LeviLamina
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OnFireServerSystem Class Reference
+ Inheritance diagram for OnFireServerSystem:

Public Member Functions

virtual void tick (::EntityRegistry &registry)
 
MCAPI void $tick (::EntityRegistry &registry)
 
virtual void singleTick (::EntityRegistry &registry, ::EntityContext &entity)
 
virtual void singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
 
MCFOLD void $singleTick (::EntityRegistry &registry, ::EntityContext &entity)
 
MCFOLD void $singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
 
virtual void registerEvents (::entt::dispatcher &dispatcher)
 
MCFOLD void $registerEvents (::entt::dispatcher &dispatcher)
 

Static Public Member Functions

static MCAPI void _tickServer (::EntityContext &entity, ::ActorOwnerComponent &actorOwnerComponent, ::OnFireComponent &onFireComponent, ::Optional<::AbilitiesComponent const > abilities)
 
static MCAPI void _tickServerImpl (bool isFireImmune, ::EntityContext &entity, ::Actor &actor, ::OnFireComponent &onFireComponent, ::optional_ref<::AbilitiesComponent const > abilities)
 
static MCAPI void ** $vftable ()
 
static MCAPI bool _extinguishFireIfInWater (::Actor &actor)
 
static MCAPI void setOnFire (::Actor &actor, int seconds)
 
static MCAPI void setOnFireNoEffects (::Actor &actor, int seconds)
 

Member Function Documentation

◆ tick()

virtual void OnFireServerSystem::tick ( ::EntityRegistry & registry)
virtual

Implements ITickingSystem.


The documentation for this class was generated from the following file: