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| virtual bool | canUse () |
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| virtual bool | canContinueToUse () |
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| virtual void | start () |
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| virtual void | stop () |
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| virtual void | tick () |
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| virtual void | appendDebugInfo (::std::string &str) const |
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| virtual int | getAttackTicksResetValue () const |
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MCAPI void | _attemptAttack (::Actor &target, bool canReach, bool hasLineOfSight) |
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MCFOLD bool | $canUse () |
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MCAPI bool | $canContinueToUse () |
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MCFOLD void | $start () |
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MCAPI void | $stop () |
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MCAPI void | $tick () |
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MCAPI void | $appendDebugInfo (::std::string &str) const |
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MCAPI int | $getAttackTicksResetValue () const |
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MCAPI float | _getAttackReachSqr (::Actor const &target) const |
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MCAPI void * | $ctor (::Mob &mob) |
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MCAPI void | $dtor () |
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MCAPI void | _attemptAttackTarget (::Actor &target, bool canReachTarget, bool hasLineOfSight) |
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MCAPI void | _attemptMoveToTargetPosition (::Actor const &target, bool canReachTarget, float targetDistanceSq) |
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virtual bool | canBeInterrupted () |
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virtual bool | isTargetGoal () const |
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virtual void | onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) |
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MCFOLD bool | $canBeInterrupted () |
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MCFOLD bool | $isTargetGoal () const |
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MCFOLD void | $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) |
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static MCAPI bool | _isTargetInLineOfSightLegacy (::Mob const &mob, ::Actor const &target) |
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static MCAPI ::BaseGameVersion const & | mMinLineOfSightFixVersion () |
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| static MCAPI void ** | $vftable () |
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static MCAPI bool | _canReachTarget (::Mob const &mob, ::Vec3 const &targetPosition, float attackReachSq, float targetMinY, float targetMaxY, float targetDistanceSqXZ, int attackTicks) |
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static MCAPI bool | _canReachTargetLegacy (::Mob const &mob, ::Vec3 const &targetPosition, float attackReachSq, float targetMinY, float targetMaxY, float targetDistanceSqXZ, int attackTicks) |
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static MCFOLD bool | _isTargetInLineOfSight (::Mob const &mob, ::Actor const &target) |
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static MCAPI ::BaseGameVersion const & | min3DAttackVersion () |
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static MCAPI ::BaseGameVersion const & | minHitThroughWallFixVersion () |
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::ll::TypedStorage< 4, 4, int > | mAttackDurationTicks |
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::ll::TypedStorage< 4, 4, int > | mPostPathingTicks |
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::ll::TypedStorage< 4, 4, int > | mHitDelayTicks |
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::ll::TypedStorage< 4, 4, ::ActorFlags > | mAttackFlag |
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::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > | mSound |
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::ll::TypedStorage< 8, 8, bool(*)(::Mob const &, ::Vec3 const &, float const, float const, float const, float const, int const)> | mReachEvaluator |
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::ll::TypedStorage< 8, 8, bool(*)(::Mob const &, ::Actor const &)> | mLineOfSightEvaluator |
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::ll::TypedStorage< 4, 4, float > | mReachMultiplier |
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::ll::TypedStorage< 8, 48, ::MeleeAttackBaseGoal::Navigation > | mNavigation |
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::ll::TypedStorage< 8, 8, ::Mob & > | mMob |
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::ll::TypedStorage< 8, 40, ::TempEPtr<::Actor > > | mTarget |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mLastCachedTargetPosition |
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::ll::TypedStorage< 4, 4, ::ActorCategory > | mAttackTypes |
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::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnAttack |
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::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnKill |
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::ll::TypedStorage< 4, 4, float > | mMeleeFov |
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::ll::TypedStorage< 4, 4, float > | mMaxRotationX |
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::ll::TypedStorage< 4, 4, float > | mMaxHeadRotationY |
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::ll::TypedStorage< 4, 4, int > | mRandomStopInterval |
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::ll::TypedStorage< 4, 4, int > | mAttackTicks |
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::ll::TypedStorage< 4, 4, int > | mCooldownTicks |
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::ll::TypedStorage< 1, 1, bool > | mAttackOnce |
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::ll::TypedStorage< 1, 1, bool > | mHasAttacked |
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::ll::TypedStorage< 1, 1, bool > | mSetPersistent |
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::ll::TypedStorage< 1, 1, bool > | mCanSpreadOnFire |
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::ll::TypedStorage< 8, 32, ::std::string > | mDebugName |
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::ll::TypedStorage< 4, 4, int > | mRequiredControlFlags |
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::ll::TypedStorage< 2, 2, ushort > | mTypeId |
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