LeviLamina
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RotateAndSetVelocitySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
17// clang-format on
18
20public:
21 // static functions
22 // NOLINTBEGIN
23 MCNAPI static ::TickingSystemWithInfo createSystem();
24
25 MCNAPI static void doTick(
26 ::MoveInputComponent const& input,
28 ::LocalMoveVelocityComponent& localVelocity
29 );
30
31 MCNAPI static void tick(
32 ::ViewT<
38 );
39 // NOLINTEND
40};
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition Include.h:6
Definition LocalMoveVelocityComponent.h:8
Definition MoveInputComponent.h:11
Definition PlayerInputModeComponent.h:9
Definition PlayerInputRequestComponent.h:10
Definition RotateAndSetVelocitySystem.h:19
static MCAPI void doTick(::MoveInputComponent const &input, ::PlayerInputModeComponent const &, ::LocalMoveVelocityComponent &localVelocity)
static MCAPI void tick(::ViewT< ::StrictEntityContext, ::Include<::PlayerInputRequestComponent >, ::MoveInputComponent const, ::PlayerInputModeComponent const, ::LocalMoveVelocityComponent > view)
static MCAPI ::TickingSystemWithInfo createSystem()
Definition TickingSystemWithInfo.h:13