LeviLamina
Loading...
Searching...
No Matches
WindChargeFallDamageSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8#include "mc/deps/ecs/strict/Include.h"
9
10// auto generated forward declare list
11// clang-format off
23struct PlayerComponent;
27// clang-format on
28
29namespace WindChargeFallDamageSystem {
30// functions
31// NOLINTBEGIN
32MCAPI void _tickWindChargeFallDamageSystem(
34 ::StrictEntityContext const& entity,
35 ::StateVectorComponent const& svc,
36 ::WindChargeKnockbackComponent& windChargeKnockback,
48);
49// NOLINTEND
50
51} // namespace WindChargeFallDamageSystem
Definition EntityModifier.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ActorDataFlagComponent.h:8
Definition ActorMovementTickNeededComponent.h:5
Definition AutoClimbTravelFlagComponent.h:5
Definition FallDistanceComponent.h:5
Definition GlidingTravelFlagComponent.h:5
Definition HasTeleportedFlagComponent.h:5
Definition Include.h:6
Definition LavaTravelFlagComponent.h:5
Definition LevitateTravelFlagComponent.h:5
Definition OnGroundFlagComponent.h:5
Definition PassengerComponent.h:10
Definition PlayerComponent.h:5
Definition StateVectorComponent.h:10
Definition WasInWaterFlagComponent.h:5
Definition WindChargeKnockbackComponent.h:5