LeviLamina
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ServerLevelEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/LevelEventCoordinator.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
12namespace Bedrock::PubSub { class Subscription; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserAddedSubscriptionServer;
20 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserRemovedSubscriptionServer;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 0
27 virtual ~ServerLevelEventCoordinator() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI void _onGameplayUserAdded(::EntityContext& entity);
34
35 MCAPI void _onGameplayUserRemoved(::EntityContext& entity);
36
37 MCAPI void registerWithGameplayUserManagerOnServer(::IGameplayUserManagerConnector& gameplayUserManagerConnector);
38 // NOLINTEND
39
40public:
41 // destructor thunk
42 // NOLINTBEGIN
43
44 // NOLINTEND
45
46public:
47 // vftables
48 // NOLINTBEGIN
49 MCAPI static void** $vftable();
50 // NOLINTEND
51};
Definition EntityContext.h:16
Definition IGameplayUserManagerConnector.h:14
Definition LevelEventCoordinator.h:25
Definition ServerLevelEventCoordinator.h:15