31 ::ll::TypedStorage<4, 4, ::ParticleType> mFlameParticle;
39 virtual ::Block
const&
40 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
46 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
48 virtual ::AABB getCollisionShape(
59 virtual void _addHardCodedBlockComponents(
::Experiments const& experiments) ;
77 MCAPI static ::std::add_lvalue_reference_t<::TorchFacing const[]> DATA_FROM_FACING();
79 MCAPI static ::std::add_lvalue_reference_t<ushort const[]> FACING_FROM_DATA();
87 MCAPI ::Block
const& $getPlacementBlock(
97 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
99 MCFOLD ::AABB $getCollisionShape(
110 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const& experiments);