LeviLamina
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MobSetPreviousRotSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16struct MobFlagComponent;
18// clang-format on
19
21public:
22 // static functions
23 // NOLINTBEGIN
24 MCNAPI static void _setPreviousRotation(
26 ::ActorHeadRotationComponent& actorHeadRotation,
27 ::ActorRotationComponent& actorRotation,
28 ::MobBodyRotationComponent& mobBodyRotation
29 );
30
31 MCNAPI static ::TickingSystemWithInfo createSystem();
32
33 MCNAPI static void tick(
34 ::ViewT<
40 );
41 // NOLINTEND
42};
Definition MobSetPreviousRotSystem.h:20
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void tick(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::MobFlagComponent >, ::ActorHeadRotationComponent, ::ActorRotationComponent, ::MobBodyRotationComponent > mobView)
static MCAPI void _setPreviousRotation(::StrictEntityContext &, ::ActorHeadRotationComponent &actorHeadRotation, ::ActorRotationComponent &actorRotation, ::MobBodyRotationComponent &mobBodyRotation)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorHeadRotationComponent.h:5
Definition ActorMovementTickNeededComponent.h:5
Definition ActorRotationComponent.h:8
Definition Include.h:6
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
Definition TickingSystemWithInfo.h:13