LeviLamina
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OnFireServerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/deps/ecs/Optional.h"
8#include "mc/entity/systems/OnFireSystem.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
14class EntityContext;
15class EntityRegistry;
17struct OnFireComponent;
18// clang-format on
19
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void tick(::EntityRegistry& registry) /*override*/;
25
26 virtual ~OnFireServerSystem() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static void _tickServer(
33 ::EntityContext& entity,
34 ::ActorOwnerComponent& actorOwnerComponent,
35 ::OnFireComponent& onFireComponent,
37 );
38
39 MCAPI static void _tickServerImpl(
40 bool isFireImmune,
41 ::EntityContext& entity,
42 ::Actor& actor,
43 ::OnFireComponent& onFireComponent,
45 );
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI void $tick(::EntityRegistry& registry);
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCNAPI static void** $vftable();
60 // NOLINTEND
61};
Definition ActorOwnerComponent.h:10
Definition Actor.h:106
Definition EntityContext.h:16
Definition EntityRegistry.h:10
Definition OnFireServerSystem.h:20
static MCAPI void ** $vftable()
Definition OnFireSystem.h:13
Definition Optional.h:8
Definition optional_ref.h:10
Definition AbilitiesComponent.h:8
Definition OnFireComponent.h:5