LeviLamina
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FrameBuilder.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/checked_resource_service/CheckedResourceService.h"
7#include "mc/deps/core/checked_resource_service/ClientResourcePointer.h"
8#include "mc/deps/core/file/PathBuffer.h"
9#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
10#include "mc/deps/minecraft_renderer/framebuilder/AsyncLoadResult.h"
11#include "mc/deps/minecraft_renderer/game/FrustumCullerType.h"
12#include "mc/deps/minecraft_renderer/game/LevelCullerType.h"
13#include "mc/deps/renderer/hal/enums/RenderFeature.h"
14#include "mc/external/render_dragon/mesh/IndexSize.h"
15#include "mc/external/render_dragon/platform/DebugModeFlags.h"
16#include "mc/external/render_dragon/platform/RenderAPI.h"
17#include "mc/external/render_dragon/platform/VerticalSync.h"
18#include "mc/external/render_dragon/rendering/ClipSpaceDepthMode.h"
19#include "mc/external/render_dragon/rendering/LightingModels.h"
20#include "mc/external/render_dragon/resources/ServerResourcePointer.h"
21#include "mc/external/render_dragon/tasks/DeferredResult.h"
22#include "mc/external/render_dragon/texture_streaming/texture_cache/TextureCache.h"
23
24// auto generated forward declare list
25// clang-format off
26struct RangeIndices;
29namespace cg { struct ImageDescription; }
30namespace dragon { class ResolvedImageResource; }
31namespace dragon { class ResolvedMaterialResource; }
32namespace dragon { class ResolvedTextureResource; }
33namespace dragon { struct RenderMetadata; }
34namespace dragon { struct ResolvedIndexBufferResource; }
35namespace dragon { struct ResolvedShaderBufferResource; }
36namespace dragon { struct ResolvedVertexBufferResource; }
37namespace dragon { struct TextureDescription; }
38namespace dragon::materials { class MaterialResourceManager; }
39namespace dragon::platform { struct GLTextureWrapper; }
40namespace dragon::platform { struct Statistics; }
41namespace dragon::rendering { class RayTracingFeatureConfiguration; }
42namespace dragon::rendering { class RayTracingResources; }
43namespace dragon::rendering { struct SharedTextureHandle; }
44namespace dragon::texturestreaming { struct DragonTextureCacheContext; }
45namespace mce { struct ClientTexture; }
46namespace mce { struct TextureShiftBuffer; }
47namespace mce { struct VertexLayout; }
48namespace mce::framebuilder { class DynamicResolutionController; }
49namespace mce::framebuilder { class FrameBuilderContext; }
50namespace mce::framebuilder { class PBRTextureDataManager; }
51namespace mce::framebuilder { class RenderingFeatureConfiguration; }
52namespace mce::framebuilder { struct BiomeBlendingData; }
53namespace mce::framebuilder { struct BlitFlipbookTextureDescription; }
54namespace mce::framebuilder { struct BlockChangesDescription; }
55namespace mce::framebuilder { struct BufferClearDescription; }
56namespace mce::framebuilder { struct CameraDescriptionOrthographic; }
57namespace mce::framebuilder { struct CameraDescriptionPerspective; }
58namespace mce::framebuilder { struct FadeToBlackDescription; }
59namespace mce::framebuilder { struct FrameBuilderInitDependencies; }
60namespace mce::framebuilder { struct FrameLightingModelCapabilities; }
61namespace mce::framebuilder { struct FullscreenEffectDescription; }
62namespace mce::framebuilder { struct LightAmbientDescription; }
63namespace mce::framebuilder { struct LightDirectionalDescription; }
64namespace mce::framebuilder { struct LightPointDescription; }
65namespace mce::framebuilder { struct RenderAtmosphereDescription; }
66namespace mce::framebuilder { struct RenderBatchActorDescription; }
67namespace mce::framebuilder { struct RenderBlockSelectionOverlayBlockEntityDescription; }
68namespace mce::framebuilder { struct RenderCameraAimAssistHighlightDescription; }
69namespace mce::framebuilder { struct RenderCelestialBodyDescription; }
70namespace mce::framebuilder { struct RenderChunkGeometryDescription; }
71namespace mce::framebuilder { struct RenderChunkOccludersDescription; }
72namespace mce::framebuilder { struct RenderCloudsDescription; }
73namespace mce::framebuilder { struct RenderCrackDescription; }
74namespace mce::framebuilder { struct RenderCubemapDescription; }
75namespace mce::framebuilder { struct RenderEditorBlockVolumeBoundingBoxDescription; }
76namespace mce::framebuilder { struct RenderEditorBlockVolumeOutlineDescription; }
77namespace mce::framebuilder { struct RenderEditorGizmoHandleArrowDescription; }
78namespace mce::framebuilder { struct RenderEditorGizmoHandleCubeDescription; }
79namespace mce::framebuilder { struct RenderEditorGizmoHandlePaneDescription; }
80namespace mce::framebuilder { struct RenderEditorSelectionCursorDescription; }
81namespace mce::framebuilder { struct RenderEndSkyDescription; }
82namespace mce::framebuilder { struct RenderEnvironmentalTextDescription; }
83namespace mce::framebuilder { struct RenderFlameBillboardDescription; }
84namespace mce::framebuilder { struct RenderItemInHandDescription; }
85namespace mce::framebuilder { struct RenderLegacyCubemapDescription; }
86namespace mce::framebuilder { struct RenderMeshFallbackDescription; }
87namespace mce::framebuilder { struct RenderParticleDescription; }
88namespace mce::framebuilder { struct RenderPlayerVisionDescription; }
89namespace mce::framebuilder { struct RenderShadowDescription; }
90namespace mce::framebuilder { struct RenderSkinnedMeshDescription; }
91namespace mce::framebuilder { struct RenderSkyDescription; }
92namespace mce::framebuilder { struct RenderStarsDescription; }
93namespace mce::framebuilder { struct RenderUIGamefaceDescription; }
94namespace mce::framebuilder { struct RenderUIHudIconDescription; }
95namespace mce::framebuilder { struct RenderUIImGuiDescription; }
96namespace mce::framebuilder { struct RenderUIMeshDescription; }
97namespace mce::framebuilder { struct RenderUITextDescription; }
98namespace mce::framebuilder { struct RenderVolumetricFogDescription; }
99namespace mce::framebuilder { struct RenderWeatherDescription; }
100namespace mce::framebuilder { struct ShadowProbeDescription; }
101namespace mce::framebuilder { struct SkyAmbientSamplesDescription; }
102namespace mce::framebuilder { struct VoxelVolumeDescription; }
103namespace mce::framebuilder::bgfxbridge { struct EntityCreationContext; }
104namespace mce::framebuilder::gamecomponents { struct EditorHighlightConfiguration; }
105namespace mce::framebuilder::gamecomponents { struct GameplayMetadata; }
106namespace mce::framebuilder::gamecomponents { struct ServerGraphicsOverrideParameters; }
107// clang-format on
108
109namespace mce::framebuilder {
110
111class FrameBuilder : public ::Bedrock::EnableNonOwnerReferences {
112public:
113 // FrameBuilder inner types declare
114 // clang-format off
115 struct FrameTimings;
117 // clang-format on
118
119 // FrameBuilder inner types define
120 struct FrameTimings {
121 public:
122 // member variables
123 // NOLINTBEGIN
124 ::ll::TypedStorage<8, 8, double> renderThreadDurationInSeconds;
125 ::ll::TypedStorage<8, 8, double> waitUntilCompletedDurationInSeconds;
126 ::ll::TypedStorage<8, 8, double> flipTimestampInMilliseconds;
127 // NOLINTEND
128 };
129
130 class InitializationState {
131 public:
132 // virtual functions
133 // NOLINTBEGIN
134 virtual ~InitializationState() = default;
135 // NOLINTEND
136 };
137
138 using InitializationStatePointer = ::std::shared_ptr<::mce::framebuilder::FrameBuilder::InitializationState>;
139
140public:
141 // virtual functions
142 // NOLINTBEGIN
143 virtual ~FrameBuilder() /*override*/ = default;
144
145 virtual bool enabled() const = 0;
146
147 virtual ::std::optional<::dragon::platform::Statistics> getStatistics() = 0;
148
149 virtual double getAverageGPUTime() const = 0;
150
151 virtual void resetGPUTimeData() = 0;
152
153 virtual bool supportsRenderFeature(::mce::RenderFeature const feature) const = 0;
154
155 virtual ::mce::framebuilder::FrameBuilder::FrameTimings getLastFrameTimings() const = 0;
156
157 virtual ::std::weak_ptr<::mce::framebuilder::DynamicResolutionController> getDynamicResolutionController() = 0;
158
159 virtual bool isDeviceRemoved();
160
161 virtual ::std::optional<::std::shared_ptr<::mce::framebuilder::FrameBuilder::InitializationState>>
162 init(::mce::framebuilder::FrameBuilderInitDependencies&& deps) = 0;
163
164 virtual ::std::optional<::std::shared_ptr<::mce::framebuilder::FrameBuilder::InitializationState>>
165 continueInit(::std::shared_ptr<::mce::framebuilder::FrameBuilder::InitializationState> state) = 0;
166
167 virtual bool initialized() const = 0;
168
169 virtual void destroy() = 0;
170
171 virtual void loadCoreAssets(
172 ::Core::PathBuffer<::std::string> const& dataDirectory,
173 ::std::function<::std::string(::std::string const&, ::std::string const&)> loadFileDataCallback
174 ) = 0;
175
176 virtual ::mce::framebuilder::AsyncLoadResult loadAsyncAssets() = 0;
177
178 virtual void startFrame() = 0;
179
180 virtual void endFrame(::mce::framebuilder::FrameBuilderContext&& frameBuilderContext) = 0;
181
182 virtual void discardFrame(bool wait) = 0;
183
184 virtual void setTerrainAtlasTexture(::mce::ClientTexture const& texture) = 0;
185
186 virtual void setDefaultActorMERSUniforms(
187 float const metalnessUniform,
188 float const emissiveUniform,
189 float const roughnessUniform,
190 float const subsurfaceUniform
191 ) = 0;
192
193 virtual void setDefaultParticleMERSUniforms(
194 float const metalnessUniform,
195 float const emissiveUniform,
196 float const roughnessUniform,
197 float const subsurfaceUniform
198 ) = 0;
199
200 virtual void setBiomeBlendingData(::mce::framebuilder::BiomeBlendingData const& biomeBlendingData) = 0;
201
202 virtual void updateSurfaceParameters(::std::variant<::HWND__*, ::std::monostate> const& surfaceParams) = 0;
203
204 virtual void updateWindowSize(uint const width, uint const height) = 0;
205
206 virtual void updateClientViewSize(::glm::vec2 const& clientViewSize) = 0;
207
208 virtual bool updateMsaaLevel(uchar const level) = 0;
209
210 virtual void updateFrameRateLimit(::std::optional<int> const frameRate) = 0;
211
212 virtual void updateVSync(::dragon::platform::VerticalSync verticalSync) = 0;
213
214 virtual void updateFramePacing(bool enabled) = 0;
215
216 virtual bool enableDynamicTextureHandles() = 0;
217
218 virtual void setDebugMode(::dragon::platform::DebugModeFlags debugFlags) = 0;
219
220 virtual void suspend() = 0;
221
222 virtual void resume() = 0;
223
224 virtual ::dragon::tasks::DeferredResult<::dragon::rendering::SharedTextureHandle> createExternalTexture(
225 ::std::optional<::std::variant<::std::monostate, ::dragon::platform::GLTextureWrapper>> nativeTexture
226 ) = 0;
227
228 virtual void updateExternalTexture(
229 ::dragon::tasks::DeferredResult<::dragon::rendering::SharedTextureHandle> texture,
230 ::std::optional<::std::variant<::std::monostate, ::dragon::platform::GLTextureWrapper>> nativeTexture,
231 ::std::function<void(::dragon::rendering::SharedTextureHandle)> rendererCallbackUpdateDelegate
232 ) = 0;
233
234 virtual ::mce::ServerResourcePointer<::dragon::ResolvedTextureResource> wrapExternalTexture(
235 ::dragon::platform::RenderAPI api,
236 ::dragon::TextureDescription const& desc,
237 void* externalTexture
238 ) = 0;
239
240 virtual void createRenderChunk(::dragon::RenderMetadata const& renderMetadata) = 0;
241
242 virtual void destroyRenderChunk(::dragon::RenderMetadata const& renderMetadata) = 0;
243
244 virtual void generateRenderChunkVertexData(
245 ::RenderChunkDirectVertexData& renderChunkDirectVertexData,
246 ::std::array<::RangeIndices, 24> const& layerRanges,
247 ::gsl::span<uchar const> const& chunkData,
248 uint64 const& vertexCount,
249 ::mce::VertexLayout const& mceLayout,
250 int const* absoluteBlockPosition
251 ) = 0;
252
253 virtual void generateRenderChunkIndexData(
254 ::RenderChunkDirectIndexData& renderChunkDirectIndexData,
255 ::std::array<::RangeIndices, 24> const& layerRanges,
256 ::gsl::span<uchar const> const& indexData,
257 ::dragon::mesh::IndexSize const indexSize
258 ) = 0;
259
260 virtual void freeRenderChunkVertexData(::RenderChunkDirectVertexData& renderChunkDirectVertexData) = 0;
261
262 virtual void freeRenderChunkIndexData(::RenderChunkDirectIndexData& renderChunkDirectIndexData) = 0;
263
264 virtual void debugPrintToScreen(::std::function<void(char const*)> printFunction) = 0;
265
266 virtual void debugDeclareSceneCamera(
267 ::mce::framebuilder::CameraDescriptionPerspective const& cameraDescription,
268 ::mce::framebuilder::BufferClearDescription const& bufferClearDescription
269 ) = 0;
270
271 virtual void debugDeclareSceneCamera(
272 ::mce::framebuilder::CameraDescriptionOrthographic const& cameraDescription,
273 ::mce::framebuilder::BufferClearDescription const& bufferClearDescription
274 ) = 0;
275
276 virtual ::glm::vec3 getSunDir() const = 0;
277
278 virtual void setSunDir(::glm::vec3 const& sunDir) = 0;
279
280 virtual ::dragon::rendering::ClipSpaceDepthMode getClipSpace() const = 0;
281
282 virtual ::mce::CheckedResourceService<::dragon::ResolvedVertexBufferResource>* getVertexBufferResourceService() = 0;
283
284 virtual ::mce::CheckedResourceService<::dragon::ResolvedIndexBufferResource>* getIndexBufferResourceService() = 0;
285
286 virtual ::mce::CheckedResourceService<::dragon::ResolvedShaderBufferResource>* getShaderBufferResourceService() = 0;
287
288 virtual ::mce::CheckedResourceService<::dragon::ResolvedMaterialResource>* getMaterialResourceService() = 0;
289
290 virtual void initializeTextureCache() = 0;
291
292 virtual void initializeTextureStreamer() = 0;
293
294 virtual bool isTextureStreamingEnabled() const = 0;
295
296 virtual ::std::shared_ptr<
297 ::dragon::texturestreaming::TextureCache<::dragon::texturestreaming::DragonTextureCacheContext>>
298 getTextureCache() = 0;
299
300 virtual ::std::monostate getTextureStreamingDebugControl() = 0;
301
302 virtual ::dragon::materials::MaterialResourceManager* getMaterialResourceManager() = 0;
303
304 virtual ::mce::framebuilder::FrameLightingModelCapabilities getFrameLightingModelCapabilities() const = 0;
305
306 virtual bool isRayTracingCapable() const = 0;
307
308 virtual bool isRayTracingEnabled() const = 0;
309
310 virtual bool isDeferredCapable() const = 0;
311
312 virtual bool isDeferredEnabled() const = 0;
313
314 virtual bool isVSyncEnabled_DEPRECATED() const = 0;
315
316 virtual bool isFrameDiscardWhileRenderingCapable() const = 0;
317
318 virtual bool isFrameDiscardWhileRenderingEnabled() const = 0;
319
320 virtual ::std::shared_ptr<::dragon::rendering::RayTracingResources> const getRayTracingResources() const = 0;
321
322 virtual ::std::shared_ptr<::dragon::rendering::RayTracingResources> getRayTracingResources() = 0;
323
324 virtual ::std::shared_ptr<::dragon::rendering::RayTracingFeatureConfiguration> const
325 getRayTracingFeatureConfiguration() const = 0;
326
327 virtual ::std::shared_ptr<::dragon::rendering::RayTracingFeatureConfiguration>
328 getRayTracingFeatureConfiguration() = 0;
329
330 virtual ::std::shared_ptr<::mce::framebuilder::RenderingFeatureConfiguration> const
331 getRenderingFeatureConfiguration() const = 0;
332
333 virtual ::std::shared_ptr<::mce::framebuilder::RenderingFeatureConfiguration>
334 getRenderingFeatureConfiguration() = 0;
335
336 virtual void setLightingModel(::dragon::rendering::LightingModels lightingModel, bool& modified) = 0;
337
338 virtual ::glm::vec<2, ushort> getRenderResolution() const = 0;
339
340 virtual ::std::vector<::dragon::platform::RenderAPI> getSupportedRenderers() const = 0;
341
342 virtual bool isUpscalingAvailable() const = 0;
343
344 virtual void setUpscaling(bool upscale) = 0;
345
346 virtual bool isUpscalingEnabled() const = 0;
347
348 virtual float getUpscalingFactor() const = 0;
349
350 virtual ::std::string_view const getUpscalingInfo() const = 0;
351
352 virtual void custom(
353 ::std::function<void(::mce::framebuilder::bgfxbridge::EntityCreationContext const&)> const& insertCallback
354 ) = 0;
355
356 virtual void queuePreFrameTask(::std::function<void()> const& task) = 0;
357
358 virtual ::LevelCullerType getLevelCullerType() const = 0;
359
360 virtual ::LevelCullerType getShadowLevelCullerType() const = 0;
361
362 virtual ::FrustumCullerType getFrustumCullerType() const = 0;
363
364 virtual void clearRenderingResourcesCache() = 0;
365
366 virtual void updatePBRData(::mce::framebuilder::PBRTextureDataManager& pbrTextureDataManager) = 0;
367
368 virtual void updateTextureShiftData(::std::vector<::mce::TextureShiftBuffer> const& shiftBuffers) = 0;
369
370 virtual bool shouldRenderPersistentUI(uint64 viewCount) const = 0;
371
372 virtual bool shouldFlipTextureOrigin() const = 0;
373
374 virtual uint getMaxVertexCount() const = 0;
375
376 virtual void queueMaterialReload() = 0;
377
378 virtual void registerWindowHandle(
379 ::std::variant<::HWND__*, ::std::monostate> const& windowHandle,
380 ushort const viewId,
381 int const width,
382 int const height
383 ) = 0;
384
385 virtual void unregisterWindowHandle(ushort const viewId) = 0;
386
387 virtual ::std::string getGraphicsCapabilitiesJsonString() = 0;
388
389 virtual bool hasGpuTimerSupport() const = 0;
390
391 virtual ::mce::ClientResourcePointer<::dragon::ResolvedImageResource>
392 readBackTexture(::cg::ImageDescription const& destinationImageDescription, ::std::string const& name) = 0;
393
394 virtual ::mce::CheckedResourceService<::dragon::ResolvedTextureResource>* _getTextureResourceService() = 0;
395
396 virtual void _insert(
397 ::std::variant<
398 ::std::reference_wrapper<::mce::framebuilder::LightAmbientDescription const>,
399 ::std::reference_wrapper<::mce::framebuilder::LightDirectionalDescription const>,
400 ::std::reference_wrapper<::mce::framebuilder::gamecomponents::GameplayMetadata const>,
401 ::std::reference_wrapper<::mce::framebuilder::LightPointDescription const>,
402 ::std::reference_wrapper<::mce::framebuilder::ShadowProbeDescription const>,
403 ::std::reference_wrapper<::mce::framebuilder::gamecomponents::ServerGraphicsOverrideParameters const>,
404 ::std::reference_wrapper<::mce::framebuilder::VoxelVolumeDescription const>> description
405 ) = 0;
406
407 virtual void _insert(
408 ::std::variant<
409 ::std::reference_wrapper<::mce::framebuilder::RenderEnvironmentalTextDescription const>,
410 ::std::reference_wrapper<::mce::framebuilder::RenderMeshFallbackDescription const>,
411 ::std::reference_wrapper<::mce::framebuilder::RenderChunkGeometryDescription const>,
412 ::std::reference_wrapper<::mce::framebuilder::RenderChunkOccludersDescription const>,
413 ::std::reference_wrapper<::mce::framebuilder::RenderCrackDescription const>,
414 ::std::reference_wrapper<::mce::framebuilder::RenderItemInHandDescription const>,
415 ::std::reference_wrapper<::mce::framebuilder::RenderSkinnedMeshDescription const>,
416 ::std::reference_wrapper<::mce::framebuilder::RenderBlockSelectionOverlayBlockEntityDescription const>,
417 ::std::reference_wrapper<::mce::framebuilder::BlockChangesDescription const>,
418 ::std::reference_wrapper<::mce::framebuilder::RenderBatchActorDescription const>> description
419 ) = 0;
420
421 virtual void _insert(
422 ::std::variant<
423 ::std::reference_wrapper<::mce::framebuilder::RenderAtmosphereDescription const>,
424 ::std::reference_wrapper<::mce::framebuilder::RenderCloudsDescription const>,
425 ::std::reference_wrapper<::mce::framebuilder::RenderCubemapDescription const>,
426 ::std::reference_wrapper<::mce::framebuilder::RenderEndSkyDescription const>,
427 ::std::reference_wrapper<::mce::framebuilder::RenderLegacyCubemapDescription const>,
428 ::std::reference_wrapper<::mce::framebuilder::RenderSkyDescription const>,
429 ::std::reference_wrapper<::mce::framebuilder::RenderStarsDescription const>,
430 ::std::reference_wrapper<::mce::framebuilder::RenderCelestialBodyDescription const>,
431 ::std::reference_wrapper<::mce::framebuilder::RenderVolumetricFogDescription const>,
432 ::std::reference_wrapper<::mce::framebuilder::RenderWeatherDescription const>,
433 ::std::reference_wrapper<::mce::framebuilder::SkyAmbientSamplesDescription const>> description
434 ) = 0;
435
436 virtual void _insert(
437 ::std::variant<
438 ::std::reference_wrapper<::mce::framebuilder::RenderUIGamefaceDescription const>,
439 ::std::reference_wrapper<::mce::framebuilder::RenderUIHudIconDescription const>,
440 ::std::reference_wrapper<::mce::framebuilder::RenderUIMeshDescription const>,
441 ::std::reference_wrapper<::mce::framebuilder::RenderUITextDescription const>,
442 ::std::reference_wrapper<::mce::framebuilder::RenderUIImGuiDescription const>> description
443 ) = 0;
444
445 virtual void _insert(
446 ::std::variant<
447 ::std::reference_wrapper<::mce::framebuilder::RenderFlameBillboardDescription const>,
448 ::std::reference_wrapper<::mce::framebuilder::BlitFlipbookTextureDescription const>,
449 ::std::reference_wrapper<::mce::framebuilder::RenderParticleDescription const>,
450 ::std::reference_wrapper<::mce::framebuilder::RenderPlayerVisionDescription const>,
451 ::std::reference_wrapper<::mce::framebuilder::RenderShadowDescription const>,
452 ::std::reference_wrapper<::mce::framebuilder::FadeToBlackDescription const>,
453 ::std::reference_wrapper<::mce::framebuilder::RenderCameraAimAssistHighlightDescription const>,
454 ::std::reference_wrapper<::mce::framebuilder::FullscreenEffectDescription const>,
455 ::std::reference_wrapper<::mce::framebuilder::gamecomponents::EditorHighlightConfiguration const>>
456 description
457 ) = 0;
458
459 virtual void _insert(
460 ::std::variant<
461 ::std::reference_wrapper<::mce::framebuilder::RenderEditorBlockVolumeBoundingBoxDescription const>,
462 ::std::reference_wrapper<::mce::framebuilder::RenderEditorGizmoHandleArrowDescription const>,
463 ::std::reference_wrapper<::mce::framebuilder::RenderEditorGizmoHandleCubeDescription const>,
464 ::std::reference_wrapper<::mce::framebuilder::RenderEditorGizmoHandlePaneDescription const>,
465 ::std::reference_wrapper<::mce::framebuilder::RenderEditorSelectionCursorDescription const>,
466 ::std::reference_wrapper<::mce::framebuilder::RenderEditorBlockVolumeOutlineDescription const>> description
467 ) = 0;
468
469 virtual void _initiateTDR() = 0;
470 // NOLINTEND
471
472public:
473 // virtual function thunks
474 // NOLINTBEGIN
475
476 // NOLINTEND
477};
478
479} // namespace mce::framebuilder
Definition ResolvedImageResource.h:7
Definition ResolvedMaterialResource.h:7
Definition ResolvedTextureResource.h:7
Definition MaterialResourceManager.h:7
Definition RayTracingFeatureConfiguration.h:7
Definition RayTracingResources.h:7
Definition DynamicResolutionController.h:7
Definition FrameBuilderContext.h:7
Definition FrameBuilder.h:7
Definition PBRTextureDataManager.h:7
Definition RenderingFeatureConfiguration.h:7
Definition RangeIndices.h:5
Definition RenderChunkDirectIndexData.h:5
Definition RenderChunkDirectVertexData.h:5
Definition ImageDescription.h:20
Definition RenderMetadata.h:7
Definition ResolvedIndexBufferResource.h:7
Definition ResolvedShaderBufferResource.h:7
Definition ResolvedVertexBufferResource.h:7
Definition TextureDescription.h:7
Definition GLTextureWrapper.h:7
Definition Statistics.h:7
Definition SharedTextureHandle.h:7
Definition DragonTextureCacheContext.h:7
Definition ClientTexture.h:7
Definition TextureShiftBuffer.h:7
Definition VertexLayout.h:7
Definition BiomeBlendingData.h:7
Definition BlitFlipbookTextureDescription.h:7
Definition BlockChangesDescription.h:7
Definition BufferClearDescription.h:7
Definition CameraDescriptionOrthographic.h:7
Definition CameraDescriptionPerspective.h:7
Definition FadeToBlackDescription.h:7
Definition FrameBuilderInitDependencies.h:7
Definition FrameLightingModelCapabilities.h:7
Definition FullscreenEffectDescription.h:7
Definition LightAmbientDescription.h:7
Definition LightDirectionalDescription.h:7
Definition LightPointDescription.h:7
Definition RenderAtmosphereDescription.h:7
Definition RenderBatchActorDescription.h:7
Definition RenderBlockSelectionOverlayBlockEntityDescription.h:7
Definition RenderCameraAimAssistHighlightDescription.h:7
Definition RenderCelestialBodyDescription.h:7
Definition RenderChunkGeometryDescription.h:7
Definition RenderChunkOccludersDescription.h:7
Definition RenderCloudsDescription.h:7
Definition RenderCrackDescription.h:7
Definition RenderCubemapDescription.h:7
Definition RenderEditorBlockVolumeBoundingBoxDescription.h:7
Definition RenderEditorBlockVolumeOutlineDescription.h:7
Definition RenderEditorGizmoHandleArrowDescription.h:7
Definition RenderEditorGizmoHandleCubeDescription.h:7
Definition RenderEditorGizmoHandlePaneDescription.h:7
Definition RenderEditorSelectionCursorDescription.h:7
Definition RenderEndSkyDescription.h:7
Definition RenderEnvironmentalTextDescription.h:7
Definition RenderFlameBillboardDescription.h:7
Definition RenderItemInHandDescription.h:7
Definition RenderLegacyCubemapDescription.h:7
Definition RenderMeshFallbackDescription.h:7
Definition RenderParticleDescription.h:7
Definition RenderPlayerVisionDescription.h:7
Definition RenderShadowDescription.h:7
Definition RenderSkinnedMeshDescription.h:7
Definition RenderSkyDescription.h:7
Definition RenderStarsDescription.h:7
Definition RenderUIGamefaceDescription.h:7
Definition RenderUIHudIconDescription.h:7
Definition RenderUIImGuiDescription.h:7
Definition RenderUIMeshDescription.h:7
Definition RenderUITextDescription.h:7
Definition RenderVolumetricFogDescription.h:7
Definition RenderWeatherDescription.h:7
Definition ShadowProbeDescription.h:7
Definition SkyAmbientSamplesDescription.h:7
Definition VoxelVolumeDescription.h:7
Definition EntityCreationContext.h:7
Definition EditorHighlightConfiguration.h:7
Definition ServerGraphicsOverrideParameters.h:7