48 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
51 virtual void normalTick() ;
54 virtual float getShadowRadius()
const ;
57 virtual ::ActorUniqueID getSourceUniqueID()
const ;
60 virtual ::ActorType getOwnerEntityType() ;
63 virtual void teleportTo(
65 bool shouldStopRiding,
72 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
75 virtual void addAdditionalSaveData(
::CompoundTag& entityTag)
const ;
93 MCAPI
void postNormalTick();
109 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
113 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
115 MCAPI
void $normalTick();
117 MCFOLD
float $getShadowRadius()
const;
119 MCAPI ::ActorUniqueID $getSourceUniqueID()
const;
121 MCFOLD ::ActorType $getOwnerEntityType();
124 $teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int sourceEntityType,
bool keepVelocity);
126 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);
128 MCFOLD
void $addAdditionalSaveData(
::CompoundTag& entityTag)
const;
Definition EntityContext.h:16