LeviLamina
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This is the complete list of members for ServerLevelEventCoordinator, including all inherited members.
$dtor() (defined in LevelEventCoordinator) | LevelEventCoordinator | |
$vftable() (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | static |
_onGameplayUserAdded(::EntityContext &entity) (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
_onGameplayUserRemoved(::EntityContext &entity) (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
_postReloadActorAdded(::Actor &actor, ::ActorInitializationMethod initializationMethod) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
mGameRuleChangeSubscription (defined in LevelEventCoordinator) | LevelEventCoordinator | |
mLevelGameplayHandler (defined in LevelEventCoordinator) | LevelEventCoordinator | |
mOnGameplayUserAddedSubscription (defined in LevelEventCoordinator) | LevelEventCoordinator | |
mOnGameplayUserAddedSubscriptionServer (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
mOnGameplayUserRemovedSubscriptionServer (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
mOnRemoveActorEntityReferencesSubscription (defined in LevelEventCoordinator) | LevelEventCoordinator | |
mPostReloadActorAddedSubscription (defined in LevelEventCoordinator) | LevelEventCoordinator | |
registerGameRules(::GameRules &gameRules) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
registerLevelGameplayHandler(::std::unique_ptr<::LevelGameplayHandler > &&handler) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
registerWithActorManagerEvents(::IActorManagerConnector &actorManagerConnector, bool isClientSide) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
registerWithGameplayUserManagerEvents(::IGameplayUserManagerConnector &gameplayUserManagerConnector) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
registerWithGameplayUserManagerOnServer(::IGameplayUserManagerConnector &gameplayUserManagerConnector) (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | |
sendEvent(::EventRef<::MutableLevelGameplayEvent<::CoordinatorResult > > event) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
sendEvent(::EventRef<::LevelGameplayEvent< void > > const &event) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
sendLevelRemovedActor(::Actor &actor) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
sendLevelWeatherChanged(::std::string const &dimension, bool wasRaining, bool wasLightning, bool isRaining, bool isLightning) (defined in LevelEventCoordinator) | LevelEventCoordinator | |
~LevelEventCoordinator() (defined in LevelEventCoordinator) | LevelEventCoordinator | virtual |
~ServerLevelEventCoordinator()=default (defined in ServerLevelEventCoordinator) | ServerLevelEventCoordinator | virtual |