LeviLamina
Loading...
Searching...
No Matches
PlayerItemInUse.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/player/PlayerInventorySlotData.h"
7
#include "mc/world/item/ItemStack.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
EntityContext
;
12
class
Player
;
13
// clang-format on
14
15
class
PlayerItemInUse
{
16
public
:
17
// member variables
18
// NOLINTBEGIN
19
::ll::TypedStorage<1, 1, bool> mShouldEmitGameEvents;
20
::ll::TypedStorage<8, 152, ::ItemStack> mItem;
21
::ll::TypedStorage<4, 8, ::PlayerInventorySlotData> mSlot;
22
// NOLINTEND
23
24
public
:
25
// member functions
26
// NOLINTBEGIN
27
MCAPI
void
clearItemInUse(
::EntityContext
& owner);
28
29
MCAPI
void
releaseUsing(
::Player
& player);
30
31
MCAPI
void
32
setItemInUse(
::ItemStack
const
& newItem,
::EntityContext
& owner,
int
duration,
::PlayerInventorySlotData
slot);
33
34
MCAPI
~PlayerItemInUse
();
35
// NOLINTEND
36
37
public
:
38
// destructor thunk
39
// NOLINTBEGIN
40
MCFOLD
void
$dtor();
41
// NOLINTEND
42
};
EntityContext
Definition
EntityContext.h:16
ItemStack
Definition
ItemStack.h:26
PlayerItemInUse
Definition
PlayerItemInUse.h:15
Player
Definition
Player.h:125
PlayerInventorySlotData
Definition
PlayerInventorySlotData.h:8
src
mc
world
actor
player
PlayerItemInUse.h
Generated on
for LeviLamina by
1.16.1