LeviLamina
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RendererContextD3D12.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace bgfx::d3d12 {
6
7struct RendererContextD3D12 {
8public:
9 // RendererContextD3D12 inner types declare
10 // clang-format off
11 struct BLASGeometryInfo;
12 struct BlasBuildRequest;
13 struct BlasCompactionRequest;
14 struct TlasBuildRequest;
15 // clang-format on
16
17 // RendererContextD3D12 inner types define
18 enum class BufferHeapUpdateMode : int {};
19
20 struct BLASGeometryInfo {};
21
22 struct BlasBuildRequest {};
23
24 struct BlasCompactionRequest {};
25
26 struct TlasBuildRequest {};
27};
28
29} // namespace bgfx::d3d12