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MCAPI ::std::unordered_map<::std::string, ::std::string > | _getTouchIconMap (::NewInteractionModel interactionModel) const |
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MCAPI void | _init () |
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MCAPI::std::string | _mapInputIcon (::std::string const &action, ::RemappingLayout *layout, ::InputMode mode, ::NewInteractionModel interactionModel, bool isGameTip) |
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MCAPI::std::string | _remapTouchIcon (::std::string const &action, ::NewInteractionModel interactionModel) |
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MCAPI bool | _trySwapGamepadButtonInPlace (::std::string &button, int gamepadButton1, int gamepadButton2, bool isGameTip) const |
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MCAPI void | preprocessText (::std::string &text, ::RemappingLayout *layout, ::InputMode mode, bool swapGamepadButtonsAB, bool swapGamepadButtonsXY, ::NewInteractionModel interactionModel, bool isGameTip) |
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MCAPI::std::string | remapGamepadIcon (int key, bool isGameTip) const |
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MCAPI void * | $ctor () |
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MCAPI void | $dtor () |
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MCFOLD void * | $ctor (::Bedrock::EnableNonOwnerReferences const &) |
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::ll::TypedStorage< 8, 64, ::std::unordered_map< int, ::std::string > > | mGamepadIconMap |
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::ll::TypedStorage< 8, 64, ::std::unordered_map< int, ::std::string > > | mGamepadTipsIconMap |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, ::std::string > > | mTouchIconMap |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, ::std::string > > | mTouchCrossairIconMap |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::std::string, ::std::string > > | mTouchClassicIconMap |
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::ll::TypedStorage< 8, 32, ::std::string > | mGamepadPrefix |
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::ll::TypedStorage< 8, 32, ::std::string > | mGamepadTipsPrefix |
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::std::shared_ptr<::Bedrock::EnableNonOwnerReferences::ControlBlock > | mControlBlock |
◆ $vftable()
| MCAPI void ** TextToIconMapper::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: