LeviLamina
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RotateAndSetVelocitySystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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struct
LocalMoveVelocityComponent
;
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struct
MoveInputComponent
;
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struct
PlayerInputModeComponent
;
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struct
TickingSystemWithInfo
;
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struct
VRMoveAdjustAngleComponent
;
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// clang-format on
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struct
RotateAndSetVelocitySystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI static ::TickingSystemWithInfo createSystem();
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MCAPI
static
void
doTick(
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::MoveInputComponent
const
& input,
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::PlayerInputModeComponent
const
& inputMode,
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::VRMoveAdjustAngleComponent
const
& adjAngle,
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::LocalMoveVelocityComponent
& localVelocity
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);
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// NOLINTEND
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};
LocalMoveVelocityComponent
Definition
LocalMoveVelocityComponent.h:8
MoveInputComponent
Definition
MoveInputComponent.h:12
PlayerInputModeComponent
Definition
PlayerInputModeComponent.h:9
RotateAndSetVelocitySystem
Definition
RotateAndSetVelocitySystem.h:14
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:11
VRMoveAdjustAngleComponent
Definition
VRMoveAdjustAngleComponent.h:8
src
mc
entity
systems
RotateAndSetVelocitySystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0