27 enum class Data :
int {
35 ::ll::TypedStorage<4, 4, int> mLife;
36 ::ll::TypedStorage<4, 4, int> mEnchantFlame;
37 ::ll::TypedStorage<4, 4, int> mEnchantInfinity;
38 ::ll::TypedStorage<8, 24, ::std::vector<::MobEffectInstance>> mMobEffects;
52 virtual void shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed) ;
55 virtual void normalTick() ;
58 virtual void playerTouch(
::Player& player) ;
61 virtual void setAuxValue(
int aux) ;
64 virtual ::ItemStack _getPickupItem()
const ;
67 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
73 virtual ::mce::Color getEffectColor();
76 virtual ~Arrow() =
default;
90 MCAPI
int getAuxValue()
const;
92 MCAPI
void setCritical(
bool isCrit);
94 MCAPI
void setEnchantFlame(
int level);
96 MCAPI
void setEnchantPower(
int level);
98 MCAPI
void setEnchantPunch(
int level);
116 MCAPI
void $shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
118 MCAPI
void $normalTick();
120 MCAPI
void $playerTouch(
::Player& player);
122 MCAPI
void $setAuxValue(
int aux);
124 MCAPI ::ItemStack $_getPickupItem()
const;
130 MCAPI ::mce::Color $getEffectColor();
136 MCAPI
static void** $vftable();
Definition EntityContext.h:15