LeviLamina
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ServerNetworkController.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/network/IServerNetworkController.h"
7#include "mc/world/actor/player/AbilitiesIndex.h"
8
9// auto generated forward declare list
10// clang-format off
11class ServerPlayer;
12namespace mce { class UUID; }
13// clang-format on
14
15struct ServerNetworkController : public ::IServerNetworkController {
16public:
17 // member variables
18 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 ServerNetworkController& operator=(ServerNetworkController const&);
27 ServerNetworkController(ServerNetworkController const&);
28 ServerNetworkController();
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual bool isDedicatedServer() const /*override*/;
34
35 virtual bool isHost(::mce::UUID const& playerID) const /*override*/;
36
37 virtual bool canChangePermission(::mce::UUID const& playerId, ::ServerPlayer const& player) const /*override*/;
38
39 virtual ~ServerNetworkController() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCNAPI bool $isDedicatedServer() const;
46
47 MCNAPI bool $isHost(::mce::UUID const& playerID) const;
48
49 MCNAPI bool $canChangePermission(::mce::UUID const& playerId, ::ServerPlayer const& player) const;
50
51
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCNAPI static void** $vftable();
58 // NOLINTEND
59};
Definition ServerPlayer.h:67
Definition UUID.h:7
Definition IServerNetworkController.h:11
MCAPI bool $canChangePermission(::mce::UUID const &playerId, ::ServerPlayer const &player) const
MCAPI bool $isHost(::mce::UUID const &playerID) const
static MCAPI void ** $vftable()
MCAPI bool $isDedicatedServer() const
Definition Alias.h:14