LeviLamina
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ILevelChunkEventManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class ChunkSource;
8class LevelChunk;
9// clang-format on
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
15 // vIndex: 0
16 virtual ~ILevelChunkEventManagerProxy() = default;
17
18 // vIndex: 1
19 virtual bool isReadOnly(::LevelChunk const&) const = 0;
20
21 // vIndex: 2
22 virtual bool setOnChunkLoadedCalled(::LevelChunk&) = 0;
23
24 // vIndex: 3
25 virtual void onTickingStarted(::LevelChunk&) = 0;
26
27 // vIndex: 4
28 virtual void setupRedstoneCircuit(::ChunkSource&, ::LevelChunk&) = 0;
29
30 // vIndex: 5
31 virtual int getClosestPlayerDistanceSquared(::LevelChunk const&) const = 0;
32
33 // vIndex: 6
34 virtual bool isOwnedByTickingThread(::LevelChunk const&) const = 0;
35
36 // vIndex: 7
37 virtual void onTickingStopped(::LevelChunk&) = 0;
38 // NOLINTEND
39
40public:
41 // destructor thunk
42 // NOLINTBEGIN
43
44 // NOLINTEND
45
46public:
47 // virtual function thunks
48 // NOLINTBEGIN
49
50 // NOLINTEND
51};
Definition ChunkSource.h:34
Definition ILevelChunkEventManagerProxy.h:11
Definition LevelChunk.h:73