LeviLamina
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Boat.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/InputMode.h"
7#include "mc/deps/shared_types/legacy/Side.h"
8#include "mc/input/NewInteractionModel.h"
9#include "mc/world/actor/Actor.h"
10#include "mc/world/actor/ActorInitializationMethod.h"
11
12// auto generated forward declare list
13// clang-format off
16class ActorHurtResult;
17class EntityContext;
19struct ActorUniqueID;
21// clang-format on
22
23class Boat : public ::Actor {
24public:
25 // member variables
26 // NOLINTBEGIN
27 ::ll::TypedStorage<4, 4, float> mBubbleMultiplier;
28 ::ll::TypedStorage<4, 4, float> mBubbleAngle;
29 ::ll::TypedStorage<4, 4, float> mBubbleAngleOld;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 Boat();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual void reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&) /*override*/;
40
41 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
42
43 virtual void destroy(::Actor* source);
44
45 virtual void normalTick() /*override*/;
46
47 virtual float getShadowRadius() const /*override*/;
48
49 virtual ::std::string getExitTip(::std::string const& kind, ::InputMode mode, ::NewInteractionModel scheme) const
50 /*override*/;
51
52 virtual bool canAddPassenger(::Actor& passenger) const /*override*/;
53
54 virtual ::ActorUniqueID getControllingPlayer() const /*override*/;
55
56 virtual float getPassengerYRotation(::Actor const& passenger) const /*override*/;
57
58 virtual bool isInvulnerableTo(::ActorDamageSource const& source) const /*override*/;
59
60 virtual ::ActorHurtResult _hurt(::ActorDamageSource const& source, float damage, bool, bool) /*override*/;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCAPI Boat(
67 ::ActorDefinitionGroup* definitions,
68 ::ActorDefinitionIdentifier const& definitionName,
69 ::EntityContext& entityContext
70 );
71
72#ifdef LL_PLAT_C
73 MCAPI float getBubbleAngle(float a) const;
74
75 MCAPI ::std::string getExitText(bool isPocket) const;
76
77 MCAPI float getRowingTime(::SharedTypes::Side side, float alpha) const;
78#endif
79
80 MCAPI uchar getWoodID() const;
81
82 MCAPI void postNormalTick();
83 // NOLINTEND
84
85public:
86 // constructor thunks
87 // NOLINTBEGIN
88 MCAPI void* $ctor(
89 ::ActorDefinitionGroup* definitions,
90 ::ActorDefinitionIdentifier const& definitionName,
91 ::EntityContext& entityContext
92 );
93 // NOLINTEND
94
95public:
96 // virtual function thunks
97 // NOLINTBEGIN
98 MCAPI void $reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&);
99
100 MCAPI void $reloadHardcodedClient(::ActorInitializationMethod method);
101
102 MCAPI void $destroy(::Actor* source);
103
104 MCAPI void $normalTick();
105
106 MCFOLD float $getShadowRadius() const;
107
108 MCAPI ::std::string $getExitTip(::std::string const& kind, ::InputMode mode, ::NewInteractionModel scheme) const;
109
110 MCAPI bool $canAddPassenger(::Actor& passenger) const;
111
112 MCAPI ::ActorUniqueID $getControllingPlayer() const;
113
114 MCAPI float $getPassengerYRotation(::Actor const& passenger) const;
115
116 MCFOLD bool $isInvulnerableTo(::ActorDamageSource const& source) const;
117
118 MCAPI ::ActorHurtResult $_hurt(::ActorDamageSource const& source, float damage, bool, bool);
119
120
121 // NOLINTEND
122
123public:
124 // vftables
125 // NOLINTBEGIN
126 MCAPI static void** $vftable();
127 // NOLINTEND
128};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:37
Definition ActorHurtResult.h:5
Definition EntityContext.h:17
Definition ActorDefinitionIdentifier.h:15
Definition ActorUniqueID.h:10
Definition VariantParameterList.h:14