LeviLamina
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TripWireHookBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockLegacy.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Vec3;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 11
30 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
31
32 // vIndex: 5
33 virtual ::AABB
35 const /*override*/;
36
37 // vIndex: 132
38 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
39
40 // vIndex: 67
41 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
42
43 // vIndex: 80
44 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
45
46 // vIndex: 79
47 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
48
49 // vIndex: 92
50 virtual ::Block const&
51 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
52 /*override*/;
53
54 // vIndex: 87
55 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
56 /*override*/;
57
58 // vIndex: 54
59 virtual bool
60 shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const
61 /*override*/;
62
63 // vIndex: 119
64 virtual bool canSpawnOn(::Actor*) const /*override*/;
65
66 // vIndex: 142
67 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
68
69 // vIndex: 131
70 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
71
72 // vIndex: 0
73 virtual ~TripWireHookBlock() /*override*/ = default;
74 // NOLINTEND
75
76public:
77 // member functions
78 // NOLINTBEGIN
79 MCAPI void _emitState(
80 ::BlockSource& region,
81 ::BlockPos const& pos,
82 bool attached,
83 bool powered,
84 bool wasAttached,
85 bool wasPowered
86 ) const;
87
88 MCAPI void
89 calculateState(::BlockSource& region, ::BlockPos const& pos, bool wireSourceIdx, int isBeingDestroyed) const;
90
91 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
92
93 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
94 // NOLINTEND
95
96public:
97 // destructor thunk
98 // NOLINTBEGIN
99
100 // NOLINTEND
101
102public:
103 // virtual function thunks
104 // NOLINTBEGIN
105 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
106
107 MCFOLD ::AABB
109 const;
110
111 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
112
113 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
114
115 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
116
117 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
118
119 MCAPI ::Block const&
120 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue)
121 const;
122
123 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
124
125 MCFOLD bool
126 $shouldConnectToRedstone(::BlockSource& region, ::BlockPos const& pos, ::Direction::Type direction) const;
127
128 MCFOLD bool $canSpawnOn(::Actor*) const;
129
130 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
131
132 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
133 // NOLINTEND
134
135public:
136 // vftables
137 // NOLINTBEGIN
138 MCAPI static void** $vftable();
139 // NOLINTEND
140};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition TripWireHookBlock.h:25
Definition Vec3.h:10
Definition optional_ref.h:10