LeviLamina
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ILevelChunkEventManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class ChunkSource;
8class LevelChunk;
9// clang-format on
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
15 virtual ~ILevelChunkEventManagerProxy() = default;
16
17 virtual bool isReadOnly(::LevelChunk const&) const = 0;
18
19 virtual bool setOnChunkLoadedCalled(::LevelChunk&) = 0;
20
21 virtual void onTickingStarted(::LevelChunk&) = 0;
22
23 virtual void setupRedstoneCircuit(::ChunkSource&, ::LevelChunk&) = 0;
24
25 virtual int getClosestPlayerDistanceSquared(::LevelChunk const&) const = 0;
26
27 virtual bool isOwnedByTickingThread(::LevelChunk const&) const = 0;
28
29 virtual void onTickingStopped(::LevelChunk&) = 0;
30 // NOLINTEND
31
32public:
33 // virtual function thunks
34 // NOLINTBEGIN
35
36 // NOLINTEND
37};
Definition ChunkSource.h:37
Definition ILevelChunkEventManagerProxy.h:11
Definition LevelChunk.h:79