|
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virtual bool | init (::bgfx::Init const &_init) |
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virtual void | shutdown () |
| virtual::bgfx::RendererType::Enum | getRendererType () const |
| virtual uint64 | getRendererVersion () const |
| virtual uint64 | getShaderVersion () const |
| virtual char const * | getRendererName () const |
| virtual bool | isDeviceRemoved () |
| virtual void | suspend () |
| virtual void | resume () |
| virtual void | advanceToNextFrame () |
| virtual void | flip () |
| virtual void | waitForFlipQueue () |
| virtual void | createIndexBuffer (::bgfx::IndexBufferHandle _handle, ::bgfx::Memory const *_mem, ushort _flags) |
| virtual void | destroyIndexBuffer (::bgfx::IndexBufferHandle _handle) |
| virtual void | createVertexDecl (::bgfx::VertexDeclHandle _handle, ::bgfx::VertexDecl const &_decl) |
| virtual void | destroyVertexDecl (::bgfx::VertexDeclHandle) |
| virtual void | createVertexBuffer (::bgfx::VertexBufferHandle _handle, ::bgfx::Memory const *_mem, ::bgfx::VertexDeclHandle _declHandle, ushort _flags) |
| virtual void | destroyVertexBuffer (::bgfx::VertexBufferHandle _handle) |
| virtual void | createDynamicIndexBuffer (::bgfx::IndexBufferHandle _handle, uint _size, ushort _flags) |
| virtual void | updateDynamicIndexBuffer (::bgfx::IndexBufferHandle _handle, uint _offset, uint _size, ::bgfx::Memory const *_mem) |
| virtual void | destroyDynamicIndexBuffer (::bgfx::IndexBufferHandle _handle) |
| virtual void | createDynamicVertexBuffer (::bgfx::VertexBufferHandle _handle, uint _size, ushort _flags) |
| virtual void | updateDynamicVertexBuffer (::bgfx::VertexBufferHandle _handle, uint _offset, uint _size, ::bgfx::Memory const *_mem) |
| virtual void | destroyDynamicVertexBuffer (::bgfx::VertexBufferHandle _handle) |
| virtual void | createShader (::bgfx::ShaderHandle _handle, ::bgfx::Memory const *_mem) |
| virtual void | destroyShader (::bgfx::ShaderHandle _handle) |
| virtual void | createProgram (::bgfx::ProgramHandle _handle, ::bgfx::ShaderHandle _vsh, ::bgfx::ShaderHandle _fsh) |
| virtual void | destroyProgram (::bgfx::ProgramHandle _handle) |
| virtual void * | createTexture (::bgfx::TextureHandle _handle, ::bgfx::Memory const *_mem, uint _flags, uchar _skip, ::bgfx::Memory const **_imageContainerData) |
| virtual void | updateTextureBegin (::bgfx::TextureHandle, uchar, uchar) |
| virtual void | updateTexture (::bgfx::TextureHandle _handle, uchar _side, uchar _mip, ::bgfx::Rect const &_rect, ushort _z, ushort _depth, ushort _pitch, ::bgfx::Memory const *_mem) |
| virtual void | updateTextureEnd () |
| virtual void | readTexture (::bgfx::TextureHandle _handle, void *_data, uchar _mip) |
| virtual void | resizeTexture (::bgfx::TextureHandle _handle, ushort _width, ushort _height, uchar _numMips, ushort _numLayers) |
| virtual void | wrapExternalTexture (::bgfx::TextureHandle _handle, ::bgfx::RendererType::Enum _type, void *_texturePtr, void *ref) |
| virtual void | overrideInternal (::bgfx::TextureHandle _handle, uint64 _ptr, uint) |
| virtual uint64 | getInternal (::bgfx::TextureHandle _handle) |
| virtual void | destroyTexture (::bgfx::TextureHandle _handle) |
| virtual void | createShaderBuffer (::bgfx::ShaderBufferHandle _handle, uint _size, uint _stride, ushort _flags) |
| virtual void | updateShaderBuffer (::bgfx::ShaderBufferHandle _handle, uint _offset, ::bgfx::Memory const *_mem) |
| virtual void | destroyShaderBuffer (::bgfx::ShaderBufferHandle _handle) |
| virtual void | createBottomLevelAccelerationStructure (::bgfx::AccelerationStructureHandle _handle, ::bgfx::VertexBufferHandle _vertexBufferHandle, ::bgfx::VertexDeclHandle _vertexDeclHandle, uint _vertexCount, uint _vertexOffsetBytes, ::bgfx::IndexBufferHandle _indexBufferHandle, uint _indexCount, uint _indexOffsetBytes, ushort _indexSize, ::bgfx::AccelerationStructureBuildFlags::Enum _flags) |
| virtual void | destroyAccelerationStructureBuffer (::bgfx::AccelerationStructureHandle _handle) |
| virtual void | createTopLevelAccelerationStructure (::bgfx::AccelerationStructureHandle _handle, uint _numInstances, ::bgfx::TopLevelInstanceDesc *_instanceDescs) |
| virtual void | createFrameBuffer (::bgfx::FrameBufferHandle _handle, uchar _num, ::bgfx::Attachment const *_attachment) |
| virtual void | createFrameBuffer (::bgfx::FrameBufferHandle _handle, void *_nwh, uint _width, uint _height, ::bgfx::TextureFormat::Enum _depthFormat) |
| virtual void | destroyFrameBuffer (::bgfx::FrameBufferHandle _handle) |
| virtual void | createUniform (::bgfx::UniformHandle _handle, ::bgfx::UniformType::Enum _type, ushort _num, char const *_name) |
| virtual void | destroyUniform (::bgfx::UniformHandle _handle) |
| virtual void | requestScreenShot (::bgfx::FrameBufferHandle _filePath, char const *) |
| virtual void | updateViewName (ushort _id, char const *_name) |
| virtual void | updateUniform (void *_uniformsTarget, ushort _loc, void const *_data, uint _size) |
| virtual void | setMarker (void *, char const *, uint) |
| virtual void | invalidateOcclusionQuery (::bgfx::OcclusionQueryHandle _handle) |
| virtual void | setName (::bgfx::Handle _handle, char const *) |
| virtual void | submit (::bgfx::Frame *_render, ::bgfx::ClearQuad &_clearQuad, ::bgfx::TextVideoMemBlitter &_textVideoMemBlitter) |
| virtual void | blitSetup (::bgfx::TextVideoMemBlitter &_blitter) |
| virtual void | blitRender (::bgfx::TextVideoMemBlitter &_blitter, uint _numIndices) |
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virtual bool | updateResolution (::bgfx::Resolution const &_resolution) |
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virtual void | updateFlipRate (::bgfx::Resolution const &) |
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virtual void | kick (bool _alloc) |
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virtual void | finish () |
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virtual void | doPreBlasSkinning (::bgfx::d3d12::CommandListD3D12 &bgfxCommandList) |
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virtual void | rayTrace (::bgfx::d3d12::CommandListD3D12 &bgfxCommandList, ::bgfx::RayTracingConfiguration const &rtConfig, ::bgfx::RayTracingResources const &rtResources, ::bgfx::RenderBind const &renderBind, ::bgfx::Matrix4 const &viewMat, ::bgfx::Matrix4 const &projMat) |
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MCAPI::bgfx::d3d12::ResourceCreate | allocateResource (wchar_t const *_name, ::bgfx::d3d12::HeapProperty::Enum _heapProperty, uint64 _size, ::D3D12_RESOURCE_STATES _initialState, ::D3D12_RESOURCE_FLAGS _flags) |
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MCAPI::D3D12_CPU_DESCRIPTOR_HANDLE | getRtv (::bgfx::FrameBufferHandle _fbh) |
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MCAPI void | postReset (bool _swapChainReset) |
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MCAPI void | preReset (bool _swapChainReset) |
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MCAPI void | saveDREDInfo () |
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MCAPI void | submitBlit (::bgfx::d3d12::CommandListD3D12 &_commandList, ::bgfx::BlitState &_bs, ushort _view) |
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MCAPI void | updateBufferHeapFences (::bgfx::d3d12::RendererContextD3D12::BufferHeapUpdateMode bufferHeapUpdateMode) |
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MCAPI void | updateMsaa (::DXGI_FORMAT _format) |
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MCAPI void * | $ctor () |
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MCAPI void | $dtor () |
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MCAPI bool | $init (::bgfx::Init const &_init) |
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MCAPI void | $shutdown () |
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MCFOLD::bgfx::RendererType::Enum | $getRendererType () const |
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MCAPI uint64 | $getRendererVersion () const |
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MCAPI uint64 | $getShaderVersion () const |
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MCAPI char const * | $getRendererName () const |
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MCAPI bool | $isDeviceRemoved () |
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MCAPI void | $suspend () |
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MCFOLD void | $resume () |
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MCAPI void | $advanceToNextFrame () |
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MCAPI void | $flip () |
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MCFOLD void | $waitForFlipQueue () |
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MCAPI void | $createIndexBuffer (::bgfx::IndexBufferHandle _handle, ::bgfx::Memory const *_mem, ushort _flags) |
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MCFOLD void | $destroyIndexBuffer (::bgfx::IndexBufferHandle _handle) |
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MCAPI void | $createVertexDecl (::bgfx::VertexDeclHandle _handle, ::bgfx::VertexDecl const &_decl) |
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MCFOLD void | $destroyVertexDecl (::bgfx::VertexDeclHandle) |
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MCAPI void | $createVertexBuffer (::bgfx::VertexBufferHandle _handle, ::bgfx::Memory const *_mem, ::bgfx::VertexDeclHandle _declHandle, ushort _flags) |
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MCFOLD void | $destroyVertexBuffer (::bgfx::VertexBufferHandle _handle) |
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MCAPI void | $createDynamicIndexBuffer (::bgfx::IndexBufferHandle _handle, uint _size, ushort _flags) |
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MCAPI void | $updateDynamicIndexBuffer (::bgfx::IndexBufferHandle _handle, uint _offset, uint _size, ::bgfx::Memory const *_mem) |
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MCFOLD void | $destroyDynamicIndexBuffer (::bgfx::IndexBufferHandle _handle) |
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MCAPI void | $createDynamicVertexBuffer (::bgfx::VertexBufferHandle _handle, uint _size, ushort _flags) |
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MCAPI void | $updateDynamicVertexBuffer (::bgfx::VertexBufferHandle _handle, uint _offset, uint _size, ::bgfx::Memory const *_mem) |
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MCFOLD void | $destroyDynamicVertexBuffer (::bgfx::VertexBufferHandle _handle) |
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MCAPI void | $createShader (::bgfx::ShaderHandle _handle, ::bgfx::Memory const *_mem) |
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MCAPI void | $destroyShader (::bgfx::ShaderHandle _handle) |
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MCAPI void | $createProgram (::bgfx::ProgramHandle _handle, ::bgfx::ShaderHandle _vsh, ::bgfx::ShaderHandle _fsh) |
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MCAPI void | $destroyProgram (::bgfx::ProgramHandle _handle) |
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MCAPI void * | $createTexture (::bgfx::TextureHandle _handle, ::bgfx::Memory const *_mem, uint _flags, uchar _skip, ::bgfx::Memory const **_imageContainerData) |
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MCFOLD void | $updateTextureBegin (::bgfx::TextureHandle, uchar, uchar) |
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MCAPI void | $updateTexture (::bgfx::TextureHandle _handle, uchar _side, uchar _mip, ::bgfx::Rect const &_rect, ushort _z, ushort _depth, ushort _pitch, ::bgfx::Memory const *_mem) |
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MCFOLD void | $updateTextureEnd () |
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MCAPI void | $readTexture (::bgfx::TextureHandle _handle, void *_data, uchar _mip) |
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MCAPI void | $resizeTexture (::bgfx::TextureHandle _handle, ushort _width, ushort _height, uchar _numMips, ushort _numLayers) |
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MCAPI void | $wrapExternalTexture (::bgfx::TextureHandle _handle, ::bgfx::RendererType::Enum _type, void *_texturePtr, void *ref) |
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MCAPI void | $overrideInternal (::bgfx::TextureHandle _handle, uint64 _ptr, uint) |
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MCAPI uint64 | $getInternal (::bgfx::TextureHandle _handle) |
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MCAPI void | $destroyTexture (::bgfx::TextureHandle _handle) |
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MCAPI void | $createShaderBuffer (::bgfx::ShaderBufferHandle _handle, uint _size, uint _stride, ushort _flags) |
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MCAPI void | $updateShaderBuffer (::bgfx::ShaderBufferHandle _handle, uint _offset, ::bgfx::Memory const *_mem) |
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MCAPI void | $destroyShaderBuffer (::bgfx::ShaderBufferHandle _handle) |
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MCAPI void | $createBottomLevelAccelerationStructure (::bgfx::AccelerationStructureHandle _handle, ::bgfx::VertexBufferHandle _vertexBufferHandle, ::bgfx::VertexDeclHandle _vertexDeclHandle, uint _vertexCount, uint _vertexOffsetBytes, ::bgfx::IndexBufferHandle _indexBufferHandle, uint _indexCount, uint _indexOffsetBytes, ushort _indexSize, ::bgfx::AccelerationStructureBuildFlags::Enum _flags) |
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MCAPI void | $destroyAccelerationStructureBuffer (::bgfx::AccelerationStructureHandle _handle) |
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MCAPI void | $createTopLevelAccelerationStructure (::bgfx::AccelerationStructureHandle _handle, uint _numInstances, ::bgfx::TopLevelInstanceDesc *_instanceDescs) |
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MCAPI void | $createFrameBuffer (::bgfx::FrameBufferHandle _handle, uchar _num, ::bgfx::Attachment const *_attachment) |
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MCAPI void | $createFrameBuffer (::bgfx::FrameBufferHandle _handle, void *_nwh, uint _width, uint _height, ::bgfx::TextureFormat::Enum _depthFormat) |
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MCAPI void | $destroyFrameBuffer (::bgfx::FrameBufferHandle _handle) |
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MCAPI void | $createUniform (::bgfx::UniformHandle _handle, ::bgfx::UniformType::Enum _type, ushort _num, char const *_name) |
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MCAPI void | $destroyUniform (::bgfx::UniformHandle _handle) |
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MCAPI void | $requestScreenShot (::bgfx::FrameBufferHandle _filePath, char const *) |
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MCAPI void | $updateViewName (ushort _id, char const *_name) |
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MCAPI void | $updateUniform (void *_uniformsTarget, ushort _loc, void const *_data, uint _size) |
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MCFOLD void | $setMarker (void *, char const *, uint) |
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MCAPI void | $invalidateOcclusionQuery (::bgfx::OcclusionQueryHandle _handle) |
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MCAPI void | $setName (::bgfx::Handle _handle, char const *) |
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MCAPI void | $submit (::bgfx::Frame *_render, ::bgfx::ClearQuad &_clearQuad, ::bgfx::TextVideoMemBlitter &_textVideoMemBlitter) |
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MCAPI void | $blitSetup (::bgfx::TextVideoMemBlitter &_blitter) |
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MCAPI void | $blitRender (::bgfx::TextVideoMemBlitter &_blitter, uint _numIndices) |
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MCAPI bool | $updateResolution (::bgfx::Resolution const &_resolution) |
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MCFOLD void | $updateFlipRate (::bgfx::Resolution const &) |
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MCAPI void | $kick (bool _alloc) |
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MCAPI void | $finish () |
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MCFOLD void | $doPreBlasSkinning (::bgfx::d3d12::CommandListD3D12 &bgfxCommandList) |
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MCFOLD void | $rayTrace (::bgfx::d3d12::CommandListD3D12 &bgfxCommandList, ::bgfx::RayTracingConfiguration const &rtConfig, ::bgfx::RayTracingResources const &rtResources, ::bgfx::RenderBind const &renderBind, ::bgfx::Matrix4 const &viewMat, ::bgfx::Matrix4 const &projMat) |
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virtual void | schedulePreBlasSkinningDispatch (::bgfx::VertexBufferHandle, uint, ::bgfx::VertexBufferHandle, uint, ::bgfx::VertexDeclHandle, uint, ::bgfx::Memory const *, ::bx::StringT const &) |
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::ll::TypedStorage< 8, 8, ::ID3D12DescriptorHeap * > | m_rtvDescriptorHeap |
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::ll::TypedStorage< 8, 8, ::ID3D12DescriptorHeap * > | m_dsvDescriptorHeap |
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::ll::TypedStorage< 8, 24, ::ID3D12Resource *[3]> | m_backBufferColor |
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::ll::TypedStorage< 8, 24, uint64[3]> | m_backBufferColorFence |
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::ll::TypedStorage< 8, 8, ::ID3D12Resource * > | m_backBufferDepthStencil |
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::ll::TypedStorage< 4, 4, uint > | m_frameCount |
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::ll::TypedStorage< 1, 1, bool > | m_rldoEnabled |
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::ll::TypedStorage< 1, 1, bool > | m_useBufferHeaps |
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::ll::TypedStorage< 8, 448, ::bgfx::Dxgi > | m_dxgi |
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::ll::TypedStorage< 8, 8, void * > | m_kernel32dll |
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::ll::TypedStorage< 8, 8, void * > | m_d3d12dll |
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::ll::TypedStorage< 8, 8, void * > | m_renderdocdll |
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::ll::TypedStorage< 8, 8, void * > | m_winPixEvent |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr< ::bgfx::RingBuffer<::bgfx::d3d12::StagingBufferD3D12, uint64, void *, ::bgfx::d3d12::RingBufferAllocator< 2 > > > > | m_uploadBuffer |
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::ll::TypedStorage< 8, 56, ::bgfx::d3d12::FenceSyncContext > | m_sync |
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::ll::TypedStorage< 4, 4, ::D3D_FEATURE_LEVEL > | m_featureLevel |
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::ll::TypedStorage< 4, 4, ::D3D_SHADER_MODEL > | m_shaderModel |
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::ll::TypedStorage< 4, 4, ::D3D_DRIVER_TYPE > | m_driverType |
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::ll::TypedStorage< 4, 16, ::D3D12_FEATURE_DATA_ARCHITECTURE > | m_architecture |
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::ll::TypedStorage< 4, 60, ::D3D12_FEATURE_DATA_D3D12_OPTIONS > | m_options |
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::ll::TypedStorage< 8, 8, void * > | m_swapchainWaitableObject |
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::ll::TypedStorage< 8, 8, ::IDXGISwapChain3 * > | m_swapChain |
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::ll::TypedStorage< 8, 8, ::ID3D12Resource * > | m_msaaRenderTarget |
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::ll::TypedStorage< 8, 8, int64 > | m_presentElapsed |
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::ll::TypedStorage< 2, 2, ushort > | m_numWindows |
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::ll::TypedStorage< 2, 256, ::bgfx::FrameBufferHandle[128]> | m_windows |
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::ll::TypedStorage< 8, 8, ::ID3D12Device * > | m_device |
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::ll::TypedStorage< 8, 8, ::ID3D12Device5 * > | m_device5 |
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::ll::TypedStorage< 8, 30880, ::bgfx::d3d12::TimerQueryD3D12 > | m_gpuTimer |
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::ll::TypedStorage< 8, 552, ::bgfx::d3d12::OcclusionQueryD3D12 > | m_occlusionQuery |
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::ll::TypedStorage< 8, 73768, ::bgfx::ViewProfilerManager<::bgfx::d3d12::TimerQueryD3D12 > > | m_profiler |
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::ll::TypedStorage< 1, 1, ::bgfx::ProfilerEvents > | m_profilerEvents |
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::ll::TypedStorage< 8, 56, ::bgfx::d3d12::BufferHeap *[7]> | m_bufferHeaps |
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::ll::TypedStorage< 8, 24, ::ID3D12CommandSignature *[3]> | m_commandSignature |
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::ll::TypedStorage< 8, 8, ::bgfx::d3d12::CommandList * > | m_globalCommands |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::bgfx::d3d12::CommandContextD3D12 > > > | m_commandContext |
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::ll::TypedStorage< 4, 12, ::bgfx::Resolution > | m_resolution |
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::ll::TypedStorage< 1, 1, bool > | m_wireframe |
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::ll::TypedStorage< 1, 1, bool > | m_fatal |
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::ll::TypedStorage< 4, 8, ::bgfx::FatalError > | m_fatalError |
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::ll::TypedStorage< 8, 72, ::bgfx::SwapChainDesc > | m_scd |
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::ll::TypedStorage< 4, 4, uint > | m_maxAnisotropy |
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::ll::TypedStorage< 1, 1, bool > | m_depthClamp |
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::ll::TypedStorage< 1, 1, bool > | m_flipped |
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::ll::TypedStorage< 8, 24, ::std::vector<::bgfx::d3d12::RendererContextD3D12::TlasBuildRequest > > | m_tlasBuildRequests |
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::ll::TypedStorage< 1, 1, bool > | m_tlasValid |
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::ll::TypedStorage< 8, 24, ::std::vector<::bgfx::d3d12::RendererContextD3D12::BlasBuildRequest > > | m_blasBuildRequests |
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::ll::TypedStorage< 8, 24, ::std::vector<::bgfx::d3d12::RendererContextD3D12::BlasCompactionRequest > > | m_blasCompactionRequests |
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::ll::TypedStorage< 8, 3932160, ::bgfx::d3d12::BufferD3D12[32768]> | m_compactedAsBuffers |
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::ll::TypedStorage< 8, 120, ::bgfx::d3d12::BufferD3D12 > | m_asBuffersCompactionSizes |
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::ll::TypedStorage< 8, 24, ::std::vector<::ID3D12Resource * > > | m_asBuffersCompactionSizesReadback |
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::ll::TypedStorage< 8, 24, ::std::vector< uint > > | m_asCompactionCountList |
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::ll::TypedStorage< 1, 1, bool > | m_asCompactionCountListAvailable |
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::ll::TypedStorage< 8, 24, ::std::vector<::bgfx::d3d12::BufferD3D12 > > | m_freeASBuffers |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr< ::bgfx::RingBuffer<::bgfx::d3d12::StagingBufferD3D12, uint64, void *, ::bgfx::d3d12::RingBufferAllocator< 0 > > > > | m_asScratchBuffer |
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::ll::TypedStorage< 4, 1703936, ::bgfx::d3d12::RendererContextD3D12::BLASGeometryInfo[32768]> | m_blasGeometryInfo |
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::ll::TypedStorage< 8, 120, ::bgfx::d3d12::BufferD3D12 > | m_blasQuadIndexBuffer |
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::ll::TypedStorage< 8, 3932160, ::bgfx::d3d12::BufferD3D12[32768]> | m_asBuffers |
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::ll::TypedStorage< 8, 491520, ::bgfx::d3d12::BufferD3D12[4096]> | m_indexBuffers |
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::ll::TypedStorage< 8, 524288, ::bgfx::d3d12::VertexBufferD3D12[4096]> | m_vertexBuffers |
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::ll::TypedStorage< 8, 491520, ::bgfx::d3d12::BufferD3D12[4096]> | m_shaderBuffers |
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::ll::TypedStorage< 8, 753664, ::bgfx::d3d12::ShaderD3D12[4096]> | m_shaders |
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::ll::TypedStorage< 8, 507904, ::bgfx::d3d12::ProgramD3D12[2048]> | m_program |
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::ll::TypedStorage< 8, 753696, ::bgfx::GuardedPagedHeapBackedArray<::bgfx::d3d12::TextureD3D12, 4096 > > | m_textures |
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::ll::TypedStorage< 4, 5376, ::bgfx::VertexDecl[64]> | m_vertexDecls |
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::ll::TypedStorage< 8, 13312, ::bgfx::d3d12::FrameBufferD3D12[128]> | m_frameBuffers |
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::ll::TypedStorage< 4, 7176, ::bgfx::UniformRegistry > | m_uniformReg |
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::ll::TypedStorage< 8, 16, ::std::map< uint, ::bgfx::d3d12::RendererContextD3D12::PresentTimings > > | m_presentTimings |
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::ll::TypedStorage< 8, 8, ::bgfx::d3d12::RendererContextD3D12::PresentTimings * > | m_completedTiming |
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::ll::TypedStorage< 8, 24, ::bgfx::TextVideoMem > | m_textVideoMem |
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::ll::TypedStorage< 4, 4, uint > | m_backBufferColorIdx |
|
::ll::TypedStorage< 1, 1, bool > | m_directAccessSupport |
|
::ll::TypedStorage< 8, 183184, ::bgfx::d3d12::ResourceStatesMananger > | m_states |
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::ll::TypedStorage< 8, 49860952, ::bgfx::d3d12::CommandQueueD3D12 > | m_cmd |
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::ll::TypedStorage< 8, 80, ::std::mutex > | m_cmdCreateMtx |