3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockLegacy.h"
21namespace BlockEvents {
class BlockPlaceEvent; }
22namespace BlockEvents {
class BlockQueuedTickEvent; }
30 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
50 virtual ::Block
const&
51 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
64 virtual bool canSpawnOn(
::Actor*)
const ;
70 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
79 MCAPI
void _emitState(
105 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
120 $getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
128 MCFOLD
bool $canSpawnOn(
::Actor*)
const;
132 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
138 MCAPI
static void** $vftable();
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockSource.h:67
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition TripWireHookBlock.h:25
Definition optional_ref.h:10