LeviLamina
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EntityType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/spawn_category/Type.h"
7
8// auto generated forward declare list
9// clang-format off
10class HashedString;
11// clang-format on
12
13namespace br::spawn {
14
15struct EntityType {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, ::SpawnCategory::Type> mType;
20 ::ll::TypedStorage<8, 48, ::HashedString> mId;
21 ::ll::TypedStorage<1, 1, bool> mIsSummonable;
22 ::ll::TypedStorage<1, 1, bool> mImmuneFire;
23 ::ll::TypedStorage<4, 4, float> mHeight;
24 ::ll::TypedStorage<4, 4, float> mWidth;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI ~EntityType();
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCFOLD void $dtor();
37 // NOLINTEND
38};
39
40} // namespace br::spawn
Definition HashedString.h:5
Definition EntityType.h:15