LeviLamina
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ServerLevelEventCoordinator Class Reference
Inheritance diagram for ServerLevelEventCoordinator:

Public Member Functions

MCAPI void _onGameplayUserAdded (::EntityContext &entity)
MCAPI void _onGameplayUserRemoved (::EntityContext &entity)
MCAPI void registerWithGameplayUserManagerOnServer (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI void _postReloadActorAdded (::Actor &actor, ::ActorInitializationMethod)
MCAPI void registerGameRules (::GameRules &gameRules)
MCFOLD void registerLevelGameplayHandler (::std::unique_ptr<::LevelGameplayHandler > &&handler)
MCAPI void registerWithActorManagerEvents (::IActorManagerConnector &actorManagerConnector, bool isClientSide)
MCAPI void registerWithGameplayUserManagerEvents (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI::CoordinatorResult sendEvent (::EventRef<::MutableLevelGameplayEvent<::CoordinatorResult > > event)
MCAPI void sendEvent (::EventRef<::LevelGameplayEvent< void > > const &event)
MCAPI void sendLevelRemovedActor (::Actor &actor)
MCAPI void sendLevelWeatherChanged (::std::string const &dimension, bool wasRaining, bool wasLightning, bool isRaining, bool isLightning)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnGameplayUserAddedSubscriptionServer
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnGameplayUserRemovedSubscriptionServer
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::LevelGameplayHandler > > mLevelGameplayHandler
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmGameRuleChangeSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnRemoveActorEntityReferencesSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmPostReloadActorAddedSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::SubscriptionmOnGameplayUserAddedSubscription

Member Function Documentation

◆ $vftable()

MCAPI void ** ServerLevelEventCoordinator::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: