LeviLamina
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WeightedRandomFeature.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/world/level/levelgen/feature/IFeature.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockPos;
12// clang-format on
13
15public:
16 // WeightedRandomFeature inner types declare
17 // clang-format off
19 // clang-format on
20
21 // WeightedRandomFeature inner types define
23 public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 24, ::WeakRef<::IFeature>> mFeature;
27 ::ll::TypedStorage<4, 4, float> mWeight;
28 // NOLINTEND
29 };
30
31public:
32 // member variables
33 // NOLINTBEGIN
34 ::ll::TypedStorage<8, 24, ::std::vector<::WeightedRandomFeature::WeightedFeatureReference>> mFeatureReferences;
35 // NOLINTEND
36
37public:
38 // virtual functions
39 // NOLINTBEGIN
40 // vIndex: 0
41 virtual ~WeightedRandomFeature() /*override*/ = default;
42
43 // vIndex: 1
44 virtual ::std::optional<::BlockPos> place(::IFeature::PlacementContext const& context) const /*override*/;
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCAPI ::std::optional<::BlockPos> $place(::IFeature::PlacementContext const& context) const;
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition BlockPos.h:17
Definition IFeature.h:18
Definition WeightedRandomFeature.h:14
static MCAPI void ** $vftable()
Definition IFeature.h:26
Definition WeightedRandomFeature.h:22
Definition context.h:5