LeviLamina
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PlayerItemInUse.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/player/PlayerInventorySlotData.h"
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#include "mc/world/item/ItemStack.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
Player
;
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// clang-format on
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class
PlayerItemInUse
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mShouldEmitGameEvents;
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::ll::TypedStorage<8, 152, ::ItemStack> mItem;
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::ll::TypedStorage<4, 8, ::PlayerInventorySlotData> mSlot;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
clearItemInUse(
::EntityContext
& owner);
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MCFOLD ::ItemStack
const
& getItemInUse()
const
;
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MCAPI
int
getUsedDuration(
::EntityContext
const
& owner)
const
;
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MCAPI
void
releaseUsing(
::Player
& player);
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MCAPI
void
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setItemInUse(
::ItemStack
const
& newItem,
::EntityContext
& owner,
int
duration,
::PlayerInventorySlotData
slot);
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MCAPI
~PlayerItemInUse
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCFOLD
void
$dtor();
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// NOLINTEND
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};
EntityContext
Definition
EntityContext.h:17
ItemStack
Definition
ItemStack.h:35
PlayerItemInUse
Definition
PlayerItemInUse.h:15
Player
Definition
Player.h:137
PlayerInventorySlotData
Definition
PlayerInventorySlotData.h:8
src
mc
world
actor
player
PlayerItemInUse.h
Generated on
for LeviLamina by
1.16.1