LeviLamina
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TemptBaseGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
9#include "mc/util/FloatRange.h"
10#include "mc/world/actor/ActorDefinitionTrigger.h"
11#include "mc/world/actor/TempEPtr.h"
12#include "mc/world/actor/ai/goal/BaseGoal.h"
13#include "mc/world/level/Tick.h"
14
15// auto generated forward declare list
16// clang-format off
17class ItemDescriptor;
18class Mob;
19class Player;
20// clang-format on
21
22class TemptBaseGoal : public ::BaseGoal {
23public:
24 // member variables
25 // NOLINTBEGIN
26 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
27 ::ll::TypedStorage<8, 40, ::TempEPtr<::Player>> mPlayer;
28 ::ll::TypedStorage<4, 4, float> mSpeed;
29 ::ll::TypedStorage<1, 1, bool> mOldAvoidWater;
30 ::ll::TypedStorage<1, 1, bool> mCanTemptVertically;
31 ::ll::TypedStorage<4, 12, ::Vec3> mMobPlayerDelta;
32 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
33 ::ll::TypedStorage<4, 8, ::FloatRange> mSoundIntervalRange;
34 ::ll::TypedStorage<8, 8, ::Tick> mNextSoundEventTick;
35 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnStartEvent;
36 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnEndEvent;
37 ::ll::TypedStorage<4, 4, int const> COOLDOWN_TICKS;
38 ::ll::TypedStorage<1, 1, bool> mCanGetScared;
39 ::ll::TypedStorage<4, 4, int> mCooldown;
40 ::ll::TypedStorage<1, 1, bool> mCanMove;
41 ::ll::TypedStorage<4, 4, float> mTemptDistance;
42 ::ll::TypedStorage<4, 4, float> mStopDistance;
43 ::ll::TypedStorage<4, 12, ::Vec3> mOldPlayerPosition;
44 ::ll::TypedStorage<4, 8, ::Vec2> mOldPlayerRotation;
45 ::ll::TypedStorage<1, 1, bool> mCanTemptWhileRidden;
46 ::ll::TypedStorage<8, 24, ::std::vector<::ItemDescriptor>> mItems;
47 // NOLINTEND
48
49public:
50 // prevent constructor by default
51 TemptBaseGoal& operator=(TemptBaseGoal const&);
52 TemptBaseGoal(TemptBaseGoal const&);
53 TemptBaseGoal();
54
55public:
56 // virtual functions
57 // NOLINTBEGIN
58 virtual bool canUse() /*override*/;
59
60 virtual bool canContinueToUse() /*override*/;
61
62 virtual void start() /*override*/;
63
64 virtual void stop() /*override*/;
65
66 virtual void tick() /*override*/;
67
68 virtual void updateMovement() = 0;
69
70 virtual void stopMovement() = 0;
71 // NOLINTEND
72
73public:
74 // member functions
75 // NOLINTBEGIN
76 MCAPI TemptBaseGoal(
77 ::Mob& mob,
78 float speed,
79 ::std::vector<::ItemDescriptor> const& itemList,
80 ::SharedTypes::Legacy::LevelSoundEvent sound,
81 ::FloatRange soundIntervalRange,
82 bool canGetScared,
83 float temptDistance,
84 float stopDistance,
85 bool canTemptVertically,
86 bool canTemptWhileRidden,
87 ::ActorDefinitionTrigger const& onStartEvent,
88 ::ActorDefinitionTrigger const& onEndEvent
89 );
90 // NOLINTEND
91
92public:
93 // constructor thunks
94 // NOLINTBEGIN
95 MCAPI void* $ctor(
96 ::Mob& mob,
97 float speed,
98 ::std::vector<::ItemDescriptor> const& itemList,
99 ::SharedTypes::Legacy::LevelSoundEvent sound,
100 ::FloatRange soundIntervalRange,
101 bool canGetScared,
102 float temptDistance,
103 float stopDistance,
104 bool canTemptVertically,
105 bool canTemptWhileRidden,
106 ::ActorDefinitionTrigger const& onStartEvent,
107 ::ActorDefinitionTrigger const& onEndEvent
108 );
109 // NOLINTEND
110
111public:
112 // virtual function thunks
113 // NOLINTBEGIN
114 MCAPI bool $canUse();
115
116 MCAPI bool $canContinueToUse();
117
118 MCAPI void $start();
119
120 MCAPI void $stop();
121
122 MCAPI void $tick();
123
124
125 // NOLINTEND
126
127public:
128 // vftables
129 // NOLINTBEGIN
130 MCNAPI static void** $vftable();
131 // NOLINTEND
132};
Definition ActorDefinitionTrigger.h:16
Definition ItemDescriptor.h:25
Definition Mob.h:57
Definition Player.h:137
static MCAPI void ** $vftable()
Definition FloatRange.h:11