LeviLamina
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RendererContextD3D12.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace bgfx::d3d12 {
6
7struct RendererContextD3D12 {
8public:
9 // RendererContextD3D12 inner types declare
10 // clang-format off
11 struct TlasBuildRequest;
12 struct BlasBuildRequest;
14 struct BLASGeometryInfo;
15 struct PresentTimings;
16 // clang-format on
17
18 // RendererContextD3D12 inner types define
19 enum class BufferHeapUpdateMode : int {};
20
22
24
26
28
29 struct PresentTimings {};
30};
31
32} // namespace bgfx::d3d12
Definition RendererContextD3D12.h:27
Definition RendererContextD3D12.h:23
Definition RendererContextD3D12.h:29
Definition RendererContextD3D12.h:21