LeviLamina
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MobSetPreviousRotSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorHeadRotationComponent
;
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struct
ActorRotationComponent
;
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struct
MobBodyRotationComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
MobSetPreviousRotSystem {
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// functions
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// NOLINTBEGIN
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MCAPI
void
_setPreviousRotation(
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::StrictEntityContext& actorHeadRotation,
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::ActorHeadRotationComponent& actorRotation,
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::ActorRotationComponent& mobBodyRotation,
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::MobBodyRotationComponent&
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);
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MCAPI ::TickingSystemWithInfo createSystem();
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// NOLINTEND
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}
// namespace MobSetPreviousRotSystem
StrictEntityContext
Definition
StrictEntityContext.h:14
ActorHeadRotationComponent
Definition
ActorHeadRotationComponent.h:5
ActorRotationComponent
Definition
ActorRotationComponent.h:8
MobBodyRotationComponent
Definition
MobBodyRotationComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
MobSetPreviousRotSystem.h
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