LeviLamina
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PrimedTnt.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/ActorType.h"
9#include "mc/world/actor/projectile/PredictableProjectile.h"
10
11// auto generated forward declare list
12// clang-format off
15class CompoundTag;
16class DataLoadHelper;
17class EntityContext;
18class Vec3;
21// clang-format on
22
24public:
25 // member variables
26 // NOLINTBEGIN
27 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwnerID;
28 ::ll::TypedStorage<4, 4, ::ActorType> mOwnerEntityType;
29 // NOLINTEND
30
31public:
32 // prevent constructor by default
33 PrimedTnt();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 // vIndex: 4
39 virtual void
40 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
41
42 // vIndex: 2
43 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
44
45 // vIndex: 3
46 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
47
48 // vIndex: 24
49 virtual void normalTick() /*override*/;
50
51 // vIndex: 35
52 virtual float getShadowRadius() const /*override*/;
53
54 // vIndex: 84
55 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
56
57 // vIndex: 10
58 virtual ::ActorType getOwnerEntityType() /*override*/;
59
60 // vIndex: 21
61 virtual void teleportTo(
62 ::Vec3 const& pos,
63 bool shouldStopRiding,
64 int cause,
65 int sourceEntityType,
66 bool keepVelocity
67 ) /*override*/;
68
69 // vIndex: 135
70 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
71
72 // vIndex: 137
73 virtual void addAdditionalSaveData(::CompoundTag& entityTag) const /*override*/;
74
75 // vIndex: 136
76 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
77
78 // vIndex: 8
79 virtual ~PrimedTnt() /*override*/ = default;
80 // NOLINTEND
81
82public:
83 // member functions
84 // NOLINTBEGIN
85 MCAPI PrimedTnt(
86 ::ActorDefinitionGroup* definitions,
87 ::ActorDefinitionIdentifier const& definitionName,
88 ::EntityContext& entityContext
89 );
90
91 MCAPI void postNormalTick();
92 // NOLINTEND
93
94public:
95 // constructor thunks
96 // NOLINTBEGIN
97 MCAPI void* $ctor(
98 ::ActorDefinitionGroup* definitions,
99 ::ActorDefinitionIdentifier const& definitionName,
100 ::EntityContext& entityContext
101 );
102 // NOLINTEND
103
104public:
105 // virtual function thunks
106 // NOLINTBEGIN
107 MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
108
109 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
110
111 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
112
113 MCAPI void $normalTick();
114
115 MCFOLD float $getShadowRadius() const;
116
117 MCAPI ::ActorUniqueID $getSourceUniqueID() const;
118
119 MCAPI ::ActorType $getOwnerEntityType();
120
121 MCFOLD void
122 $teleportTo(::Vec3 const& pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity);
123
124 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
125
126 MCFOLD void $addAdditionalSaveData(::CompoundTag& entityTag) const;
127
128 MCFOLD void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
129 // NOLINTEND
130
131public:
132 // vftables
133 // NOLINTBEGIN
134 MCNAPI static void** $vftable();
135 // NOLINTEND
136};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:36
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition EntityContext.h:16
Definition PredictableProjectile.h:8
Definition PrimedTnt.h:23
static MCAPI void ** $vftable()
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:5