72 using OnPlayerLoadedCallback = ::std::function<void(
::ServerPlayer&)>;
77 enum class State :
int {
87 ::ll::TypedStorage<1, 1, bool> isAutonomous;
88 ::ll::TypedStorage<4, 4, ::ServerPlayer::NearbyActor::State> state;
89 ::ll::TypedStorage<8, 8, ::Actor*> tempActor;
96 ::ll::TypedStorage<4, 4, ::PlatformType> mPlatformType;
97 ::ll::TypedStorage<8, 8, ::ServerNetworkSystem&> mNetwork;
98 ::ll::TypedStorage<8, 64, ::std::function<void(
::ServerPlayer&)>> mOnPlayerLoadedCallback;
99 ::ll::TypedStorage<8, 112, ::InventoryMenu> mInventoryMenu;
100 ::ll::TypedStorage<1, 1, ::ContainerID> mContainerCounter;
101 ::ll::TypedStorage<4, 4, uint> mMaxChunkRadius;
102 ::ll::TypedStorage<1, 1, bool> mIsInitialPlayerLoadHappening;
103 ::ll::TypedStorage<1, 1, bool> mIsTeacher;
104 ::ll::TypedStorage<1, 1, bool> mLocalPlayerInitialized;
105 ::ll::TypedStorage<1, 1, bool> mWaitingForTickingAreasPreload;
106 ::ll::TypedStorage<8, 8, ::Tick> mPrevShieldBlockingTick;
107 ::ll::TypedStorage<4, 4, uint> mClientViewRadius;
108 ::ll::TypedStorage<4, 4, uint> mClientRequestedRadius;
109 ::ll::TypedStorage<1, 1, bool> mIsCompatibleWithClientSideChunkGen;
110 ::ll::TypedStorage<4, 4, int> mRemainingStructureRefreshTicks;
111 ::ll::TypedStorage<8, 48, ::HashedString> mCurrentStructureFeature;
112 ::ll::TypedStorage<4, 4, int> mLastKnownSyncTick;
113 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ActorUniqueID, ::ServerPlayer::NearbyActor>> mNearbyActors;
114 ::ll::TypedStorage<8, 16, ::CallbackToken> mCloseContainerToken;
115 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Editor::IEditorPlayer>> mEditorServerPlayer;
116 ::ll::TypedStorage<1, 1, bool> mHasQueuedViewMove;
117 ::ll::TypedStorage<1, 1, bool> mIsPendingDisconnect;
118 ::ll::TypedStorage<4, 52, ::std::array<::HudVisibility, 13>> mHudElementsVisibilityState;
138 virtual void aiStep() ;
141 virtual void normalTick() ;
144 virtual void knockback(
149 float horizontalPower,
158 virtual void moveView() ;
167 virtual bool isValidTarget(
::Actor* attacker)
const ;
171 hurtArmorSlots(
::ActorDamageSource const& source,
int dmg, ::std::bitset<5>
const hurtSlots) ;
174 virtual void sendArmorDamage(::std::bitset<5>
const damagedSlots) ;
177 virtual void sendArmor(::std::bitset<5>
const armorSlots) ;
180 virtual void setDamagedArmor(::SharedTypes::Legacy::ArmorSlot,
::ItemStack const&) ;
183 virtual void sendInventory(
bool shouldSelectSlot) ;
189 virtual void sendComplexInventoryTransaction(::std::unique_ptr<::ComplexInventoryTransaction> transaction)
const
193 virtual void sendNetworkPacket(
::Packet& packet)
const ;
196 virtual void displayTextObjectMessage(
198 ::std::string
const& fromXuid,
199 ::std::string
const& fromPlatformId
203 virtual void displayTextObjectWhisperMessage(
205 ::std::string
const& xuid,
206 ::std::string
const& platformId
210 virtual void displayTextObjectWhisperMessage(
211 ::std::string
const& message,
212 ::std::string
const& xuid,
213 ::std::string
const& platformId
217 virtual void displayWhisperMessage(
218 ::std::string
const& author,
219 ::std::string
const& message,
220 ::std::optional<::std::string>
const filteredMessage,
221 ::std::string
const& xuid,
222 ::std::string
const& platformId
226 virtual void openTrading(
::ActorUniqueID const& uniqueID,
bool useNewScreen) ;
229 virtual void openPortfolio() ;
232 virtual void openNpcInteractScreen(::std::shared_ptr<::INpcDialogueData> npc) ;
235 virtual void openInventory() ;
238 virtual void openBook(
int,
bool,
int,
::BlockActor* lectern) ;
241 virtual void openSign(
::BlockPos const& position,
bool isFrontSide) ;
244 virtual void checkMovementStats(
::Vec3 const& d) ;
247 virtual ::HashedString getCurrentStructureFeature() const ;
250 virtual
void handleEntityEvent(::ActorEvent
id,
int data) ;
256 virtual
void slotChanged(
269 virtual
void stopSleepInBed(
bool forcefulWakeUp,
bool updateLevelList) ;
272 virtual
void setArmor(::SharedTypes::Legacy::ArmorSlot const slot, ::
ItemStack const& item) ;
275 virtual
void setOffhandSlot(::
ItemStack const& item) ;
278 virtual
void clearVanishEnchantedItemsOnDeath() ;
281 virtual
bool canChangeDimensionsUsingPortal() const ;
287 virtual
void changeDimensionWithCredits(::
DimensionType dimension) ;
290 virtual
void setPlayerGameType(::GameType gameType) ;
293 virtual
void prepareRegion(::
ChunkSource& mainChunkSource) ;
296 virtual
bool isActorRelevant(::
Actor const& actor) ;
302 virtual
void destroyRegion() ;
305 virtual
void onSuspension() ;
308 virtual
void onLinkedSlotsChanged() ;
311 virtual
bool isTeacher() const ;
314 virtual
bool isLoading() const ;
320 virtual
bool isPlayerInitialized() const ;
323 virtual
void respawn() ;
329 virtual
void destroyEditorPlayer() ;
332 virtual ::Bedrock::NonOwnerPointer<::Editor::IEditorPlayer> getEditorPlayer() const ;
335 virtual uchar getMaxChunkBuildRadius() const ;
338 virtual
int _getSpawnChunkLimit() const;
341 virtual
void _updateChunkPublisherView(::
Vec3 const& position,
float minDistance);
344 virtual
void _serverInitItemStackIds() ;
354 ::ClientBlobCache::Server::ActiveTransfersManager& clientCacheMirror,
355 ::GameType playerGameType,
356 bool isHostingPlayer,
361 ::
std::
string const& playFabId,
362 ::
std::
string const& deviceId,
365 bool enableItemStackNetManager,
367 ::PlatformType platformType,
368 ::InputMode inputMode,
372 MCAPI
bool _checkForLoadedTickingAreas() const;
374 MCAPI
void _logCDEvent(
375 ::CrashDumpLogStringID option1,
376 ::CrashDumpLogStringID option2,
377 ::CrashDumpLogStringID option3,
378 ::CrashDumpLogStringID option4
381 MCAPI
void _removeNearbyEntities();
385 MCAPI
void _updateNearbyActors();
387 MCAPI
void acceptClientPosition(::
Vec3 const& clientPos, ::
Vec3 const& clientPosDelta);
389 MCAPI
void addActorToReplicationList(::gsl::not_null<::
Actor*> actor,
bool autonomous);
391 MCAPI
void checkCheating(::
Vec3 const& clientPos, ::
Vec3 const& clientPosDelta);
393 MCAPI
void createEditorPlayer(::Bedrock::NonOwnerPointer<::Editor::IEditorManager> editorManager);
395 MCAPI
void disconnect();
397 MCAPI
void doDeleteContainerManager(
bool forceDisconnect);
399 MCAPI
void doInitialSpawn();
401 MCAPI
void handleActorPickRequestOnServer(::
Actor& target,
bool withData,
bool isActorAgentAndEduMode);
403 MCAPI
void handleBlockPickRequestOnServer(::
BlockPos const& position,
bool withData);
405 MCAPI
void hideAllExcept(::
std::optional<::
std::vector<::HudElement>> const& hudElements);
407 MCAPI
bool isInPickRangeOf(::
BlockPos const& pos) const;
409 MCAPI ::ContainerID openUnmanagedContainer();
411 MCAPI
void postReplicationTick(::
Tick const& currentTick);
413 MCAPI
void preReplicationTick(::
Tick const& currentTick);
415 MCAPI
bool selectItem(::
ItemStack const& item);
417 MCAPI
void setClientChunkRadius(uint requestedRadius, uchar clientMaxChunkRadius);
419 MCAPI
void setHudVisibilityState(
420 ::HudVisibility hudVisibility,
421 ::
std::optional<::
std::vector<::HudElement>> const& hudElements
440 ::ClientBlobCache::Server::ActiveTransfersManager& clientCacheMirror,
441 ::GameType playerGameType,
442 bool isHostingPlayer,
447 ::
std::
string const& playFabId,
448 ::
std::
string const& deviceId,
451 bool enableItemStackNetManager,
453 ::PlatformType platformType,
454 ::InputMode inputMode,
468 MCAPI
void $initializeComponents(::ActorInitializationMethod method, ::
VariantParameterList const& params);
470 MCAPI
void $aiStep();
472 MCAPI
void $normalTick();
474 MCAPI
void $knockback(
479 float horizontalPower,
486 MCAPI
void $moveView();
488 MCAPI
void $moveSpawnView(::
Vec3 const& spawnPosition, ::
DimensionType dimension);
492 MCAPI
bool $isValidTarget(::
Actor* attacker) const;
494 MCAPI
void $hurtArmorSlots(::
ActorDamageSource const& source,
int dmg, ::
std::bitset<5> const hurtSlots);
496 MCAPI
void $sendArmorDamage(::
std::bitset<5> const damagedSlots);
498 MCAPI
void $sendArmor(::
std::bitset<5> const armorSlots);
500 MCAPI
void $sendInventory(
bool shouldSelectSlot);
506 MCAPI
void $sendNetworkPacket(::
Packet& packet) const;
508 MCAPI
void $displayTextObjectMessage(
510 ::
std::
string const& fromXuid,
511 ::
std::
string const& fromPlatformId
514 MCAPI
void $displayTextObjectWhisperMessage(
516 ::
std::
string const& xuid,
517 ::
std::
string const& platformId
520 MCAPI
void $displayTextObjectWhisperMessage(
521 ::
std::
string const& message,
522 ::
std::
string const& xuid,
523 ::
std::
string const& platformId
526 MCAPI
void $displayWhisperMessage(
527 ::
std::
string const& author,
528 ::
std::
string const& message,
529 ::
std::optional<::
std::
string> const filteredMessage,
530 ::
std::
string const& xuid,
531 ::
std::
string const& platformId
534 MCAPI
void $openTrading(::
ActorUniqueID const& uniqueID,
bool useNewScreen);
536 MCFOLD
void $openPortfolio();
540 MCAPI
void $openInventory();
542 MCAPI
void $openBook(
int,
bool,
int, ::
BlockActor* lectern);
544 MCAPI
void $openSign(::
BlockPos const& position,
bool isFrontSide);
546 MCAPI
void $checkMovementStats(::
Vec3 const& d);
548 MCAPI ::
HashedString $getCurrentStructureFeature() const;
550 MCAPI
void $handleEntityEvent(::ActorEvent
id,
int data);
554 MCAPI
void $slotChanged(
565 MCAPI
void $stopSleepInBed(
bool forcefulWakeUp,
bool updateLevelList);
567 MCAPI
void $setOffhandSlot(::
ItemStack const& item);
569 MCAPI
void $clearVanishEnchantedItemsOnDeath();
571 MCAPI
bool $canChangeDimensionsUsingPortal() const;
575 MCAPI
void $changeDimensionWithCredits(::
DimensionType dimension);
577 MCAPI
void $setPlayerGameType(::GameType gameType);
579 MCAPI
void $prepareRegion(::
ChunkSource& mainChunkSource);
581 MCAPI
bool $isActorRelevant(::
Actor const& actor);
585 MCAPI
void $destroyRegion();
587 MCAPI
void $onSuspension();
589 MCAPI
void $onLinkedSlotsChanged();
591 MCAPI
bool $isTeacher() const;
593 MCAPI
bool $isLoading() const;
597 MCAPI
bool $isPlayerInitialized() const;
599 MCAPI
void $respawn();
603 MCAPI
void $destroyEditorPlayer();
605 MCAPI ::Bedrock::NonOwnerPointer<::Editor::IEditorPlayer> $getEditorPlayer() const;
607 MCAPI uchar $getMaxChunkBuildRadius() const;
609 MCAPI
int $_getSpawnChunkLimit() const;
611 MCAPI
void $_updateChunkPublisherView(::
Vec3 const& position,
float minDistance);
613 MCAPI
void $_serverInitItemStackIds();