LeviLamina
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Public Types | |
using | LineOfSightEvaluator = bool (*)(::Mob const&, ::Actor const&) |
using | AttackReachEvaluator |
Public Member Functions | |
virtual bool | canUse () |
virtual bool | canContinueToUse () |
virtual void | start () |
virtual void | stop () |
virtual void | tick () |
virtual void | appendDebugInfo (::std::string &str) const |
MCAPI void | _attemptAttack (::Actor *target, bool canReach, bool hasLineOfSight) |
MCFOLD bool | $canUse () |
MCAPI bool | $canContinueToUse () |
MCFOLD void | $start () |
MCAPI void | $stop () |
MCAPI void | $tick () |
MCAPI void | $appendDebugInfo (::std::string &str) const |
MCAPI float | _getAttackReachSqr (::Actor const &target) const |
MCAPI void * | $ctor (::Mob &mob) |
MCAPI void | $dtor () |
virtual void | _attemptMoveToTarget (::Actor &target) |
MCAPI void | _attemptAttackTarget (::Actor &target, bool canReachTarget, bool hasLineOfSight) |
MCAPI void | _attemptMoveToTargetPosition (::Actor &target, bool canReachTarget, float targetDistanceSq) |
MCAPI bool | _inSunlight (::Actor const &actor) const |
MCAPI void | $_attemptMoveToTarget (::Actor &target) |
virtual bool | canBeInterrupted () |
virtual bool | isTargetGoal () const |
virtual void | onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) |
MCFOLD bool | $canBeInterrupted () |
MCFOLD bool | $isTargetGoal () const |
MCFOLD void | $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) |
Static Public Member Functions | |
static MCAPI bool | _isTargetInLineOfSightLegacy (::Mob const &mob, ::Actor const &target) |
static MCAPI ::BaseGameVersion const & | mMinLineOfSightFixVersion () |
static MCAPI void ** | $vftable () |
static MCAPI bool | _canReachTarget (::Mob const &mob, ::Vec3 const &targetPosition, float attackReachSq, float targetMinY, float targetMaxY, float targetDistanceSqXZ, int attackTicks) |
static MCAPI bool | _canReachTargetLegacy (::Mob const &mob, ::Vec3 const &targetPosition, float attackReachSq, float targetMinY, float targetMaxY, float targetDistanceSqXZ, int attackTicks) |
static MCFOLD bool | _isTargetInLineOfSight (::Mob const &mob, ::Actor const &target) |
static MCAPI ::BaseGameVersion const & | min3DAttackVersion () |
static MCAPI ::BaseGameVersion const & | minHitThroughWallFixVersion () |
Public Attributes | |
::ll::TypedStorage< 4, 4, int > | mAttackDurationTicks |
::ll::TypedStorage< 4, 4, int > | mPostPathingTicks |
::ll::TypedStorage< 4, 4, int > | mHitDelayTicks |
::ll::TypedStorage< 4, 4, ::ActorFlags > | mAttackFlag |
::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > | mSound |
::ll::TypedStorage< 8, 8, bool(*)(::Mob const &, ::Vec3 const &, float const, float const, float const, float const, int const)> | mReachEvaluator |
::ll::TypedStorage< 8, 8, bool(*)(::Mob const &, ::Actor const &)> | mLineOfSightEvaluator |
::ll::TypedStorage< 4, 4, float > | mReachMultiplier |
::ll::TypedStorage< 8, 8, ::Mob & > | mMob |
::ll::TypedStorage< 8, 40, ::TempEPtr<::Actor > > | mTarget |
::ll::TypedStorage< 1, 1, bool > | mAttackOnce |
::ll::TypedStorage< 1, 1, bool > | mHasAttacked |
::ll::TypedStorage< 1, 1, bool > | mRequireCompletePath |
::ll::TypedStorage< 1, 1, bool > | mTrackTarget |
::ll::TypedStorage< 4, 4, int > | mRandomStopInterval |
::ll::TypedStorage< 4, 4, int > | mAttackTicks |
::ll::TypedStorage< 4, 4, int > | mCooldownTicks |
::ll::TypedStorage< 4, 4, int > | mMinPathTicks |
::ll::TypedStorage< 4, 4, int > | mMaxPathTicks |
::ll::TypedStorage< 4, 4, int > | mTicksToRecalculatePath |
::ll::TypedStorage< 4, 4, int > | mPathFailTickIncrease |
::ll::TypedStorage< 4, 4, int > | mInnerBoundaryTickIncrease |
::ll::TypedStorage< 4, 4, int > | mOuterBoundaryTickIncrease |
::ll::TypedStorage< 4, 4, float > | mPathInnerBoundarySq |
::ll::TypedStorage< 4, 4, float > | mPathOuterBoundarySq |
::ll::TypedStorage< 4, 4, float > | mMeleeFov |
::ll::TypedStorage< 4, 4, float > | mMaxRotationX |
::ll::TypedStorage< 4, 4, float > | mMaxHeadRotationY |
::ll::TypedStorage< 4, 4, float > | mSpeedMultiplier |
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::Path > > | mPath |
::ll::TypedStorage< 4, 12, ::Vec3 > | mPathTarget |
::ll::TypedStorage< 4, 4, ::ActorCategory > | mAttackTypes |
::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnAttack |
::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnKill |
::ll::TypedStorage< 1, 1, bool > | mSetPersistent |
::ll::TypedStorage< 1, 1, bool > | mCanSpreadOnFire |
::ll::TypedStorage< 4, 4, int > | mRequiredControlFlags |
::ll::TypedStorage< 8, 32, ::std::string > | mName |
::ll::TypedStorage< 2, 2, ushort > | mTypeId |
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inherited |
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virtual |
Reimplemented from MeleeAttackBaseGoal.
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virtual |
Reimplemented from MeleeAttackBaseGoal.
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virtual |
Reimplemented from MeleeAttackBaseGoal.
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virtual |
Reimplemented from MeleeAttackBaseGoal.
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virtual |
Reimplemented from MeleeAttackGoal.
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virtual |
Reimplemented from MeleeAttackGoal.