LeviLamina
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SkeletonHeadModel.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
14class GeometryPtr;
15class ScreenContext;
16// clang-format on
17
18class SkeletonHeadModel : public ::Model {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
23 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mGlintMaterial;
24 ::ll::TypedStorage<8, 576, ::ModelPart> mHead;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 SkeletonHeadModel();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void render(
35 ::ScreenContext& screenContext,
36 ::Actor& e,
37 float time,
38 float r,
39 float bob,
40 float yRot,
41 float xRot,
42 float scale
43 ) /*override*/;
44
45 virtual void render(::ScreenContext& screenContext) /*override*/;
46
47 virtual void render(::BaseActorRenderContext&) /*override*/;
48
49 virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale) /*override*/;
50 // NOLINTEND
51
52public:
53 // member functions
54 // NOLINTBEGIN
55 MCAPI explicit SkeletonHeadModel(::GeometryPtr source);
56 // NOLINTEND
57
58public:
59 // constructor thunks
60 // NOLINTBEGIN
61 MCAPI void* $ctor(::GeometryPtr source);
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCAPI void $render(
68 ::ScreenContext& screenContext,
69 ::Actor& e,
70 float time,
71 float r,
72 float bob,
73 float yRot,
74 float xRot,
75 float scale
76 );
77
78 MCAPI void $render(::ScreenContext& screenContext);
79
80 MCFOLD void $render(::BaseActorRenderContext&);
81
82 MCAPI void $setupAnim(float time, float r, float bob, float yRot, float xRot, float scale);
83 // NOLINTEND
84
85public:
86 // vftables
87 // NOLINTBEGIN
88 MCNAPI static void** $vftable();
89 // NOLINTEND
90};
Definition Actor.h:125
Definition BaseActorRenderContext.h:5
Definition GeometryPtr.h:5
Definition Model.h:5
Definition ScreenContext.h:5
Definition SkeletonHeadModel.h:5
static MCAPI void ** $vftable()