3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core_graphics/TextureSetLayerType.h"
13namespace mce {
class Color; }
20 ::ll::UntypedStorage<8, 24> mUnk135e6a;
21 ::ll::UntypedStorage<8, 24> mUnk25ee2c;
22 ::ll::UntypedStorage<4, 16> mUnk62d1eb;
23 ::ll::UntypedStorage<1, 1> mUnkd942a3;
24 ::ll::UntypedStorage<4, 4> mUnk7a10db;
25 ::ll::UntypedStorage<4, 16> mUnk2f522b;
26 ::ll::UntypedStorage<1, 1> mUnkd721bd;
27 ::ll::UntypedStorage<1, 1> mUnkdbba8e;
28 ::ll::UntypedStorage<1, 1> mUnk129141;
29 ::ll::UntypedStorage<4, 4> mUnk62b7a5;
30 ::ll::UntypedStorage<4, 4> mUnk6731d6;
35 TextureAtlasTile& operator=(TextureAtlasTile
const&);
36 TextureAtlasTile(TextureAtlasTile
const&);
56 bool inMultiChannelTint,
57 ::cg::TextureSetLayerType inTextureSetLayerType
66 MCNAPI
void*
$ctor(::TextureAtlasTile&& rhs);
Definition AbstractTextureAccessor.h:5
Definition ResourceLocation.h:15
Definition TextureAtlasTile.h:5
MCAPI ~TextureAtlasTile()
MCAPI void calculateTileDimensions(::AbstractTextureAccessor const &textureAccessor, uint maxDimension)
MCAPI TextureAtlasTile(::TextureAtlasTile &&rhs)
MCAPI bool isTileEquivalent(::mce::Color const &inOverlay, bool inQuad, ::mce::Color const &inTintColor, ::ResourceLocation const &inLocation, float inMipFadeRate, ::mce::Color const &inMipFadeColor, bool inIsAdditive, ::TintMapColor const &inMultiChannelTintBaseColor, ::TintMapColor const &inMultiChannelTintColor, bool inMultiChannelTint, ::cg::TextureSetLayerType inTextureSetLayerType)
MCAPI void * $ctor(::TextureAtlasTile &&rhs)
Definition TintMapColor.h:8