LeviLamina
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PlayerItemInUse.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8class ItemStack;
9class Player;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<1, 1, bool> mShouldSendInteractionGameEvents;
18 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
19 ::ll::TypedStorage<4, 8, ::PlayerInventorySlotData> mSlot;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI void releaseUsing(::Player& player);
26
27 MCAPI void
28 setItemInUse(::ItemStack const& newItem, ::EntityContext& owner, int duration, ::PlayerInventorySlotData slot);
29
30 MCAPI ~PlayerItemInUse();
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCFOLD void $dtor();
37 // NOLINTEND
38};
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition Player.h:119
Definition PlayerInventorySlotData.h:5
Definition PlayerItemInUse.h:13