28 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwnerID;
29 ::ll::TypedStorage<4, 4, ::ActorType> mOwnerEntityType;
44 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
46 virtual void normalTick() ;
48 virtual float getShadowRadius()
const ;
50 virtual ::ActorUniqueID getSourceUniqueID()
const ;
52 virtual ::ActorType getOwnerEntityType() ;
54 virtual void teleportTo(
56 bool shouldStopRiding,
62 virtual ::ActorHurtResult
65 virtual void addAdditionalSaveData(
::CompoundTag& entityTag)
const ;
69 virtual ~PrimedTnt() =
default;
81 MCAPI
void postNormalTick();
97 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
101 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
103 MCAPI
void $normalTick();
105 MCFOLD
float $getShadowRadius()
const;
107 MCAPI ::ActorUniqueID $getSourceUniqueID()
const;
109 MCFOLD ::ActorType $getOwnerEntityType();
112 $teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int sourceEntityType,
bool keepVelocity);
114 MCAPI ::ActorHurtResult $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
116 MCFOLD
void $addAdditionalSaveData(
::CompoundTag& entityTag)
const;
126 MCAPI
static void** $vftable();
Definition EntityContext.h:16