LeviLamina
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ValidateClientPlayerActionSystemImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
20// clang-format on
21
22namespace ValidateClientPlayerActionSystemImpl {
23// functions
24// NOLINTBEGIN
25MCNAPI void compareAntiCheatPlayerActionComponent(
26 ::StrictEntityContext const& entity,
27 ::PlayerActionComponent const& serverPlayerAction,
28 ::ServerPlayerCurrentMovementComponent const& serverPlayerCurrentMovement,
29 ::ActorDataDirtyFlagsComponent& actorDataDirtyFlags,
30 ::AttributesComponent& attributes,
34);
35
36MCNAPI void filterPlayerActionComparison(
37 ::StrictEntityContext const& entity,
38 ::PlayerActionComponent const& serverPlayerAction,
39 ::ServerPlayerCurrentMovementComponent& serverPlayerCurrentMovement,
41 bool skipComparison
42);
43// NOLINTEND
44
45} // namespace ValidateClientPlayerActionSystemImpl
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition AbilitiesComponent.h:8
Definition ActorDataDirtyFlagsComponent.h:5
Definition ActorUniqueIDComponent.h:8
Definition AttributesComponent.h:8
Definition PlayerActionAcceptanceComponent.h:8
Definition PlayerActionComponent.h:15
Definition SendPacketsComponent.h:11
Definition ServerPlayerCurrentMovementComponent.h:10