LeviLamina
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This is the complete list of members for OnFireServerSystem, including all inherited members.
$registerEvents(::entt::dispatcher &dispatcher) (defined in ISystem) | ISystem | |
$singleTick(::EntityRegistry ®istry, ::EntityContext &entity) (defined in ITickingSystem) | ITickingSystem | |
$singleTick(::EntityRegistry ®istry, ::StrictEntityContext &entityContext) (defined in ITickingSystem) | ITickingSystem | |
$tick(::EntityRegistry ®istry) (defined in OnFireServerSystem) | OnFireServerSystem | |
$vftable() (defined in OnFireServerSystem) | OnFireServerSystem | static |
_extinguishFireIfInWater(::Actor &actor) (defined in OnFireSystem) | OnFireSystem | static |
_tickServer(::EntityContext &entity, ::ActorOwnerComponent &actorOwnerComponent, ::OnFireComponent &onFireComponent, ::Optional<::AbilitiesComponent const > abilities) (defined in OnFireServerSystem) | OnFireServerSystem | static |
_tickServerImpl(bool isFireImmune, ::EntityContext &entity, ::Actor &actor, ::OnFireComponent &onFireComponent, ::optional_ref<::AbilitiesComponent const > abilities) (defined in OnFireServerSystem) | OnFireServerSystem | static |
registerEvents(::entt::dispatcher &dispatcher) (defined in ISystem) | ISystem | virtual |
setOnFire(::Actor &actor, int seconds) (defined in OnFireSystem) | OnFireSystem | static |
setOnFireNoEffects(::Actor &actor, int seconds) (defined in OnFireSystem) | OnFireSystem | static |
singleTick(::EntityRegistry ®istry, ::EntityContext &entity) (defined in ITickingSystem) | ITickingSystem | virtual |
singleTick(::EntityRegistry ®istry, ::StrictEntityContext &entityContext) (defined in ITickingSystem) | ITickingSystem | virtual |
tick(::EntityRegistry ®istry) (defined in OnFireServerSystem) | OnFireServerSystem | virtual |
~ISystem()=default (defined in ISystem) | ISystem | virtual |
~ITickingSystem()=default (defined in ITickingSystem) | ITickingSystem | virtual |
~OnFireServerSystem()=default (defined in OnFireServerSystem) | OnFireServerSystem | virtual |
~OnFireSystem()=default (defined in OnFireSystem) | OnFireSystem | virtual |