LeviLamina
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FlowerBedBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/item/FertilizerType.h"
8#include "mc/world/level/block/BlockType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Vec3;
21namespace BlockEvents { class BlockPlayerInteractEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class FlowerBedBlock : public ::BlockType {
26public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<1, 1, bool const> mHasStems;
30 // NOLINTEND
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual int getVariant(::Block const& block) const /*override*/;
36
37 virtual bool mayPlaceOn(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
38
39 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
40
41 virtual bool canBeBuiltOver(
42 ::Block const& block,
43 ::BlockSource& region,
44 ::BlockPos const& pos,
45 ::BlockType const& newBlock
46 ) const /*override*/;
47
48 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
49
50 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
51 /*override*/;
52
53 virtual ::Block const& getPlacementBlock(
54 ::Actor const& by,
55 ::BlockPos const& pos,
56 uchar facing,
57 ::Vec3 const& clickPos,
58 int itemValue
59 ) const /*override*/;
60
61 virtual ::AABB getCollisionShape(
62 ::Block const&,
64 ::BlockPos const&,
66 ) const /*override*/;
67
68 virtual bool
69 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const
70 /*override*/;
71
72 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
73 /*override*/;
74
75 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
76
77 virtual ~FlowerBedBlock() /*override*/ = default;
78 // NOLINTEND
79
80public:
81 // member functions
82 // NOLINTBEGIN
83 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
84
85 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
86 // NOLINTEND
87
88public:
89 // static functions
90 // NOLINTBEGIN
91 MCAPI static bool tryGrow(::BlockSource& region, ::BlockPos pos);
92 // NOLINTEND
93
94public:
95 // virtual function thunks
96 // NOLINTBEGIN
97 MCFOLD int $getVariant(::Block const& block) const;
98
99 MCFOLD bool $mayPlaceOn(::BlockSource& region, ::BlockPos const& pos) const;
100
101 MCAPI bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
102
103 MCAPI bool $canBeBuiltOver(
104 ::Block const& block,
105 ::BlockSource& region,
106 ::BlockPos const& pos,
107 ::BlockType const& newBlock
108 ) const;
109
110 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
111
112 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
113
114 MCAPI ::Block const& $getPlacementBlock(
115 ::Actor const& by,
116 ::BlockPos const& pos,
117 uchar facing,
118 ::Vec3 const& clickPos,
119 int itemValue
120 ) const;
121
122 MCFOLD ::AABB $getCollisionShape(
123 ::Block const&,
124 ::IConstBlockSource const&,
125 ::BlockPos const&,
127 ) const;
128
129 MCAPI bool
130 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const;
131
132 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
133
134 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
135
136
137 // NOLINTEND
138
139public:
140 // vftables
141 // NOLINTBEGIN
142 MCAPI static void** $vftable();
143 // NOLINTEND
144};
Definition AABB.h:18
Definition Actor.h:106
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition Block.h:43
Definition Experiments.h:14
Definition FlowerBedBlock.h:25
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition Vec3.h:10
Definition optional_ref.h:10