LeviLamina
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ValidateClientPlayerActionSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
16// clang-format on
17
18namespace ValidateClientPlayerActionSystemImpl {
19// functions
20// NOLINTBEGIN
21MCAPI void compareAntiCheatPlayerActionComponent(
22 ::PlayerActionComponent const& serverPlayerAction,
23 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovement,
24 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
25 ::AttributesComponent& attributes
26);
27
28MCAPI void filterPlayerActionComparison(
29 ::StrictEntityContext const& entity,
30 ::PlayerActionComponent const& serverPlayerAction,
31 ::ServerPlayerCurrentMovementComponent& serverPlayerCurrentMovement,
33 bool skipComparison
34);
35// NOLINTEND
36
37} // namespace ValidateClientPlayerActionSystemImpl
Definition EntityModifier.h:6
Definition StrictEntityContext.h:10
Definition ActorDataDirtyFlagsComponent.h:5
Definition AttributesComponent.h:10
Definition PlayerActionAcceptanceComponent.h:10
Definition PlayerActionComponent.h:13
Definition ServerPlayerCurrentMovementComponent.h:12