LeviLamina
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PrimedTnt.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/ActorType.h"
9#include "mc/world/actor/projectile/PredictableProjectile.h"
10
11// auto generated forward declare list
12// clang-format off
15class ActorHurtResult;
16class CompoundTag;
17class DataLoadHelper;
18class EntityContext;
19class Vec3;
22// clang-format on
23
24class PrimedTnt : public ::PredictableProjectile {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwnerID;
29 ::ll::TypedStorage<4, 4, ::ActorType> mOwnerEntityType;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 PrimedTnt();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual void
40 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
41
42 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
43
44 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
45
46 virtual void normalTick() /*override*/;
47
48 virtual float getShadowRadius() const /*override*/;
49
50 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
51
52 virtual ::ActorType getOwnerEntityType() /*override*/;
53
54 virtual void teleportTo(
55 ::Vec3 const& pos,
56 bool shouldStopRiding,
57 int cause,
58 int sourceEntityType,
59 bool keepVelocity
60 ) /*override*/;
61
62 virtual ::ActorHurtResult
63 _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
64
65 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
66
67 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
68 // NOLINTEND
69
70public:
71 // member functions
72 // NOLINTBEGIN
73 MCAPI PrimedTnt(
74 ::ActorDefinitionGroup* definitions,
75 ::ActorDefinitionIdentifier const& definitionName,
76 ::EntityContext& entityContext
77 );
78
79 MCAPI void postNormalTick();
80 // NOLINTEND
81
82public:
83 // constructor thunks
84 // NOLINTBEGIN
85 MCAPI void* $ctor(
86 ::ActorDefinitionGroup* definitions,
87 ::ActorDefinitionIdentifier const& definitionName,
88 ::EntityContext& entityContext
89 );
90 // NOLINTEND
91
92public:
93 // virtual function thunks
94 // NOLINTBEGIN
95 MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
96
97 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
98
99 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
100
101 MCAPI void $normalTick();
102
103 MCFOLD float $getShadowRadius() const;
104
105 MCAPI ::ActorUniqueID $getSourceUniqueID() const;
106
107 MCAPI ::ActorType $getOwnerEntityType();
108
109 MCFOLD void
110 $teleportTo(::Vec3 const& pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity);
111
112 MCAPI ::ActorHurtResult $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
113
114 MCFOLD void $addAdditionalSaveData(::CompoundTag& tag) const;
115
116 MCFOLD void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
117
118
119 // NOLINTEND
120
121public:
122 // vftables
123 // NOLINTBEGIN
124 MCAPI static void** $vftable();
125 // NOLINTEND
126};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:37
Definition ActorHurtResult.h:5
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition EntityContext.h:17
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:14