LeviLamina
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BlockCollisionsSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/deps/ecs/strict/OptionalGlobal.h"
10
11// auto generated forward declare list
12// clang-format off
14class EntitySystems;
20struct PlayerComponent;
21namespace BlockCollisionsSystem { struct BlockCollisionResolutionVectorComponent; }
22// clang-format on
23
24namespace BlockCollisionsSystem {
25// functions
26// NOLINTBEGIN
27MCAPI void _processBlockCollisionMoveRequestsSystem(
31 ::ViewT<
35 ::ActorOwnerComponent const> toCheck,
37);
38
39MCAPI void registerSystems(::EntitySystems& systemRegistry, bool isClientSide);
40// NOLINTEND
41
42} // namespace BlockCollisionsSystem
Definition ActorOwnerComponent.h:10
Definition EntityModifier.h:6
Definition EntitySystems.h:24
Definition OptionalGlobal.h:6
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition AABBShapeComponent.h:11
Definition BlockCollisionEvaluationQueueComponent.h:5
Definition Include.h:6
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition PlayerComponent.h:5