LeviLamina
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ColoredTorchBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ColoredTorchColor.h"
7#include "mc/world/level/block/TorchBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BaseGameVersion;
13class Block;
14class BlockPos;
15class Vec3;
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<1, 1, ::ColoredTorchColor> mBaseColor;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
30
31 virtual ::Block const&
32 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
33 /*override*/;
34
35 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
36
37 virtual ~ColoredTorchBlock() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
44
45 MCAPI ::Block const& $getPlacementBlock(
46 ::Actor const& by,
47 ::BlockPos const& pos,
48 uchar face,
49 ::Vec3 const& clickPos,
50 int itemValue
51 ) const;
52
53 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
54
55
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition BlockPos.h:19
Definition Block.h:43
Definition ColoredTorchBlock.h:19
Definition TorchBlock.h:27
static MCAPI void ** $vftable()
Definition Vec3.h:10
Definition BlockAnimateTickData.h:14