LeviLamina
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ColoredTorchBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ColoredTorchColor.h"
7#include "mc/world/level/block/TorchBlock.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BaseGameVersion;
13class Block;
14class BlockPos;
15class Vec3;
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<1, 1, ::ColoredTorchColor> mBaseColor;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 123
30 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
31
32 // vIndex: 92
33 virtual ::Block const&
34 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
35 /*override*/;
36
37 // vIndex: 56
38 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
39
40 // vIndex: 0
41 virtual ~ColoredTorchBlock() /*override*/ = default;
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
54
55 MCAPI ::Block const&
56 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue)
57 const;
58
59 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCAPI static void** $vftable();
66 // NOLINTEND
67};
Definition Actor.h:104
Definition BaseGameVersion.h:13
Definition BlockPos.h:18
Definition Block.h:36
Definition ColoredTorchBlock.h:19
Definition TorchBlock.h:26
Definition Vec3.h:10
Definition BlockAnimateTickData.h:5