LeviLamina
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ServerLevelEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/pub_sub/Subscription.h"
7#include "mc/world/events/LevelEventCoordinator.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserAddedSubscriptionServer;
20 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mOnGameplayUserRemovedSubscriptionServer;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 0
27 virtual ~ServerLevelEventCoordinator() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
34
36
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition EntityContext.h:16
Definition IGameplayUserManagerConnector.h:14
Definition LevelEventCoordinator.h:25
Definition ServerLevelEventCoordinator.h:15
static MCAPI void ** $vftable()
MCAPI void registerWithGameplayUserManagerOnServer(::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI void _onGameplayUserRemoved(::EntityContext &entity)
MCAPI void _onGameplayUserAdded(::EntityContext &entity)