LeviLamina
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OnFireServerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/deps/ecs/Optional.h"
8#include "mc/entity/systems/OnFireSystem.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
14class EntityContext;
15class EntityRegistry;
17struct OnFireComponent;
18// clang-format on
19
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void tick(::EntityRegistry& registry) /*override*/;
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static void _tickServer(
31 ::EntityContext& entity,
32 ::ActorOwnerComponent& actorOwnerComponent,
33 ::OnFireComponent& onFireComponent,
35 );
36
37 MCAPI static void _tickServerImpl(
38 bool isFireImmune,
39 ::EntityContext& entity,
40 ::Actor& actor,
41 ::OnFireComponent& onFireComponent,
43 );
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49 MCAPI void $tick(::EntityRegistry& registry);
50
51
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCNAPI static void** $vftable();
58 // NOLINTEND
59};
Definition ActorOwnerComponent.h:10
Definition Actor.h:125
Definition EntityContext.h:17
Definition EntityRegistry.h:11
Definition OnFireServerSystem.h:20
static MCAPI void ** $vftable()
Definition OnFireSystem.h:13
Definition Optional.h:8
Definition optional_ref.h:10
Definition AbilitiesComponent.h:8
Definition OnFireComponent.h:11