LeviLamina
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EntityType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/world/actor/spawn_category/Type.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12// clang-format on
13
14namespace br::spawn {
15
16struct EntityType {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, ::SpawnCategory::Type> mType;
21 ::ll::TypedStorage<8, 48, ::HashedString> mId;
22 ::ll::TypedStorage<1, 1, bool> mIsSummonable;
23 ::ll::TypedStorage<1, 1, bool> mImmuneFire;
24 ::ll::TypedStorage<4, 4, float> mHeight;
25 ::ll::TypedStorage<4, 4, float> mWidth;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI bool isBlockDangerous(::Block const& block) const;
32
33 MCAPI ~EntityType();
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39 MCFOLD void $dtor();
40 // NOLINTEND
41};
42
43} // namespace br::spawn
Definition Block.h:37
Definition EntityType.h:16