LeviLamina
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ServerNetworkController.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/network/IServerNetworkController.h"
7#include "mc/world/actor/player/AbilitiesIndex.h"
8
9// auto generated forward declare list
10// clang-format off
11class ServerPlayer;
12// clang-format on
13
14struct ServerNetworkController : public ::IServerNetworkController {
15public:
16 // member variables
17 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 ServerNetworkController& operator=(ServerNetworkController const&);
25 ServerNetworkController(ServerNetworkController const&);
26 ServerNetworkController();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual bool isDedicatedServer() const /*override*/;
32
33 virtual bool canChangePermission(::ServerPlayer const& player) const /*override*/;
34
35 virtual ~ServerNetworkController() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCNAPI bool $isDedicatedServer() const;
42
43 MCNAPI bool $canChangePermission(::ServerPlayer const& player) const;
44
45
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
Definition ServerPlayer.h:68
Definition IServerNetworkController.h:10
MCAPI bool $canChangePermission(::ServerPlayer const &player) const
static MCAPI void ** $vftable()
MCAPI bool $isDedicatedServer() const
Definition Alias.h:14