LeviLamina
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PlayerItemInUse.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/PlayerInventorySlotData.h"
7#include "mc/world/item/ItemStack.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
12class Player;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mShouldEmitGameEvents;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
21 ::ll::TypedStorage<4, 8, ::PlayerInventorySlotData> mSlot;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI void clearItemInUse(::EntityContext& owner);
28
29 MCFOLD ::ItemStack const& getItemInUse() const;
30
31 MCAPI int getUsedDuration(::EntityContext const& owner) const;
32
33 MCAPI void releaseUsing(::Player& player);
34
35 MCAPI void
36 setItemInUse(::ItemStack const& newItem, ::EntityContext& owner, int duration, ::PlayerInventorySlotData slot);
37
38 MCAPI ~PlayerItemInUse();
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCFOLD void $dtor();
45 // NOLINTEND
46};
Definition EntityContext.h:17
Definition ItemStack.h:35
Definition PlayerItemInUse.h:15
Definition Player.h:137
Definition PlayerInventorySlotData.h:8