3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/level/biome/biome_color_sampling/Pattern.h"
7#include "mc/world/level/block/TintMethod.h"
13namespace BiomeColorSampling {
class MapPolicy; }
17namespace BiomeColorSampling {
20MCAPI
int getMapBirchFoliageColor(::Biome
const& biome, ::BlockPos
const&);
22MCAPI
int getMapDefaultFoliageColor(::Biome
const& biome, ::BlockPos
const&);
24MCAPI
int getMapDryFoliageColor(::Biome
const& biome, ::BlockPos
const&);
26MCAPI
int getMapEvergreenFoliageColor(::Biome
const& biome, ::BlockPos
const&);
28MCAPI
int getMapGrassColor(::Biome
const& biome, ::BlockPos
const& pos);
30MCAPI ::BiomeColorSampling::MapPolicy
const& getMapPolicy(::TintMethod tint);
32MCFOLD
int getMapWaterColor(::Biome
const& biome, ::BlockPos
const&);
34MCAPI ::std::vector<::BlockPos>
const& getPattern(::BiomeColorSampling::Pattern pattern);
36MCAPI_C ::BiomeColorSampling::TessellationPolicy
const& getTessellationPolicy(::TintMethod tint);
38MCAPI_C
int getWaterColor(::Biome
const& biome, ::BlockPos
const&);
40MCFOLD_C
int getWhite(::Biome
const&, ::BlockPos
const&);
Definition MapPolicy.h:14
Definition TessellationPolicy.h:7