26 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
27 ::ll::TypedStorage<8, 40, ::TempEPtr<::Player>> mPlayer;
28 ::ll::TypedStorage<4, 4, float> mSpeed;
29 ::ll::TypedStorage<1, 1, bool> mOldAvoidWater;
30 ::ll::TypedStorage<1, 1, bool> mCanTemptVertically;
31 ::ll::TypedStorage<4, 12, ::Vec3> mMobPlayerDelta;
32 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
33 ::ll::TypedStorage<4, 8, ::FloatRange> mSoundIntervalRange;
34 ::ll::TypedStorage<8, 8, ::Tick> mNextSoundEventTick;
35 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnStartEvent;
36 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnEndEvent;
37 ::ll::TypedStorage<4, 4, int const> COOLDOWN_TICKS;
38 ::ll::TypedStorage<1, 1, bool> mCanGetScared;
39 ::ll::TypedStorage<4, 4, int> mCoolDown;
40 ::ll::TypedStorage<1, 1, bool> mCanMove;
41 ::ll::TypedStorage<4, 4, float> mTemptDistance;
42 ::ll::TypedStorage<4, 4, float> mStopDistance;
43 ::ll::TypedStorage<4, 12, ::Vec3> mOldPlayerPosition;
44 ::ll::TypedStorage<4, 8, ::Vec2> mOldPlayerRotation;
45 ::ll::TypedStorage<1, 1, bool> mCanTemptWhileRidden;
46 ::ll::TypedStorage<8, 24, ::std::vector<::ItemDescriptor>> mItems;
59 virtual bool canUse() ;
62 virtual bool canContinueToUse() ;
65 virtual void start() ;
74 virtual void updateMovement() = 0;
77 virtual void stopMovement() = 0;
89 ::std::vector<::ItemDescriptor>
const& itemList,
90 ::SharedTypes::Legacy::LevelSoundEvent sound,
95 bool canTemptVertically,
96 bool canTemptWhileRidden,
108 ::std::vector<::ItemDescriptor>
const& itemList,
109 ::SharedTypes::Legacy::LevelSoundEvent sound,
114 bool canTemptVertically,
115 bool canTemptWhileRidden,
MCAPI TemptBaseGoal(::Mob &mob, float speed, ::std::vector<::ItemDescriptor > const &itemList, ::SharedTypes::Legacy::LevelSoundEvent sound, ::FloatRange soundIntervalRange, bool canGetScared, float temptDistance, float stopDistance, bool canTemptVertically, bool canTemptWhileRidden, ::ActorDefinitionTrigger const &onStartEvent, ::ActorDefinitionTrigger const &onEndEvent)
MCAPI void * $ctor(::Mob &mob, float speed, ::std::vector<::ItemDescriptor > const &itemList, ::SharedTypes::Legacy::LevelSoundEvent sound, ::FloatRange soundIntervalRange, bool canGetScared, float temptDistance, float stopDistance, bool canTemptVertically, bool canTemptWhileRidden, ::ActorDefinitionTrigger const &onStartEvent, ::ActorDefinitionTrigger const &onEndEvent)