LeviLamina
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ServerPlayer::NearbyActor Struct Reference

Public Types

enum class  State : int { Unknown = 0 , New = 1 , Exist = 2 , DidExist = 3 }

Public Attributes

::ll::TypedStorage< 1, 1, bool > isAutonomous
::ll::TypedStorage< 4, 4, ::ServerPlayer::NearbyActor::State > state
::ll::TypedStorage< 8, 8, ::Actor * > tempActor

The documentation for this struct was generated from the following file: