3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/deps/ecs/strict/OptionalGlobal.h"
26namespace BlockCollisionsSystem {
29MCAPI
void _addActorSetPosRequestFromCollisionVector(
30 ::StrictEntityContext
const& entity,
31 ::StateVectorComponent
const& stateVector,
32 ::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent& collisionResolutionVector,
33 ::EntityModifier<::ActorSetPositionRequestComponent> mod
36MCAPI
void _processBlockCollisionMoveRequestsSystem(
37 ::OptionalGlobal<::BlockCollisionEvaluationQueueComponent> queue,
38 ::OptionalGlobal<::LocalSpatialEntityFetcherFactoryComponent> fetcherFactoryComponent,
39 ::OptionalGlobal<::LocalConstBlockSourceFactoryComponent> blockSourceFactoryComponent,
41 ::StrictEntityContext,
42 ::Include<::PlayerComponent>,
43 ::AABBShapeComponent
const,
44 ::ActorOwnerComponent
const> toCheck,
45 ::EntityModifier<::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent> modifier
48MCAPI
void registerSystems(::EntitySystems& systemRegistry,
bool isClientSide);
Definition ActorOwnerComponent.h:10
Definition EntitySystems.h:29
Definition StrictEntityContext.h:14
Definition AABBShapeComponent.h:9
Definition ActorSetPositionRequestComponent.h:8
Definition BlockCollisionEvaluationQueueComponent.h:5
Definition BlockCollisionResolutionVectorComponent.h:10
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:8