3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/Flip.h"
7#include "mc/world/level/block/FaceDirectionalBlock.h"
15namespace BlockEvents {
class BlockPlayerInteractEvent; }
23 virtual ::Flip getFaceFlip(uchar face,
::Block const& block)
const ;
26 virtual int getVariant(
::Block const& block)
const ;
32 virtual bool isInteractiveBlock()
const ;
35 virtual bool isContainerBlock()
const ;
38 virtual bool isSignalSource()
const ;
41 virtual bool hasComparatorSignal()
const ;
48 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
69 MCAPI ::Flip $getFaceFlip(uchar face,
::Block const& block)
const;
71 MCAPI
int $getVariant(
::Block const& block)
const;
75 MCFOLD
bool $isInteractiveBlock()
const;
77 MCFOLD
bool $isContainerBlock()
const;
79 MCFOLD
bool $isSignalSource()
const;
81 MCFOLD
bool $hasComparatorSignal()
const;
86 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
Definition BarrelBlock.h:18
static MCAPI void ** $vftable()
Definition BlockPlayerInteractEvent.h:17
Definition BlockSource.h:67
Definition Experiments.h:14
Definition FaceDirectionalBlock.h:17