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LevelEventCoordinator Class Reference
+ Inheritance diagram for LevelEventCoordinator:

Public Member Functions

MCAPI void _onGameplayUserAdded (::EntityContext &entity)
 
MCAPI void _postReloadActorAdded (::Actor &actor, ::ActorInitializationMethod)
 
MCAPI void registerGameRules (::GameRules &gameRules)
 
MCAPI void registerLevelGameplayHandler (::std::unique_ptr<::LevelGameplayHandler > &&handler)
 
MCAPI void registerWithActorManagerEvents (::IActorManagerConnector &actorManagerConnector, bool isClientSide)
 
MCAPI void registerWithGameplayUserManagerEvents (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
 
MCAPI::CoordinatorResult sendEvent (::EventRef<::MutableLevelGameplayEvent<::CoordinatorResult > > event)
 
MCAPI void sendEvent (::EventRef<::LevelGameplayEvent< void > > const &event)
 
MCAPI void sendLevelRemovedActor (::Actor &actor)
 
MCAPI void sendLevelWeatherChanged (::std::string const &dimension, bool wasRaining, bool wasLightning, bool isRaining, bool isLightning)
 
MCAPI void $dtor ()
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::LevelGameplayHandler > > mLevelGameplayHandler
 
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmGameRuleChangeSubscription
 
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnRemoveActorEntityReferencesSubscription
 
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmPostReloadActorAddedSubscription
 
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnGameplayUserAddedSubscription
 

Member Function Documentation

◆ _onGameplayUserAdded()

MCAPI void LevelEventCoordinator::_onGameplayUserAdded ( ::EntityContext & entity)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _postReloadActorAdded()

MCAPI void LevelEventCoordinator::_postReloadActorAdded ( ::Actor & actor,
::ActorInitializationMethod  )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerGameRules()

MCAPI void LevelEventCoordinator::registerGameRules ( ::GameRules & gameRules)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerLevelGameplayHandler()

MCAPI void LevelEventCoordinator::registerLevelGameplayHandler ( ::std::unique_ptr<::LevelGameplayHandler > && handler)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerWithActorManagerEvents()

MCAPI void LevelEventCoordinator::registerWithActorManagerEvents ( ::IActorManagerConnector & actorManagerConnector,
bool isClientSide )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ registerWithGameplayUserManagerEvents()

MCAPI void LevelEventCoordinator::registerWithGameplayUserManagerEvents ( ::IGameplayUserManagerConnector & gameplayUserManagerConnector)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendEvent() [1/2]

MCAPI::CoordinatorResult LevelEventCoordinator::sendEvent ( ::EventRef<::MutableLevelGameplayEvent<::CoordinatorResult > > event)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendEvent() [2/2]

MCAPI void LevelEventCoordinator::sendEvent ( ::EventRef<::LevelGameplayEvent< void > > const & event)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendLevelRemovedActor()

MCAPI void LevelEventCoordinator::sendLevelRemovedActor ( ::Actor & actor)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ sendLevelWeatherChanged()

MCAPI void LevelEventCoordinator::sendLevelWeatherChanged ( ::std::string const & dimension,
bool wasRaining,
bool wasLightning,
bool isRaining,
bool isLightning )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void LevelEventCoordinator::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** LevelEventCoordinator::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: