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LevelChunkBiomes & | operator= (LevelChunkBiomes const &) |
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| LevelChunkBiomes (LevelChunkBiomes const &) |
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MCAPI void | fetchBiomes (::Bedrock::small_vector_base<::gsl::not_null<::Biome const * > > &output) const |
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MCAPI void | makeUniformBiomes (::Biome const &biome) |
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MCAPI::LevelChunkBiomes & | operator= (::LevelChunkBiomes &&otherChunkBiomes) |
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MCAPI void | pruneBiomesSubChunk3D (ushort subChunkIndex, ::SubChunkStorageUnit::PruneType pruneType) |
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MCAPI void | rebuildMissingBiomeSubChunks (ushort numSubChunksToCreate, ushort dimensionSubchunkHeight, ::Bedrock::Threading::UniqueLock<::std::shared_mutex > const &) |
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MCAPI void | set2DBiomesFrom3D (::Biome const &defaultBiome, ::std::vector<::std::unique_ptr<::SubChunkStorage<::Biome > > > const &biomeSubChunks) |
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MCAPI void | setAllBiomesFrom2D (::std::array<::BiomeIdType, 256 > &legacyBiomes, ::Biome const &defaultBiome, ::BiomeRegistry const &biomeRegistry, ushort dimensionNumSubChunks) |
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MCAPI void | setBiome (::Biome const &biome, ::ChunkBlockPos const &pos, bool fillYDimension, ushort dimensionSubchunkHeight) |
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MCAPI void | setBiomeFromVolume (::ChunkVolume::VolumeOf<::Biome > const &volume, ushort dimensionNumSubChunks) |
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MCAPI void | setBiomeInSubChunk3D (::Biome const &biome, ushort subChunkIndex, ushort storageIndex, ushort dimensionSubchunkHeight, ::Bedrock::Threading::UniqueLock<::std::shared_mutex > const &writeLock, bool allowRebuildingAdditionalSubChunk) |
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MCAPI void | setBiomeSubChunk3D (::Biome const &biome, ushort subChunkIndex, ushort dimensionSubchunkHeight, bool allowRebuildingAdditionalSubChunk) |
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MCAPI void | setBiomes (::std::vector<::std::unique_ptr<::SubChunkStorage<::Biome > > > biomes, ushort biomeStackSize) |
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MCAPI void | $dtor () |