LeviLamina
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PrimedTnt.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/actor/ActorInitializationMethod.h"
8#include "mc/world/actor/ActorType.h"
9#include "mc/world/actor/projectile/PredictableProjectile.h"
10
11// auto generated forward declare list
12// clang-format off
15class ActorHurtResult;
16class CompoundTag;
17class DataLoadHelper;
18class EntityContext;
19class Vec3;
22// clang-format on
23
24class PrimedTnt : public ::PredictableProjectile {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwnerID;
29 ::ll::TypedStorage<4, 4, ::ActorType> mOwnerEntityType;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 PrimedTnt();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual void
40 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
41
42 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
43
44 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
45
46 virtual void normalTick() /*override*/;
47
48 virtual float getShadowRadius() const /*override*/;
49
50 virtual ::ActorUniqueID getSourceUniqueID() const /*override*/;
51
52 virtual ::ActorType getOwnerEntityType() /*override*/;
53
54 virtual void teleportTo(
55 ::Vec3 const& pos,
56 bool shouldStopRiding,
57 int cause,
58 int sourceEntityType,
59 bool keepVelocity
60 ) /*override*/;
61
62 virtual ::ActorHurtResult
63 _hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite) /*override*/;
64
65 virtual void addAdditionalSaveData(::CompoundTag& entityTag) const /*override*/;
66
67 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
68
69 virtual ~PrimedTnt() /*override*/ = default;
70 // NOLINTEND
71
72public:
73 // member functions
74 // NOLINTBEGIN
75 MCAPI PrimedTnt(
76 ::ActorDefinitionGroup* definitions,
77 ::ActorDefinitionIdentifier const& definitionName,
78 ::EntityContext& entityContext
79 );
80
81 MCAPI void postNormalTick();
82 // NOLINTEND
83
84public:
85 // constructor thunks
86 // NOLINTBEGIN
87 MCAPI void* $ctor(
88 ::ActorDefinitionGroup* definitions,
89 ::ActorDefinitionIdentifier const& definitionName,
90 ::EntityContext& entityContext
91 );
92 // NOLINTEND
93
94public:
95 // virtual function thunks
96 // NOLINTBEGIN
97 MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
98
99 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
100
101 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
102
103 MCAPI void $normalTick();
104
105 MCFOLD float $getShadowRadius() const;
106
107 MCAPI ::ActorUniqueID $getSourceUniqueID() const;
108
109 MCFOLD ::ActorType $getOwnerEntityType();
110
111 MCFOLD void
112 $teleportTo(::Vec3 const& pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity);
113
114 MCAPI ::ActorHurtResult $_hurt(::ActorDamageSource const& source, float damage, bool knock, bool ignite);
115
116 MCFOLD void $addAdditionalSaveData(::CompoundTag& entityTag) const;
117
118 MCFOLD void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
119
120
121 // NOLINTEND
122
123public:
124 // vftables
125 // NOLINTBEGIN
126 MCAPI static void** $vftable();
127 // NOLINTEND
128};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:36
Definition ActorHurtResult.h:5
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition EntityContext.h:16
Definition PredictableProjectile.h:8
Definition Vec3.h:10
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:13