LeviLamina
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InteractActionNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorStatus.h"
7#include "mc/world/actor/bhave/node/BehaviorNode.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14class InteractActionNode : public ::BehaviorNode {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, int> mNumTicksToInteract;
19 ::ll::TypedStorage<4, 4, int> mDelayCounter;
20 ::ll::TypedStorage<1, 1, bool> mRightMouseDown;
21 ::ll::TypedStorage<1, 1, bool> mPreActionDone;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
28
29 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI InteractActionNode();
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCAPI void* $ctor();
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCAPI ::BehaviorStatus $tick(::Actor& owner);
48
49 MCFOLD void $initializeFromDefinition(::Actor& owner);
50
51
52 // NOLINTEND
53
54public:
55 // vftables
56 // NOLINTBEGIN
57 MCNAPI static void** $vftable();
58 // NOLINTEND
59};
Definition Actor.h:125
static MCAPI void ** $vftable()