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::ll::TypedStorage< 4, 4, ::DimensionType > | mRespawnDimensionId |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mActualRespawnPosition |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mRequestedRespawnPosition |
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::ll::TypedStorage< 1, 1, bool > | mHasRespawnPosition |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mSharedSpawnPosition |
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::ll::TypedStorage< 1, 1, bool > | mRespawnReady |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPlayerPos |
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::ll::TypedStorage< 1, 1, bool > | mIsForcedRespawn |
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::ll::TypedStorage< 1, 1, bool > | mIsAdventure |
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::ll::TypedStorage< 1, 1, bool > | mIsFlyingOrNotOverworld |
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::ll::TypedStorage< 1, 1, bool > | mPositionLoadedFromSave |
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The documentation for this struct was generated from the following file:
- src-server/mc/world/actor/player/Player.h