LeviLamina
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BlockCollisionsSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/deps/ecs/strict/OptionalGlobal.h"
10
11// auto generated forward declare list
12// clang-format off
14class EntitySystems;
20struct PlayerComponent;
21namespace BlockCollisionsSystem { struct BlockCollisionResolutionVectorComponent; }
22// clang-format on
23
24namespace BlockCollisionsSystem {
25// functions
26// NOLINTBEGIN
27MCNAPI void _processBlockCollisionMoveRequestsSystem(
28 ::OptionalGlobal<::BlockCollisionEvaluationQueueComponent> queue,
29 ::OptionalGlobal<::LocalSpatialEntityFetcherFactoryComponent> fetcherFactoryComponent,
30 ::OptionalGlobal<::LocalConstBlockSourceFactoryComponent> blockSourceFactoryComponent,
31 ::ViewT<
32 ::StrictEntityContext,
33 ::Include<::PlayerComponent>,
34 ::AABBShapeComponent const,
35 ::ActorOwnerComponent const> toCheck,
36 ::EntityModifier<::BlockCollisionsSystem::BlockCollisionResolutionVectorComponent> modifier
37);
38
39MCNAPI void registerSystems(::EntitySystems& systemRegistry, bool isClientSide);
40// NOLINTEND
41
42} // namespace BlockCollisionsSystem
Definition ActorOwnerComponent.h:10
Definition EntitySystems.h:25
Definition StrictEntityContext.h:8
Definition AABBShapeComponent.h:9
Definition BlockCollisionEvaluationQueueComponent.h:5
Definition BlockCollisionResolutionVectorComponent.h:7
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition PlayerComponent.h:5