LeviLamina
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InspectCommand.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/agent/agent_commands/Command.h"
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#include "mc/world/actor/agent/agent_components/Direction.h"
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// auto generated forward declare list
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// clang-format off
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class
Block
;
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// clang-format on
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namespace
AgentCommands {
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class
InspectCommand
:
public
::AgentCommands::Command
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
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::ll::TypedStorage<8, 8, ::Block const*> mBlock;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
execute()
/*override*/
;
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virtual
bool
isDone()
/*override*/
;
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virtual
void
fireCommandDoneEvent()
/*override*/
;
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virtual
~InspectCommand
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
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}
// namespace AgentCommands
AgentCommands::Command
Definition
Command.h:18
AgentCommands::InspectCommand
Definition
InspectCommand.h:16
Block
Definition
Block.h:43
src
mc
world
actor
agent
agent_commands
InspectCommand.h
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