LeviLamina
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ServerNetworkController.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/network/IServerNetworkController.h"
7#include "mc/world/actor/player/AbilitiesIndex.h"
8
9// auto generated forward declare list
10// clang-format off
11class ServerPlayer;
12namespace mce { class UUID; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 1
34 virtual bool isDedicatedServer() const /*override*/;
35
36 // vIndex: 2
37 virtual bool isHost(::mce::UUID const& playerID) const /*override*/;
38
39 // vIndex: 3
40 virtual bool canChangePermission(::mce::UUID const& playerId, ::ServerPlayer const& player) const /*override*/;
41
42 // vIndex: 0
43 virtual ~ServerNetworkController() /*override*/ = default;
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55 MCFOLD bool $isDedicatedServer() const;
56
57 MCAPI bool $isHost(::mce::UUID const& playerID) const;
58
59 MCAPI bool $canChangePermission(::mce::UUID const& playerId, ::ServerPlayer const& player) const;
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCAPI static void** $vftable();
66 // NOLINTEND
67};
Definition ServerPlayer.h:64
Definition UUID.h:7
Definition IServerNetworkController.h:11
Definition ServerNetworkController.h:15
Definition Alias.h:14