LeviLamina
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MobSetPreviousRotSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorHeadRotationComponent
;
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struct
ActorRotationComponent
;
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struct
MobBodyRotationComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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class
MobSetPreviousRotSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
_setPreviousRotation
(
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::StrictEntityContext
&,
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::ActorHeadRotationComponent
& actorHeadRotation,
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::ActorRotationComponent
& actorRotation,
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::MobBodyRotationComponent
& mobBodyRotation
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);
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MCNAPI static ::TickingSystemWithInfo
createSystem
();
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// NOLINTEND
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};
MobSetPreviousRotSystem
Definition
MobSetPreviousRotSystem.h:14
MobSetPreviousRotSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
MobSetPreviousRotSystem::_setPreviousRotation
static MCAPI void _setPreviousRotation(::StrictEntityContext &, ::ActorHeadRotationComponent &actorHeadRotation, ::ActorRotationComponent &actorRotation, ::MobBodyRotationComponent &mobBodyRotation)
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorHeadRotationComponent
Definition
ActorHeadRotationComponent.h:5
ActorRotationComponent
Definition
ActorRotationComponent.h:8
MobBodyRotationComponent
Definition
MobBodyRotationComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
MobSetPreviousRotSystem.h
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