29 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelGameplayHandler>> mLevelGameplayHandler;
30 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mGameRuleChangeSubscription;
31 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnRemoveActorEntityReferencesSubscription;
32 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mPostReloadActorAddedSubscription;
33 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserAddedSubscription;
48 MCAPI
void _postReloadActorAdded(
::Actor& actor, ::ActorInitializationMethod initializationMethod);
50 MCAPI
void registerGameRules(
::GameRules& gameRules);
52 MCFOLD
void registerLevelGameplayHandler(::std::unique_ptr<::LevelGameplayHandler>&& handler);
62 MCAPI
void sendLevelRemovedActor(
::Actor& actor);
64 MCAPI
void sendLevelWeatherChanged(
65 ::std::string
const& dimension,
82 MCAPI
static void** $vftable();
Definition EntityContext.h:16