LeviLamina
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BlockCollisionsSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/deps/ecs/strict/OptionalGlobal.h"
10
11// auto generated forward declare list
12// clang-format off
14class EntitySystems;
21struct PlayerComponent;
23namespace BlockCollisionsSystem { struct BlockCollisionResolutionVectorComponent; }
24// clang-format on
25
26namespace BlockCollisionsSystem {
27// functions
28// NOLINTBEGIN
29MCAPI void _addActorSetPosRequestFromCollisionVector(
30 ::StrictEntityContext const& entity,
31 ::StateVectorComponent const& stateVector,
32 ::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent& collisionResolutionVector,
33 ::EntityModifier<::ActorSetPositionRequestComponent> mod
34);
35
36MCAPI void _processBlockCollisionMoveRequestsSystem(
37 ::OptionalGlobal<::BlockCollisionEvaluationQueueComponent> queue,
38 ::OptionalGlobal<::LocalSpatialEntityFetcherFactoryComponent> fetcherFactoryComponent,
39 ::OptionalGlobal<::LocalConstBlockSourceFactoryComponent> blockSourceFactoryComponent,
40 ::ViewT<
41 ::StrictEntityContext,
42 ::Include<::PlayerComponent>,
43 ::AABBShapeComponent const,
44 ::ActorOwnerComponent const> toCheck,
45 ::EntityModifier<::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent> modifier
46);
47
48MCAPI void registerSystems(::EntitySystems& systemRegistry, bool isClientSide);
49// NOLINTEND
50
51} // namespace BlockCollisionsSystem
Definition ActorOwnerComponent.h:10
Definition EntitySystems.h:29
Definition StrictEntityContext.h:14
Definition AABBShapeComponent.h:9
Definition ActorSetPositionRequestComponent.h:8
Definition BlockCollisionEvaluationQueueComponent.h:5
Definition BlockCollisionResolutionVectorComponent.h:10
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:8