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enum class | ItemType : int { Motion = 0
, Move = 1
, Max = 2
} |
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MoveHistoryItem & | operator= (MoveHistoryItem const &) |
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| MoveHistoryItem (MoveHistoryItem const &) |
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virtual bool | isValidStartItem () const |
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virtual bool | isAddedActorItem () const |
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virtual bool | isMotionHintItem () const |
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virtual::Vec3 const & | getPos () const |
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virtual::Vec2 const & | getRot () const |
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virtual float | getYHeadRot () const |
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virtual bool | isOnGround () const |
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MCFOLD bool | $isValidStartItem () const |
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MCFOLD bool | $isAddedActorItem () const |
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MCFOLD bool | $isMotionHintItem () const |
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MCFOLD::Vec3 const & | $getPos () const |
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MCAPI::Vec2 const & | $getRot () const |
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MCAPI float | $getYHeadRot () const |
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MCFOLD bool | $isOnGround () const |
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virtual::std::string | toString () const |
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MCAPI::std::string | $toString () const |
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static MCAPI void ** | $vftable () |
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◆ isValidStartItem()
virtual bool PredictedMovementComponent::MoveHistoryItem::isValidStartItem |
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const |
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◆ isAddedActorItem()
virtual bool PredictedMovementComponent::MoveHistoryItem::isAddedActorItem |
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const |
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◆ isMotionHintItem()
virtual bool PredictedMovementComponent::MoveHistoryItem::isMotionHintItem |
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const |
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◆ getPos()
virtual::Vec3 const & PredictedMovementComponent::MoveHistoryItem::getPos |
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const |
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◆ getRot()
virtual::Vec2 const & PredictedMovementComponent::MoveHistoryItem::getRot |
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const |
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◆ getYHeadRot()
virtual float PredictedMovementComponent::MoveHistoryItem::getYHeadRot |
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const |
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◆ isOnGround()
virtual bool PredictedMovementComponent::MoveHistoryItem::isOnGround |
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const |
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The documentation for this struct was generated from the following file: