3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/ViewRequest.h"
7#include "mc/client/gui/screens/controllers/ContainerScreenController.h"
24 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::BeaconContainerManagerController>> mBeaconContainerManagerController;
29 BeaconScreenController();
34 virtual ~BeaconScreenController() =
default;
36 virtual bool _isStillValid() const ;
38 virtual
void _registerCoalesceOrder() ;
40 virtual
void _registerAutoPlaceOrder() ;
46 MCAPI BeaconScreenController(
47 ::std::shared_ptr<::ClientInstanceScreenModel> ptrModel,
49 ::BlockPos const& pos,
50 ::ActorUniqueID uniqueId
53 MCAPI ::ui::ViewRequest _onButtonClicked(::PropertyBag* pBag);
55 MCAPI
void _registerBindings(::BaseGameVersion const& baseGameVersion);
62 ::std::shared_ptr<::ClientInstanceScreenModel> ptrModel,
64 ::BlockPos const& pos,
65 ::ActorUniqueID uniqueId
72 MCFOLD
bool $_isStillValid() const;
74 MCAPI
void $_registerCoalesceOrder();
76 MCAPI
void $_registerAutoPlaceOrder();
Definition BaseGameVersion.h:8
Definition BeaconContainerManagerController.h:15
Definition BeaconScreenController.h:5
static MCAPI void ** $vftableForScreenController()
static MCAPI void ** $vftableForEnableNonOwnerReferences()
Definition ClientInstanceScreenModel.h:5
Definition ContainerScreenController.h:5
Definition PropertyBag.h:8
Definition ActorUniqueID.h:5