LeviLamina
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FarmBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20namespace BlockEvents { class BlockQueuedTickEvent; }
21namespace BlockEvents { class BlockRandomTickEvent; }
22// clang-format on
23
24class FarmBlock : public ::BlockType {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::AABB getCollisionShape(
29 ::Block const&,
31 ::BlockPos const& pos,
33 ) const /*override*/;
34
35 virtual ::AABB const&
36 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
37 /*override*/;
38
39 virtual int getVariant(::Block const& block) const /*override*/;
40
41 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
42
43 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
44
45 virtual void transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, float fallDistance) const
46 /*override*/;
47
48 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
49 /*override*/;
50
51 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
52
53 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
54
55 virtual ~FarmBlock() /*override*/ = default;
56 // NOLINTEND
57
58public:
59 // member functions
60 // NOLINTBEGIN
61 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
62
63 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
64 // NOLINTEND
65
66public:
67 // static functions
68 // NOLINTBEGIN
69 MCAPI static void _becomeDirt(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource);
70 // NOLINTEND
71
72public:
73 // static variables
74 // NOLINTBEGIN
75 MCAPI static ::AABB& BLOCK_AABB();
76 // NOLINTEND
77
78public:
79 // virtual function thunks
80 // NOLINTBEGIN
81 MCAPI ::AABB $getCollisionShape(
82 ::Block const&,
84 ::BlockPos const& pos,
86 ) const;
87
88 MCAPI ::AABB const&
89 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
90
91 MCAPI int $getVariant(::Block const& block) const;
92
93 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
94
95 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
96
97 MCAPI void $transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, float fallDistance) const;
98
99 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
100
101 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
102
103 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
104
105
106 // NOLINTEND
107
108public:
109 // vftables
110 // NOLINTBEGIN
111 MCAPI static void** $vftable();
112 // NOLINTEND
113};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition FarmBlock.h:24
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition optional_ref.h:10