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MCAPI void | _onGameplayUserAdded (::EntityContext &entity) |
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MCAPI void | _postReloadActorAdded (::Actor &actor, ::ActorInitializationMethod) |
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MCAPI void | registerGameRules (::GameRules &gameRules) |
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MCAPI void | registerWithActorManagerEvents (::IActorManagerConnector &actorManagerConnector, bool isClientSide) |
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MCAPI void | registerWithGameplayUserManagerEvents (::IGameplayUserManagerConnector &gameplayUserManagerConnector) |
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MCAPI::CoordinatorResult | sendEvent (::EventRef<::MutableLevelGameplayEvent<::CoordinatorResult > > event) |
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MCAPI void | sendLevelRemovedActor (::Actor &actor) |
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MCAPI void | sendLevelWeatherChanged (::std::string const &dimension, bool wasRaining, bool wasLightning, bool isRaining, bool isLightning) |
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MCAPI void | sendWorldClockPaused (::Bedrock::NotNullNonOwnerPtr<::WorldClock > clock) |
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MCAPI void | sendWorldClockResumed (::Bedrock::NotNullNonOwnerPtr<::WorldClock > clock) |
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MCAPI void | sendWorldClockTimeMarker (::Bedrock::NotNullNonOwnerPtr<::WorldClock > clock, ::std::string const &timeMarkerName) |
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MCAPI void | sendWorldClockTimeModified (::Bedrock::NotNullNonOwnerPtr<::WorldClock > clock) |
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MCAPI void | $dtor () |
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MCAPI bool | registerListener (gsl::not_null< ::LevelEventListener * > listener) |
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MCAPI void | processEvent (EventFuncPtr processor) |
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MCAPI auto | _processEvent (T1 *, T2 &event) |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::LevelGameplayHandler > > | mLevelGameplayHandler |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mGameRuleChangeSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnRemoveActorEntityReferencesSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mPostReloadActorAddedSubscription |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mOnGameplayUserAddedSubscription |
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std::vector< ::LevelEventListener * > | mListeners |
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std::vector< EventFuncPtr > | mEventsToProcess |
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std::vector< ::LevelEventListener * > | mPendingRegistrations |
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bool | mHasPendingRegistrations |
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std::thread::id | mThreadId |
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bool | mThreadIdInitialized |
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uint | mThreadCheckIndex |
◆ $vftable()
| MCAPI void ** LevelEventCoordinator::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: