LeviLamina
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FarmBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/BlockSupportType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Random;
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class FarmBlock : public ::BlockLegacy {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 5
29 virtual ::AABB getCollisionShape(
30 ::Block const&,
32 ::BlockPos const& pos,
34 ) const /*override*/;
35
36 // vIndex: 9
37 virtual ::AABB const&
38 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
39 /*override*/;
40
41 // vIndex: 117
42 virtual int getVariant(::Block const& block) const /*override*/;
43
44 // vIndex: 135
45 virtual void randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random&) const /*override*/;
46
47 // vIndex: 138
48 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
49
50 // vIndex: 131
51 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
52
53 // vIndex: 59
54 virtual void
55 transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, float fallDistance) const
56 /*override*/;
57
58 // vIndex: 86
59 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
60 /*override*/;
61
62 // vIndex: 22
63 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
64
65 // vIndex: 130
66 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
67
68 // vIndex: 0
69 virtual ~FarmBlock() /*override*/ = default;
70 // NOLINTEND
71
72public:
73 // member functions
74 // NOLINTBEGIN
75 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
76 // NOLINTEND
77
78public:
79 // static functions
80 // NOLINTBEGIN
81 MCAPI static void _becomeDirt(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource);
82 // NOLINTEND
83
84public:
85 // static variables
86 // NOLINTBEGIN
87 MCAPI static ::AABB& BLOCK_AABB();
88 // NOLINTEND
89
90public:
91 // virtual function thunks
92 // NOLINTBEGIN
93 MCAPI ::AABB $getCollisionShape(
94 ::Block const&,
96 ::BlockPos const& pos,
98 ) const;
99
100 MCAPI ::AABB const&
101 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
102
103 MCAPI int $getVariant(::Block const& block) const;
104
105 MCAPI void $randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random&) const;
106
107 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
108
109 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
110
111 MCAPI void
112 $transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, float fallDistance) const;
113
114 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
115
116 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
117
118 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
119 // NOLINTEND
120
121public:
122 // vftables
123 // NOLINTBEGIN
124 MCNAPI static void** $vftable();
125 // NOLINTEND
126};
Definition AABB.h:18
Definition Actor.h:103
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition FarmBlock.h:24
static MCAPI void ** $vftable()
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition Random.h:11
Definition optional_ref.h:10