LeviLamina
Loading...
Searching...
No Matches
DoublePlantBaseBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/item/FertilizerType.h"
8#include "mc/world/level/block/BushBlock.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Player;
21class Vec3;
22namespace BlockEvents { class BlockPlaceEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
27public:
28 // member variables
29 // NOLINTBEGIN
30 ::ll::TypedStorage<4, 24, ::AABB> mBottomVisualShape;
31 // NOLINTEND
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 2
37 virtual ::Block const* getNextBlockPermutation(::Block const& currentBlock) const /*override*/;
38
39 // vIndex: 79
40 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
41
42 // vIndex: 80
43 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
44
45 // vIndex: 151
46 virtual void checkAlive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
47
48 // vIndex: 142
49 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
50
51 // vIndex: 150
52 virtual void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const /*override*/;
53
54 // vIndex: 16
55 virtual ::Vec3 randomlyModifyPosition(::BlockPos const& pos, int& seed) const /*override*/;
56
57 // vIndex: 15
58 virtual ::Vec3 randomlyModifyPosition(::BlockPos const& pos) const /*override*/;
59
60 // vIndex: 5
61 virtual ::AABB
63 const /*override*/;
64
65 // vIndex: 9
66 virtual ::AABB const&
67 getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
68 /*override*/;
69
70 // vIndex: 11
71 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
72
73 // vIndex: 89
74 virtual ::Block const* playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const
75 /*override*/;
76
77 // vIndex: 88
78 virtual bool getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const
79 /*override*/;
80
81 // vIndex: 74
82 virtual bool
83 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const
84 /*override*/;
85
86 // vIndex: 76
87 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
88 /*override*/;
89
90 // vIndex: 153
91 virtual ::Block const& _keepRelevantStateForDropping(::Block const& block) const;
92
93 // vIndex: 131
94 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
95
96 // vIndex: 0
97 virtual ~DoublePlantBaseBlock() /*override*/ = default;
98 // NOLINTEND
99
100public:
101 // member functions
102 // NOLINTBEGIN
103 MCAPI DoublePlantBaseBlock(::std::string const& nameId, int id);
104
105 MCAPI void _preventCreativeDropFromBottomPart(::Player const& player, ::BlockPos const& bottomHalfPos) const;
106
107 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
108 // NOLINTEND
109
110public:
111 // constructor thunks
112 // NOLINTBEGIN
113 MCAPI void* $ctor(::std::string const& nameId, int id);
114 // NOLINTEND
115
116public:
117 // destructor thunk
118 // NOLINTBEGIN
119
120 // NOLINTEND
121
122public:
123 // virtual function thunks
124 // NOLINTBEGIN
125 MCFOLD ::Block const* $getNextBlockPermutation(::Block const& currentBlock) const;
126
127 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
128
129 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
130
131 MCFOLD void $checkAlive(::BlockSource& region, ::BlockPos const& pos) const;
132
133 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
134
135 MCFOLD void $tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
136
137 MCAPI ::Vec3 $randomlyModifyPosition(::BlockPos const& pos, int& seed) const;
138
139 MCAPI ::Vec3 $randomlyModifyPosition(::BlockPos const& pos) const;
140
141 MCFOLD ::AABB
143 const;
144
145 MCAPI ::AABB const&
146 $getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
147
148 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
149
150 MCAPI ::Block const* $playerWillDestroy(::Player& player, ::BlockPos const& pos, ::Block const& block) const;
151
152 MCFOLD bool $getSecondPart(::IConstBlockSource const& region, ::BlockPos const& pos, ::BlockPos& out) const;
153
154 MCAPI bool
155 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const;
156
157 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
158
159 MCAPI ::Block const& $_keepRelevantStateForDropping(::Block const& block) const;
160
161 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
162 // NOLINTEND
163
164public:
165 // vftables
166 // NOLINTBEGIN
167 MCAPI static void** $vftable();
168 // NOLINTEND
169};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition BushBlock.h:23
Definition DoublePlantBaseBlock.h:26
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition Player.h:119
Definition Vec3.h:10
Definition optional_ref.h:10