LeviLamina
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ServerLevelEventCoordinator Member List

This is the complete list of members for ServerLevelEventCoordinator, including all inherited members.

$dtor() (defined in LevelEventCoordinator)LevelEventCoordinator
$vftable() (defined in ServerLevelEventCoordinator)ServerLevelEventCoordinatorstatic
_onGameplayUserAdded(::EntityContext &entity) (defined in ServerLevelEventCoordinator)ServerLevelEventCoordinator
_onGameplayUserRemoved(::EntityContext &entity) (defined in ServerLevelEventCoordinator)ServerLevelEventCoordinator
_postReloadActorAdded(::Actor &actor, ::ActorInitializationMethod initializationMethod) (defined in LevelEventCoordinator)LevelEventCoordinator
mGameRuleChangeSubscription (defined in LevelEventCoordinator)LevelEventCoordinator
mLevelGameplayHandler (defined in LevelEventCoordinator)LevelEventCoordinator
mOnGameplayUserAddedSubscription (defined in LevelEventCoordinator)LevelEventCoordinator
mOnGameplayUserAddedSubscriptionServer (defined in ServerLevelEventCoordinator)ServerLevelEventCoordinator
mOnGameplayUserRemovedSubscriptionServer (defined in ServerLevelEventCoordinator)ServerLevelEventCoordinator
mOnRemoveActorEntityReferencesSubscription (defined in LevelEventCoordinator)LevelEventCoordinator
mPostReloadActorAddedSubscription (defined in LevelEventCoordinator)LevelEventCoordinator
registerGameRules(::GameRules &gameRules) (defined in LevelEventCoordinator)LevelEventCoordinator
registerLevelGameplayHandler(::std::unique_ptr<::LevelGameplayHandler > &&handler) (defined in LevelEventCoordinator)LevelEventCoordinator
registerWithActorManagerEvents(::IActorManagerConnector &actorManagerConnector, bool isClientSide) (defined in LevelEventCoordinator)LevelEventCoordinator
registerWithGameplayUserManagerEvents(::IGameplayUserManagerConnector &gameplayUserManagerConnector) (defined in LevelEventCoordinator)LevelEventCoordinator
registerWithGameplayUserManagerOnServer(::IGameplayUserManagerConnector &gameplayUserManagerConnector) (defined in ServerLevelEventCoordinator)ServerLevelEventCoordinator
sendEvent(::EventRef<::MutableLevelGameplayEvent<::CoordinatorResult > > event) (defined in LevelEventCoordinator)LevelEventCoordinator
sendEvent(::EventRef<::LevelGameplayEvent< void > > const &event) (defined in LevelEventCoordinator)LevelEventCoordinator
sendLevelRemovedActor(::Actor &actor) (defined in LevelEventCoordinator)LevelEventCoordinator
sendLevelWeatherChanged(::std::string const &dimension, bool wasRaining, bool wasLightning, bool isRaining, bool isLightning) (defined in LevelEventCoordinator)LevelEventCoordinator
~LevelEventCoordinator() (defined in LevelEventCoordinator)LevelEventCoordinatorvirtual
~ServerLevelEventCoordinator()=default (defined in ServerLevelEventCoordinator)ServerLevelEventCoordinatorvirtual