Definition EntityContext.h:16
static MCAPI void _tickServerImpl(bool isFireImmune, ::EntityContext &entity, ::Actor &actor, ::OnFireComponent &onFireComponent, ::optional_ref<::AbilitiesComponent const > abilities)
static MCAPI void _tickServer(::EntityContext &entity, ::ActorOwnerComponent &actorOwnerComponent, ::OnFireComponent &onFireComponent, ::Optional<::AbilitiesComponent const > abilities)