24class Arrow :
public ::AbstractArrow {
27 enum class Data :
int {
35 ::ll::TypedStorage<4, 4, int> mLife;
36 ::ll::TypedStorage<1, 1, bool> mHasSkippedFirstCritParticle;
37 ::ll::TypedStorage<4, 4, int> mEnchantFlame;
38 ::ll::TypedStorage<4, 4, int> mEnchantInfinity;
39 ::ll::TypedStorage<8, 24, ::std::vector<::MobEffectInstance>> mMobEffects;
51 virtual void shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed) ;
53 virtual void normalTick() ;
55 virtual void playerTouch(
::Player& player) ;
57 virtual void setAuxValue(
int aux) ;
59 virtual ::ItemStack _getPickupItem()
const ;
61 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
65 virtual ::mce::Color getEffectColor();
79 MCAPI
int getAuxValue()
const;
81 MCAPI
int getEnchantPunch()
const;
83 MCAPI
void setCritical(
bool isCrit);
85 MCAPI
void setEnchantFlame(
int level);
87 MCAPI
void setEnchantInfinity(
int level);
89 MCAPI
void setEnchantPower(
int level);
91 MCAPI
void setEnchantPunch(
int level);
109 MCAPI
void $shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
111 MCAPI
void $normalTick();
113 MCAPI
void $playerTouch(
::Player& player);
115 MCAPI
void $setAuxValue(
int aux);
117 MCAPI ::ItemStack $_getPickupItem()
const;
123 MCAPI ::mce::Color $getEffectColor();
131 MCAPI
static void** $vftable();
Definition EntityContext.h:17