LeviLamina
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TorchBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8#include "mc/world/level/block/TorchFacing.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Vec3;
22namespace BlockEvents { class BlockPlaceEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class TorchBlock : public ::BlockLegacy {
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 79
31 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
32
33 // vIndex: 92
34 virtual ::Block const&
35 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
36 /*override*/;
37
38 // vIndex: 87
39 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
40 /*override*/;
41
42 // vIndex: 11
43 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
44
45 // vIndex: 5
46 virtual ::AABB
48 const /*override*/;
49
50 // vIndex: 123
51 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
52
53 // vIndex: 142
54 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
55
56 // vIndex: 131
57 virtual void _addHardCodedBlockComponents(::Experiments const& experiments) /*override*/;
58
59 // vIndex: 0
60 virtual ~TorchBlock() /*override*/ = default;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCAPI bool canBePlacedOn(::BlockSource& region, ::BlockPos const& pos, uchar facing) const;
67
68 MCAPI void onPlaceTorchBlock(::BlockEvents::BlockPlaceEvent& eventData) const;
69
70 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
71 // NOLINTEND
72
73public:
74 // static variables
75 // NOLINTBEGIN
76 MCAPI static ::std::add_lvalue_reference_t<::TorchFacing const[]> DATA_FROM_FACING();
77
78 MCAPI static ::std::add_lvalue_reference_t<ushort const[]> FACING_FROM_DATA();
79 // NOLINTEND
80
81public:
82 // destructor thunk
83 // NOLINTBEGIN
84
85 // NOLINTEND
86
87public:
88 // virtual function thunks
89 // NOLINTBEGIN
90 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
91
92 MCAPI ::Block const&
93 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue)
94 const;
95
96 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
97
98 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
99
100 MCFOLD ::AABB
102 const;
103
104 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
105
106 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
107
108 MCAPI void $_addHardCodedBlockComponents(::Experiments const& experiments);
109 // NOLINTEND
110
111public:
112 // vftables
113 // NOLINTBEGIN
114 MCAPI static void** $vftable();
115 // NOLINTEND
116};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition TorchBlock.h:26
Definition Vec3.h:10
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5