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| SerializedSkinRef (SerializedSkinRef const &) |
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MCAPI | SerializedSkinRef (::std::string const &playFabId, ::ConnectionRequest const &connectionRequest) |
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MCAPI | SerializedSkinRef (::std::string const &playFabId, ::SubClientConnectionRequest const &request) |
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MCAPI | SerializedSkinRef (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance) |
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MCFOLD::SerializedSkinRef & | operator= (::SerializedSkinRef &&rhs) |
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MCAPI::SerializedSkinRef & | operator= (::SerializedSkinRef const &rhs) |
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MCAPI void | setGeometryDataMinEngineVersion (::MinEngineVersion minEngineVersion) |
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MCAPI void | setPersonaAppearanceData (::SharedTypes::persona::ArmSizeType const &armSizeType, ::mce::Color const &skinColor, ::std::vector<::SerializedPersonaPieceHandle > personaPieces, ::std::unordered_map<::SharedTypes::persona::PieceType, ::TintMapColor > const &pieceTintColors) |
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MCAPI void * | $ctor () |
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MCAPI void * | $ctor (::std::string const &playFabId, ::ConnectionRequest const &connectionRequest) |
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MCAPI void * | $ctor (::std::string const &playFabId, ::SubClientConnectionRequest const &request) |
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MCAPI void * | $ctor (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance) |
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MCFOLD void | $dtor () |