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LeviLamina
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This is the complete list of members for ServerLevelEventCoordinator, including all inherited members.
| $dtor() (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| $vftable() | ServerLevelEventCoordinator | static |
| _onGameplayUserAdded(::EntityContext &entity) (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
| _onGameplayUserRemoved(::EntityContext &entity) (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
| _postReloadActorAdded(::Actor &actor, ::ActorInitializationMethod) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| mGameRuleChangeSubscription (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| mLevelGameplayHandler (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| mOnGameplayUserAddedSubscription (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| mOnGameplayUserAddedSubscriptionServer (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
| mOnGameplayUserRemovedSubscriptionServer (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
| mOnRemoveActorEntityReferencesSubscription (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| mPostReloadActorAddedSubscription (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| registerGameRules(::GameRules &gameRules) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| registerLevelGameplayHandler(::std::unique_ptr<::LevelGameplayHandler > &&handler) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| registerWithActorManagerEvents(::IActorManagerConnector &actorManagerConnector, bool isClientSide) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| registerWithGameplayUserManagerEvents(::IGameplayUserManagerConnector &gameplayUserManagerConnector) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| registerWithGameplayUserManagerOnServer(::IGameplayUserManagerConnector &gameplayUserManagerConnector) (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
| sendEvent(::EventRef<::MutableLevelGameplayEvent<::CoordinatorResult > > event) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| sendEvent(::EventRef<::LevelGameplayEvent< void > > const &event) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| sendLevelRemovedActor(::Actor &actor) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| sendLevelWeatherChanged(::std::string const &dimension, bool wasRaining, bool wasLightning, bool isRaining, bool isLightning) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
| ~LevelEventCoordinator() (defined in LevelEventCoordinator) | LevelEventCoordinator | virtual |
| ~ServerLevelEventCoordinator()=default (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | virtual |