3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
23 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGlintMaterial;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mHead;
35 ::ScreenContext& screenContext,
45 virtual void render(::ScreenContext& screenContext) ;
47 virtual void render(::BaseActorRenderContext&) ;
49 virtual void setupAnim(
float time,
float r,
float bob,
float yRot,
float xRot,
float scale) ;
55 MCAPI
explicit SkeletonHeadModel(::GeometryPtr source);
61 MCAPI
void* $ctor(::GeometryPtr source);
68 ::ScreenContext& screenContext,
78 MCAPI
void $render(::ScreenContext& screenContext);
80 MCFOLD
void $render(::BaseActorRenderContext&);
82 MCAPI
void $setupAnim(
float time,
float r,
float bob,
float yRot,
float xRot,
float scale);
Definition BaseActorRenderContext.h:5
Definition GeometryPtr.h:5
Definition ScreenContext.h:5
Definition SkeletonHeadModel.h:5
static MCAPI void ** $vftable()