72class ServerPlayer :
public ::Player {
83 enum class State :
int {
93 ::ll::TypedStorage<1, 1, bool> isAutonomous;
94 ::ll::TypedStorage<4, 4, ::ServerPlayer::NearbyActor::State> state;
95 ::ll::TypedStorage<8, 8, ::Actor*> tempActor;
99 using OnPlayerLoadedCallback = ::std::function<void(::ServerPlayer&)>;
102 LLNDAPI
static ServerPlayer* tryGetFromEntity(
::EntityContext& entity,
bool includeRemoved);
107 ::ll::TypedStorage<4, 4, ::PlatformType> mPlatformType;
108 ::ll::TypedStorage<8, 32, ::std::string> mLanguageCode;
109 ::ll::TypedStorage<8, 8, ::ServerNetworkSystem&> mNetwork;
110 ::ll::TypedStorage<8, 64, ::std::function<void(::ServerPlayer&)>> mOnPlayerLoadedCallback;
111 ::ll::TypedStorage<8, 112, ::InventoryMenu> mInventoryMenu;
112 ::ll::TypedStorage<1, 1, ::ContainerID> mContainerCounter;
113 ::ll::TypedStorage<8, 16, ::CallbackToken> mCloseContainerToken;
114 ::ll::TypedStorage<4, 4, uint> mMaxChunkRadius;
115 ::ll::TypedStorage<1, 1, bool> mIsInitialPlayerLoadHappening;
116 ::ll::TypedStorage<1, 1, bool> mIsTeacher;
117 ::ll::TypedStorage<1, 1, bool> mLocalPlayerInitialized;
118 ::ll::TypedStorage<1, 1, bool> mWaitingForTickingAreasPreload;
119 ::ll::TypedStorage<8, 8, ::Tick> mPrevShieldBlockingTick;
120 ::ll::TypedStorage<4, 4, uint> mClientViewRadius;
121 ::ll::TypedStorage<4, 4, uint> mClientRequestedRadius;
122 ::ll::TypedStorage<1, 1, bool> mIsCompatibleWithClientSideChunkGen;
123 ::ll::TypedStorage<8, 48, ::std::optional<::PlayerPartyInfo>> mPartyInfo;
124 ::ll::TypedStorage<4, 4, int> mRemainingStructureRefreshTicks;
125 ::ll::TypedStorage<8, 48, ::HashedString> mCurrentStructureFeature;
126 ::ll::TypedStorage<8, 64, ::std::unordered_map<::ActorUniqueID, ::ServerPlayer::NearbyActor>> mNearbyActors;
127 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Editor::IEditorPlayer>> mEditorServerPlayer;
128 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Bedrock::DDUI::DataStoreSyncServer>> mDataStoreSync;
129 ::ll::TypedStorage<1, 1, bool> mHasQueuedViewMove;
130 ::ll::TypedStorage<1, 1, bool> mIsPendingDisconnect;
131 ::ll::TypedStorage<4, 52, ::std::array<::HudVisibility, 13>> mHudElementsVisibilityState;
132 ::ll::TypedStorage<8, 24, ::ServerLocatorBar> mServerLocatorBar;
133 ::ll::TypedStorage<8, 24, ::VanillaWaypointManager> mVanillaWaypointManager;
134 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::IPacketObserver>> mPacketObserver;
139 ServerPlayer& operator=(ServerPlayer
const&);
140 ServerPlayer(ServerPlayer
const&);
146 virtual ~ServerPlayer() ;
151 virtual void aiStep() ;
153 virtual void normalTick() ;
156 knockback(::Actor* source,
float damage,
float xd,
float zd,
::KnockbackParameters const& parameters) ;
160 virtual void moveView() ;
166 virtual bool isValidTarget(::Actor* attacker)
const ;
168 virtual bool swing(::ActorSwingSource swingSource) ;
171 hurtArmorSlots(
::ActorDamageSource const& source,
int dmg, ::std::bitset<5>
const hurtSlots) ;
173 virtual void sendArmorDamage(::std::bitset<5>
const damagedSlots) ;
175 virtual void sendArmor(::std::bitset<5>
const armorSlots) ;
177 virtual void setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot,
::ItemStack const& item) ;
179 virtual void sendInventory(
bool shouldSelectSlot) ;
183 virtual void sendComplexInventoryTransaction(::std::unique_ptr<::ComplexInventoryTransaction> transaction)
const
186 virtual void sendNetworkPacket(
::Packet& packet)
const ;
188 virtual void displayTextObjectMessage(
190 ::std::string
const& fromXuid,
191 ::std::string
const& fromPlatformId
194 virtual void displayTextObjectWhisperMessage(
196 ::std::string
const& xuid,
197 ::std::string
const& platformId
200 virtual void displayTextObjectWhisperMessage(
201 ::std::string
const& message,
202 ::std::string
const& xuid,
203 ::std::string
const& platformId
206 virtual void displayWhisperMessage(
207 ::std::string
const& author,
208 ::std::string
const& message,
209 ::std::optional<::std::string>
const filteredMessage,
210 ::std::string
const& xuid,
211 ::std::string
const& platformId
214 virtual void openTrading(
::ActorUniqueID const& uniqueID,
bool useNewScreen) ;
216 virtual void openPortfolio() ;
218 virtual void openNpcInteractScreen(::std::shared_ptr<::INpcDialogueData> npc) ;
220 virtual void openInventory() ;
222 virtual void openBook(
int,
bool,
int,
::BlockActor* lectern) ;
224 virtual void openSign(
::BlockPos const& position,
bool isFrontSide) ;
226 virtual void checkMovementStats(
::Vec3 const& d) ;
228 virtual ::HashedString getCurrentStructureFeature() const ;
230 virtual
void handleEntityEvent(::ActorEvent
id,
int data) ;
234 virtual
void slotChanged(
245 virtual
void stopSleepInBed(
bool forcefulWakeUp,
bool updateLevelList) ;
247 virtual
void setArmor(::SharedTypes::Legacy::ArmorSlot const armorSlot, ::
ItemStack const& item) ;
249 virtual
void setOffhandSlot(::
ItemStack const& item) ;
251 virtual
void clearVanishEnchantedItemsOnDeath() ;
253 virtual
bool canChangeDimensionsUsingPortal() const ;
257 virtual
void changeDimensionWithCredits(::
DimensionType dimension) ;
259 virtual
void setPlayerGameType(::GameType gameType) ;
261 virtual
void prepareRegion(::
ChunkSource& mainChunkSource) ;
263 virtual
bool isActorRelevant(::Actor const& actor) ;
267 virtual
void destroyRegion() ;
269 virtual
void onSuspension() ;
271 virtual
void onLinkedSlotsChanged() ;
273 virtual
bool isTeacher() const ;
275 virtual
bool isLoading() const ;
279 virtual
bool isPlayerInitialized() const ;
281 virtual
void respawn() ;
285 virtual
void destroyEditorPlayer() ;
287 virtual ::Bedrock::NonOwnerPointer<::Editor::IEditorPlayer> getEditorPlayer() const ;
289 virtual uchar getMaxChunkBuildRadius() const ;
293 virtual
void addChunksToQueue(::
std::vector<::
ChunkPos> const& chunkPostions) ;
295 virtual
int _getSpawnChunkLimit() const;
297 virtual
void _updateChunkPublisherView(::
Vec3 const& position,
float minDistance);
299 virtual
void _serverInitItemStackIds() ;
309 ::ClientBlobCache::Server::ActiveTransfersManager& clientCacheMirror,
310 ::GameType playerGameType,
311 bool isHostingPlayer,
314 ::
std::function<
void(::ServerPlayer&)> onPlayerLoadedCallback,
316 ::
std::
string const& deviceId,
317 ::PlayerAuthenticationType authType,
320 bool enableItemStackNetManager,
322 ::PlatformType platformType,
323 ::InputMode inputMode,
327 MCAPI
void _logCDEvent(
328 ::CrashDumpLogStringID option1,
329 ::CrashDumpLogStringID option2,
330 ::CrashDumpLogStringID option3,
331 ::CrashDumpLogStringID option4
334 MCAPI
void _removeNearbyEntities();
338 MCAPI
void addActorToReplicationList(::gsl::not_null<::Actor*> actor,
bool autonomous);
340 MCAPI
void createEditorPlayer(::Bedrock::NonOwnerPointer<::Editor::IEditorManager> editorManager);
342 MCAPI
void disconnect();
344 MCAPI
void doDeleteContainerManager(
bool forceDisconnect);
346 MCAPI
void doInitialSpawn();
348 MCAPI ::
std::
string getLanguageCode() const;
350 MCAPI
void handleActorPickRequestOnServer(::Actor& target,
bool withData,
bool isActorAgentAndEduMode);
352 MCAPI
void handleBlockPickRequestOnServer(::
BlockPos const& position,
bool withData);
354 MCAPI
void hideAllExcept(::
std::optional<::
std::vector<::HudElement>> const& hudElements);
356 MCAPI
void initiateContainerClose();
358 MCAPI
bool isInPickRangeOf(::
BlockPos const& pos) const;
360 MCAPI ::ContainerID openUnmanagedContainer(
361 ::SharedTypes::Legacy::ContainerType containerType,
365 MCAPI
void postReplicationTick(::
Tick const& currentTick);
367 MCAPI
void preReplicationTick(::
Tick const& currentTick);
369 MCAPI
bool selectItem(::
ItemStack const& item);
371 MCAPI
void sendPlayerContainerClosedEvent();
373 MCAPI
void sendPlayerContainerOpenedEvent(
374 ::SharedTypes::Legacy::ContainerType type,
378 MCAPI
void setClientChunkRadius(uint requestedRadius, uchar clientMaxChunkRadius);
380 MCAPI
void setHudVisibilityState(
381 ::HudVisibility hudVisibility,
382 ::
std::optional<::
std::vector<::HudElement>> const& hudElements
395 ::ClientBlobCache::Server::ActiveTransfersManager& clientCacheMirror,
396 ::GameType playerGameType,
397 bool isHostingPlayer,
400 ::
std::function<
void(::ServerPlayer&)> onPlayerLoadedCallback,
402 ::
std::
string const& deviceId,
403 ::PlayerAuthenticationType authType,
406 bool enableItemStackNetManager,
408 ::PlatformType platformType,
409 ::InputMode inputMode,
423 MCAPI
void $initializeComponents(::ActorInitializationMethod method, ::
VariantParameterList const& params);
425 MCAPI
void $aiStep();
427 MCAPI
void $normalTick();
429 MCAPI
void $knockback(::Actor* source,
float damage,
float xd,
float zd, ::
KnockbackParameters const& parameters);
433 MCAPI
void $moveView();
435 MCAPI
void $moveSpawnView(::
Vec3 const& spawnPosition, ::
DimensionType dimension);
439 MCAPI
bool $isValidTarget(::Actor* attacker) const;
441 MCAPI
bool $swing(::ActorSwingSource swingSource);
443 MCAPI
void $hurtArmorSlots(::
ActorDamageSource const& source,
int dmg, ::
std::bitset<5> const hurtSlots);
445 MCAPI
void $sendArmorDamage(::
std::bitset<5> const damagedSlots);
447 MCAPI
void $sendArmor(::
std::bitset<5> const armorSlots);
449 MCAPI
void $setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::
ItemStack const& item);
451 MCAPI
void $sendInventory(
bool shouldSelectSlot);
457 MCAPI
void $sendNetworkPacket(::
Packet& packet) const;
459 MCAPI
void $displayTextObjectMessage(
461 ::
std::
string const& fromXuid,
462 ::
std::
string const& fromPlatformId
465 MCAPI
void $displayTextObjectWhisperMessage(
467 ::
std::
string const& xuid,
468 ::
std::
string const& platformId
471 MCAPI
void $displayTextObjectWhisperMessage(
472 ::
std::
string const& message,
473 ::
std::
string const& xuid,
474 ::
std::
string const& platformId
477 MCAPI
void $displayWhisperMessage(
478 ::
std::
string const& author,
479 ::
std::
string const& message,
480 ::
std::optional<::
std::
string> const filteredMessage,
481 ::
std::
string const& xuid,
482 ::
std::
string const& platformId
485 MCAPI
void $openTrading(::
ActorUniqueID const& uniqueID,
bool useNewScreen);
487 MCFOLD
void $openPortfolio();
491 MCAPI
void $openInventory();
493 MCAPI
void $openBook(
int,
bool,
int, ::
BlockActor* lectern);
495 MCAPI
void $openSign(::
BlockPos const& position,
bool isFrontSide);
497 MCAPI
void $checkMovementStats(::
Vec3 const& d);
499 MCAPI ::
HashedString $getCurrentStructureFeature() const;
501 MCAPI
void $handleEntityEvent(::ActorEvent
id,
int data);
505 MCAPI
void $slotChanged(
516 MCAPI
void $stopSleepInBed(
bool forcefulWakeUp,
bool updateLevelList);
518 MCAPI
void $setArmor(::SharedTypes::Legacy::ArmorSlot const armorSlot, ::
ItemStack const& item);
520 MCAPI
void $setOffhandSlot(::
ItemStack const& item);
522 MCAPI
void $clearVanishEnchantedItemsOnDeath();
524 MCAPI
bool $canChangeDimensionsUsingPortal() const;
528 MCAPI
void $changeDimensionWithCredits(::
DimensionType dimension);
530 MCAPI
void $setPlayerGameType(::GameType gameType);
532 MCAPI
void $prepareRegion(::
ChunkSource& mainChunkSource);
534 MCAPI
bool $isActorRelevant(::Actor const& actor);
538 MCAPI
void $destroyRegion();
540 MCAPI
void $onSuspension();
542 MCAPI
void $onLinkedSlotsChanged();
544 MCAPI
bool $isTeacher() const;
546 MCAPI
bool $isLoading() const;
550 MCAPI
bool $isPlayerInitialized() const;
552 MCAPI
void $respawn();
556 MCAPI
void $destroyEditorPlayer();
558 MCAPI ::Bedrock::NonOwnerPointer<::Editor::IEditorPlayer> $getEditorPlayer() const;
560 MCAPI uchar $getMaxChunkBuildRadius() const;
564 MCAPI
void $addChunksToQueue(::
std::vector<::
ChunkPos> const& chunkPostions);
566 MCAPI
int $_getSpawnChunkLimit() const;
568 MCAPI
void $_updateChunkPublisherView(::
Vec3 const& position,
float minDistance);
570 MCAPI
void $_serverInitItemStackIds();