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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::LevelGameplayHandler > > | mLevelGameplayHandler |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mGameRuleChangeSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnRemoveActorEntityReferencesSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mPostReloadActorAddedSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserAddedSubscription |
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◆ _onGameplayUserAdded()
MCAPI void LevelEventCoordinator::_onGameplayUserAdded |
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::EntityContext & | entity | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _postReloadActorAdded()
MCAPI void LevelEventCoordinator::_postReloadActorAdded |
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::Actor & | actor, |
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::ActorInitializationMethod | ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerGameRules()
MCAPI void LevelEventCoordinator::registerGameRules |
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::GameRules & | gameRules | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerLevelGameplayHandler()
MCAPI void LevelEventCoordinator::registerLevelGameplayHandler |
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::std::unique_ptr<::LevelGameplayHandler > && | handler | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerWithActorManagerEvents()
MCAPI void LevelEventCoordinator::registerWithActorManagerEvents |
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::IActorManagerConnector & | actorManagerConnector, |
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bool | isClientSide ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerWithGameplayUserManagerEvents()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ sendEvent() [1/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ sendEvent() [2/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ sendLevelRemovedActor()
MCAPI void LevelEventCoordinator::sendLevelRemovedActor |
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::Actor & | actor | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ sendLevelWeatherChanged()
MCAPI void LevelEventCoordinator::sendLevelWeatherChanged |
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::std::string const & | dimension, |
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bool | wasRaining, |
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bool | wasLightning, |
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bool | isRaining, |
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bool | isLightning ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
MCAPI void LevelEventCoordinator::$dtor |
( |
| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** LevelEventCoordinator::$vftable |
( |
| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: