LeviLamina
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PlayerItemInUse.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/PlayerInventorySlotData.h"
7#include "mc/world/item/ItemStack.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
12class Player;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mShouldSendInteractionGameEvents;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
21 ::ll::TypedStorage<4, 8, ::PlayerInventorySlotData> mSlot;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCNAPI void releaseUsing(::Player& player);
28
29 MCNAPI void
30 setItemInUse(::ItemStack const& newItem, ::EntityContext& owner, int duration, ::PlayerInventorySlotData slot);
31
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38 MCNAPI void $dtor();
39 // NOLINTEND
40};
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition Player.h:119
Definition PlayerInventorySlotData.h:8
Definition PlayerItemInUse.h:15
MCAPI void releaseUsing(::Player &player)
MCAPI void setItemInUse(::ItemStack const &newItem, ::EntityContext &owner, int duration, ::PlayerInventorySlotData slot)
MCAPI ~PlayerItemInUse()
MCAPI void $dtor()