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MCAPI | SerializedSkinRef (::SerializedSkinRef &&rhs) |
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MCAPI | SerializedSkinRef (::SerializedSkinRef const &rhs) |
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MCAPI | SerializedSkinRef (::std::string const &playFabId, ::ConnectionRequest const &connectionRequest) |
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MCAPI | SerializedSkinRef (::std::string const &playFabId, ::SubClientConnectionRequest const &request) |
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MCAPI | SerializedSkinRef (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance) |
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MCAPI ::std::vector<::AnimatedImageData > const & | getAnimatedImageData () const |
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MCAPI::std::string const & | getAnimationData () const |
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MCAPI::persona::ArmSize::Type const & | getArmSize () const |
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MCAPI::std::string const & | getCapeId () const |
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MCFOLD::mce::Image const & | getCapeImageData () const |
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MCFOLD::SkinImage const & | getCapeImageDataCereal () const |
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MCFOLD::std::string const & | getFullId () const |
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MCAPI::Json::Value const & | getGeometryData () const |
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MCAPI::MinEngineVersion const & | getGeometryDataMinEngineVersion () const |
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MCAPI::std::string | getGeometryDataStr () const |
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MCFOLD::std::string const & | getId () const |
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MCFOLD::SkinImage const & | getImageDataCereal () const |
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MCAPI bool | getIsPersona () const |
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MCAPI bool | getIsPersonaCapeOnClassicSkin () const |
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MCAPI bool | getIsPremium () const |
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MCAPI::TrustedSkinFlag const & | getIsTrustedSkinFlag () const |
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MCFOLD::std::string const & | getName () const |
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MCAPI ::std::vector<::SerializedPersonaPieceHandle > const & | getPersonaPieces () const |
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MCAPI ::std::unordered_map<::persona::PieceType, ::TintMapColor > const & | getPieceTintColors () const |
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MCFOLD::std::string const & | getPlayFabId () const |
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MCFOLD::std::string const & | getResourcePatch () const |
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MCAPI::mce::Color const & | getSkinColor () const |
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MCAPI bool | isPrimaryUser () const |
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MCAPI bool | isTrustedSkin () const |
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MCAPI bool | isValid () const |
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MCFOLD::SerializedSkinRef & | operator= (::SerializedSkinRef &&rhs) |
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MCFOLD::SerializedSkinRef & | operator= (::SerializedSkinRef const &rhs) |
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MCAPI bool | operator== (::SerializedSkinRef const &rhs) const |
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MCAPI bool | overridesPlayerAppearance () const |
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MCAPI ::Bedrock::Result< void > | read (::ReadOnlyBinaryStream &stream) |
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MCAPI void | setAnimatedImageData (::std::vector<::AnimatedImageData > const &animatedImages) |
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MCAPI void | setAnimationData (::std::string const &animationData) |
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MCAPI void | setArmSize (::persona::ArmSize::Type const &armSizeType) |
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MCAPI void | setCapeId (::std::string const &capeId) |
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MCAPI void | setCapeImageDataCereal (::SkinImage const &image) |
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MCAPI void | setFullId (::std::string const &fullId) |
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MCAPI void | setGeometryDataCereal (::Json::Value data) |
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MCAPI void | setGeometryDataMinEngineVersion (::MinEngineVersion minEngineVersion) |
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MCAPI void | setId (::std::string const &id) |
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MCAPI void | setImageDataCereal (::SkinImage const &image) |
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MCAPI void | setIsPersona (bool isPersona) |
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MCAPI void | setIsPersonaCapeOnClassicSkin (bool isPersonaCapeOnClassicSkin) |
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MCAPI void | setIsPremium (bool isPremium) |
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MCAPI void | setIsPrimaryUser (bool isPrimaryUser) |
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MCAPI void | setIsTrustedSkin (bool isTrustedSkin) |
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MCAPI void | setIsTrustedSkinFlag (::TrustedSkinFlag const &isTrustedSkinFlag) |
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MCAPI void | setOverridesPlayerAppearance (bool overridesPlayerAppearance) |
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MCAPI void | setPersonaAppearanceData (::persona::ArmSize::Type const &armSizeType, ::mce::Color const &skinColor, ::std::vector<::SerializedPersonaPieceHandle > personaPieces, ::std::unordered_map<::persona::PieceType, ::TintMapColor > const &pieceTintColors) |
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MCAPI void | setPersonaPieces (::std::vector<::SerializedPersonaPieceHandle > const &personaPieces) |
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MCAPI void | setPieceTintColors (::std::unordered_map<::persona::PieceType, ::TintMapColor > const &pieceTintColors) |
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MCAPI void | setPlayFabId (::std::string const &playFabId) |
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MCAPI void | setResourcePatch (::std::string const &resourcePatch) |
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MCAPI void | setSkinColor (::mce::Color const &color) |
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MCFOLD void | verifyTrustEstablished (::std::string_view functionName) const |
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MCAPI void | write (::BinaryStream &stream) const |
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MCAPI void * | $ctor () |
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MCFOLD void * | $ctor (::SerializedSkinRef &&rhs) |
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MCFOLD void * | $ctor (::SerializedSkinRef const &rhs) |
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MCAPI void * | $ctor (::std::string const &playFabId, ::ConnectionRequest const &connectionRequest) |
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MCAPI void * | $ctor (::std::string const &playFabId, ::SubClientConnectionRequest const &request) |
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MCAPI void * | $ctor (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance) |
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MCFOLD void | $dtor () |