LeviLamina
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PrimedTnt.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/ActorType.h"
9#include "mc/world/actor/projectile/PredictableProjectile.h"
10
11// auto generated forward declare list
12// clang-format off
15class CompoundTag;
16class DataLoadHelper;
17class EntityContext;
18class Vec3;
21// clang-format on
22
23class PrimedTnt : public ::PredictableProjectile {
24public:
25 // member variables
26 // NOLINTBEGIN
27 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwnerID;
28 ::ll::TypedStorage<4, 4, ::ActorType> mOwnerEntityType;
29 // NOLINTEND
30
31public:
32 // prevent constructor by default
33 PrimedTnt();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual void
39 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
40
41 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
42
43 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
44
45 virtual void normalTick() /*override*/;
46
47 virtual float getShadowRadius() const /*override*/;
48
49 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
50
51 virtual ::ActorType getOwnerEntityType() /*override*/;
52
53 virtual void teleportTo(
54 ::Vec3 const& pos,
55 bool shouldStopRiding,
56 int cause,
57 int sourceEntityType,
58 bool keepVelocity
59 ) /*override*/;
60
61 virtual bool _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
62
63 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
64
65 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
66
67 virtual ~PrimedTnt() /*override*/ = default;
68 // NOLINTEND
69
70public:
71 // member functions
72 // NOLINTBEGIN
73 MCAPI PrimedTnt(
74 ::ActorDefinitionGroup* definitions,
75 ::ActorDefinitionIdentifier const& definitionName,
76 ::EntityContext& entityContext
77 );
78
79 MCAPI void postNormalTick();
80 // NOLINTEND
81
82public:
83 // constructor thunks
84 // NOLINTBEGIN
85 MCAPI void* $ctor(
86 ::ActorDefinitionGroup* definitions,
87 ::ActorDefinitionIdentifier const& definitionName,
88 ::EntityContext& entityContext
89 );
90 // NOLINTEND
91
92public:
93 // virtual function thunks
94 // NOLINTBEGIN
95 MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
96
97 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
98
99 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
100
101 MCAPI void $normalTick();
102
103 MCFOLD float $getShadowRadius() const;
104
105 MCAPI ::ActorUniqueID $getSourceUniqueID() const;
106
107 MCFOLD ::ActorType $getOwnerEntityType();
108
109 MCFOLD void
110 $teleportTo(::Vec3 const& pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity);
111
112 MCAPI bool $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
113
114 MCFOLD void $addAdditionalSaveData(::CompoundTag& tag) const;
115
116 MCFOLD void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
117
118
119 // NOLINTEND
120
121public:
122 // vftables
123 // NOLINTBEGIN
124 MCAPI static void** $vftable();
125 // NOLINTEND
126};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:35
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition EntityContext.h:16
Definition PredictableProjectile.h:8
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:13