3#include "mc/_HeaderOutputPredefine.h"
17 virtual bool isReadOnly(
::LevelChunk const& levelChunk)
const = 0;
19 virtual bool setOnChunkLoadedCalled(
::LevelChunk& levelChunk) = 0;
21 virtual void onTickingStarted(
::LevelChunk& levelChunk) = 0;
25 virtual int getClosestPlayerDistanceSquared(
::LevelChunk const& levelChunk)
const = 0;
27 virtual bool isOwnedByTickingThread(
::LevelChunk const& levelChunk)
const = 0;
29 virtual void onTickingStopped(
::LevelChunk& levelChunk) = 0;
Definition ChunkSource.h:38
Definition ILevelChunkEventManagerProxy.h:11
Definition LevelChunk.h:79