LeviLamina
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FarmBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
18class HashedString;
20namespace BlockEvents { class BlockQueuedTickEvent; }
21namespace BlockEvents { class BlockRandomTickEvent; }
22// clang-format on
23
24class FarmBlock : public ::BlockType {
25public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 8, ::HashedString const&> mBaseBlock;
29 // NOLINTEND
30
31public:
32 // prevent constructor by default
33 FarmBlock& operator=(FarmBlock const&);
34 FarmBlock(FarmBlock const&);
35 FarmBlock();
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 virtual ::AABB getCollisionShape(
41 ::Block const& pos,
43 ::BlockPos const&,
45 ) const /*override*/;
46
47 virtual ::AABB const&
48 getOutline(::Block const& pos, ::IConstBlockSource const& bufferValue, ::BlockPos const&, ::AABB&) const
49 /*override*/;
50
51 virtual int getVariant(::Block const& block) const /*override*/;
52
53 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
54
55 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
56
57 virtual void transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, float fallDistance) const
58 /*override*/;
59
60 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
61 /*override*/;
62
63 virtual bool canProvideSupport(::Block const& face, uchar, ::BlockSupportType) const /*override*/;
64 // NOLINTEND
65
66public:
67 // member functions
68 // NOLINTBEGIN
69 MCAPI FarmBlock(::std::string const& nameId, int id, ::HashedString const& baseBlock);
70
71 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
72
73 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
74 // NOLINTEND
75
76public:
77 // static variables
78 // NOLINTBEGIN
79 MCAPI static ::AABB& BLOCK_AABB();
80 // NOLINTEND
81
82public:
83 // constructor thunks
84 // NOLINTBEGIN
85 MCAPI void* $ctor(::std::string const& nameId, int id, ::HashedString const& baseBlock);
86 // NOLINTEND
87
88public:
89 // virtual function thunks
90 // NOLINTBEGIN
91 MCAPI ::AABB $getCollisionShape(
92 ::Block const& pos,
94 ::BlockPos const&,
96 ) const;
97
98 MCAPI ::AABB const&
99 $getOutline(::Block const& pos, ::IConstBlockSource const& bufferValue, ::BlockPos const&, ::AABB&) const;
100
101 MCAPI int $getVariant(::Block const& block) const;
102
103 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
104
105 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
106
107 MCAPI void $transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, float fallDistance) const;
108
109 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
110
111 MCFOLD bool $canProvideSupport(::Block const& face, uchar, ::BlockSupportType) const;
112
113
114 // NOLINTEND
115
116public:
117 // vftables
118 // NOLINTBEGIN
119 MCAPI static void** $vftable();
120 // NOLINTEND
121};
Definition AABB.h:18
Definition Actor.h:125
Definition BlockQueuedTickEvent.h:18
Definition BlockRandomTickEvent.h:17
Definition BlockPos.h:21
Definition BlockSource.h:73
Definition Block.h:69
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:24
Definition optional_ref.h:10