LeviLamina
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DelayedAttackGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/world/actor/ActorFlags.h"
8#include "mc/world/actor/ai/goal/MeleeAttackGoal.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13class BaseGameVersion;
14class Mob;
15// clang-format on
16
17class DelayedAttackGoal : public ::MeleeAttackGoal {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 4, int> mAttackDurationTicks;
22 ::ll::TypedStorage<4, 4, int> mPostPathingTicks;
23 ::ll::TypedStorage<4, 4, int> mHitDelayTicks;
24 ::ll::TypedStorage<4, 4, ::ActorFlags> mAttackFlag;
25 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSound;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual bool canUse() /*override*/;
32
33 virtual bool canContinueToUse() /*override*/;
34
35 virtual void start() /*override*/;
36
37 virtual void stop() /*override*/;
38
39 virtual void tick() /*override*/;
40
41 virtual void appendDebugInfo(::std::string& str) const /*override*/;
42
43 virtual int getAttackTicksResetValue() const /*override*/;
44
45 virtual ~DelayedAttackGoal() /*override*/ = default;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCAPI void _attemptAttack(::Actor& target, bool canReach, bool hasLineOfSight);
52
53 MCAPI void _attemptStartAttacking(::Actor& target) const;
54 // NOLINTEND
55
56public:
57 // static functions
58 // NOLINTBEGIN
59 MCAPI static bool _isTargetInLineOfSightLegacy(::Mob const& mob, ::Actor const& target);
60 // NOLINTEND
61
62public:
63 // static variables
64 // NOLINTBEGIN
65 MCAPI static ::BaseGameVersion const& mMinLineOfSightFixVersion();
66 // NOLINTEND
67
68public:
69 // virtual function thunks
70 // NOLINTBEGIN
71 MCFOLD bool $canUse();
72
73 MCAPI bool $canContinueToUse();
74
75 MCFOLD void $start();
76
77 MCAPI void $stop();
78
79 MCAPI void $tick();
80
81 MCAPI void $appendDebugInfo(::std::string& str) const;
82
83 MCAPI int $getAttackTicksResetValue() const;
84
85
86 // NOLINTEND
87
88public:
89 // vftables
90 // NOLINTBEGIN
91 MCNAPI static void** $vftable();
92 // NOLINTEND
93};
Definition Actor.h:105
Definition BaseGameVersion.h:8
Definition DelayedAttackGoal.h:17
static MCAPI void ** $vftable()
Definition Mob.h:50