LeviLamina
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FarmBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/BlockSupportType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Random;
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class FarmBlock : public ::BlockLegacy {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 5
29 virtual ::AABB
31 const /*override*/;
32
33 // vIndex: 9
34 virtual ::AABB const&
35 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
36 /*override*/;
37
38 // vIndex: 118
39 virtual int getVariant(::Block const& block) const /*override*/;
40
41 // vIndex: 137
42 virtual void randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const /*override*/;
43
44 // vIndex: 142
45 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
46
47 // vIndex: 132
48 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
49
50 // vIndex: 60
51 virtual void
52 transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, float fallDistance) const
53 /*override*/;
54
55 // vIndex: 87
56 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
57 /*override*/;
58
59 // vIndex: 23
60 virtual bool canProvideSupport(::Block const&, uchar, ::BlockSupportType) const /*override*/;
61
62 // vIndex: 131
63 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
64
65 // vIndex: 0
66 virtual ~FarmBlock() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // member functions
71 // NOLINTBEGIN
72 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
73 // NOLINTEND
74
75public:
76 // static functions
77 // NOLINTBEGIN
78 MCAPI static void _becomeDirt(::BlockSource& region, ::BlockPos const& pos, ::Actor* entitySource);
79 // NOLINTEND
80
81public:
82 // static variables
83 // NOLINTBEGIN
84 MCAPI static ::AABB& BLOCK_AABB();
85 // NOLINTEND
86
87public:
88 // destructor thunk
89 // NOLINTBEGIN
90
91 // NOLINTEND
92
93public:
94 // virtual function thunks
95 // NOLINTBEGIN
96 MCAPI ::AABB
98 const;
99
100 MCAPI ::AABB const&
101 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
102
103 MCAPI int $getVariant(::Block const& block) const;
104
105 MCAPI void $randomTick(::BlockSource& region, ::BlockPos const& pos, ::Random& random) const;
106
107 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
108
109 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
110
111 MCAPI void
112 $transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, float fallDistance) const;
113
114 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
115
116 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
117 // NOLINTEND
118
119public:
120 // vftables
121 // NOLINTBEGIN
122 MCAPI static void** $vftable();
123 // NOLINTEND
124};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition FarmBlock.h:24
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition Random.h:16
Definition optional_ref.h:10