LeviLamina
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ValidateClientPlayerActionSystemImpl.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorDataDirtyFlagsComponent
;
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struct
AttributesComponent
;
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struct
PlayerActionAcceptanceComponent
;
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struct
PlayerActionComponent
;
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struct
ServerPlayerCurrentMovementComponent
;
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// clang-format on
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namespace
ValidateClientPlayerActionSystemImpl {
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// functions
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// NOLINTBEGIN
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MCAPI
void
compareAntiCheatPlayerActionComponent(
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::PlayerActionComponent
const
& serverPlayerAction,
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::ServerPlayerCurrentMovementComponent
const
& serverPlayerCurrentMovement,
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::ActorDataDirtyFlagsComponent
& actorDataDirtyFlags,
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::AttributesComponent
& attributes
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);
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MCAPI
void
filterPlayerActionComparison(
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::StrictEntityContext
const
& entity,
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::PlayerActionComponent
const
& serverPlayerAction,
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::ServerPlayerCurrentMovementComponent
& serverPlayerCurrentMovement,
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::EntityModifier<::PlayerActionAcceptanceComponent>
mod,
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bool
skipComparison
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);
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// NOLINTEND
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}
// namespace ValidateClientPlayerActionSystemImpl
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:10
ActorDataDirtyFlagsComponent
Definition
ActorDataDirtyFlagsComponent.h:5
AttributesComponent
Definition
AttributesComponent.h:10
PlayerActionAcceptanceComponent
Definition
PlayerActionAcceptanceComponent.h:10
PlayerActionComponent
Definition
PlayerActionComponent.h:13
ServerPlayerCurrentMovementComponent
Definition
ServerPlayerCurrentMovementComponent.h:12
src
mc
entity
systems
ValidateClientPlayerActionSystemImpl.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0