|
|
| SerializedSkinRef (SerializedSkinRef const &) |
|
MCAPI | SerializedSkinRef (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance) |
|
MCAPI float | getAnimationFrames (::persona::AnimatedTextureType animationType) const |
|
MCAPI_C bool | isValid () const |
|
MCFOLD::SerializedSkinRef & | operator= (::SerializedSkinRef &&) |
|
MCFOLD::SerializedSkinRef & | operator= (::SerializedSkinRef const &) |
|
MCAPI_C void | setGeometryData (::Json::Value data, ::MinEngineVersion minEngineVersion) |
|
MCAPI void | setPersonaAppearanceData (::persona::ArmSize::Type const &armSizeType, ::mce::Color const &skinColor, ::std::vector<::SerializedPersonaPieceHandle > personaPieces, ::std::unordered_map<::persona::PieceType, ::TintMapColor > const &pieceTintColors) |
|
MCAPI void * | $ctor () |
|
MCAPI void * | $ctor (::std::string const &name, ::std::string const &playFabId, ::std::string const &resourcePatch, ::mce::Image const &skinImage, ushort const &skinImageWidth, ushort const &skinImageHeight, ::mce::Image const &capeImage, ushort const &capeImageWidth, ushort const &capeImageHeight, ::Json::Value &&geometryData, ::MinEngineVersion const &geometryDataMinEngineVersion, ::std::string const &animationData, ::std::string const &capeId, bool isTrustedSkin, bool isPremium, bool isPersona, bool isPersonaCapeOnClassicSkin, bool isPrimaryUser, bool overridesPlayerAppearance) |
|
MCFOLD void | $dtor () |