LeviLamina
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FarmBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/BlockSupportType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20namespace BlockEvents { class BlockQueuedTickEvent; }
21namespace BlockEvents { class BlockRandomTickEvent; }
22// clang-format on
23
24class FarmBlock : public ::BlockLegacy {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 5
29 virtual ::AABB getCollisionShape(
30 ::Block const&,
32 ::BlockPos const& pos,
34 ) const /*override*/;
35
36 // vIndex: 9
37 virtual ::AABB const&
38 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
39 /*override*/;
40
41 // vIndex: 117
42 virtual int getVariant(::Block const& block) const /*override*/;
43
44 // vIndex: 137
45 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
46
47 // vIndex: 131
48 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
49
50 // vIndex: 59
51 virtual void
52 transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, float fallDistance) const
53 /*override*/;
54
55 // vIndex: 86
56 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
57 /*override*/;
58
59 // vIndex: 22
60 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
61
62 // vIndex: 130
63 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
64
65 // vIndex: 0
66 virtual ~FarmBlock() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // member functions
71 // NOLINTBEGIN
72 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
73
74 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
75 // NOLINTEND
76
77public:
78 // static functions
79 // NOLINTBEGIN
80 MCAPI static void _becomeDirt(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource);
81 // NOLINTEND
82
83public:
84 // static variables
85 // NOLINTBEGIN
86 MCAPI static ::AABB& BLOCK_AABB();
87 // NOLINTEND
88
89public:
90 // virtual function thunks
91 // NOLINTBEGIN
92 MCAPI ::AABB $getCollisionShape(
93 ::Block const&,
95 ::BlockPos const& pos,
97 ) const;
98
99 MCAPI ::AABB const&
100 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
101
102 MCAPI int $getVariant(::Block const& block) const;
103
104 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
105
106 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
107
108 MCAPI void
109 $transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, float fallDistance) const;
110
111 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
112
113 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
114
115 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
116 // NOLINTEND
117
118public:
119 // vftables
120 // NOLINTBEGIN
121 MCNAPI static void** $vftable();
122 // NOLINTEND
123};
Definition AABB.h:18
Definition Actor.h:103
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockLegacy.h:86
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition FarmBlock.h:24
static MCAPI void ** $vftable()
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition optional_ref.h:10
Definition BlockRandomTickEvent.h:13