LeviLamina
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FarmBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockSupportType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
19class HashedString;
21namespace BlockEvents { class BlockQueuedTickEvent; }
22namespace BlockEvents { class BlockRandomTickEvent; }
23// clang-format on
24
25class FarmBlock : public ::BlockType {
26public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<8, 8, ::HashedString const&> mBaseBlock;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 FarmBlock& operator=(FarmBlock const&);
35 FarmBlock(FarmBlock const&);
36 FarmBlock();
37
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 virtual ::AABB getCollisionShape(
42 ::Block const&,
44 ::BlockPos const& pos,
46 ) const /*override*/;
47
48 virtual ::AABB const&
49 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
50 /*override*/;
51
52 virtual int getVariant(::Block const& block) const /*override*/;
53
54 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
55
56 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
57
58 virtual void transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, float fallDistance) const
59 /*override*/;
60
61 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
62 /*override*/;
63
64 virtual bool canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const /*override*/;
65
66 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
67
68 virtual ~FarmBlock() /*override*/ = default;
69 // NOLINTEND
70
71public:
72 // member functions
73 // NOLINTBEGIN
74 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
75
76 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
77 // NOLINTEND
78
79public:
80 // static variables
81 // NOLINTBEGIN
82 MCAPI static ::AABB& BLOCK_AABB();
83 // NOLINTEND
84
85public:
86 // virtual function thunks
87 // NOLINTBEGIN
88 MCAPI ::AABB $getCollisionShape(
89 ::Block const&,
91 ::BlockPos const& pos,
93 ) const;
94
95 MCAPI ::AABB const&
96 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
97
98 MCAPI int $getVariant(::Block const& block) const;
99
100 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
101
102 MCFOLD void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
103
104 MCAPI void $transformOnFall(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, float fallDistance) const;
105
106 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
107
108 MCFOLD bool $canProvideSupport(::Block const&, uchar face, ::BlockSupportType) const;
109
110 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
111
112
113 // NOLINTEND
114
115public:
116 // vftables
117 // NOLINTBEGIN
118 MCAPI static void** $vftable();
119 // NOLINTEND
120};
Definition AABB.h:18
Definition Actor.h:106
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition HashedString.h:5
Definition IConstBlockSource.h:25
Definition optional_ref.h:10