LeviLamina
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InspectCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7#include "mc/world/actor/agent/agent_components/Direction.h"
8
9// auto generated forward declare list
10// clang-format off
11class Block;
12// clang-format on
13
14namespace AgentCommands {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> mDir;
21 ::ll::TypedStorage<8, 8, ::Block const*> mBlock;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual void execute() /*override*/;
28
29 virtual bool isDone() /*override*/;
30
31 virtual void fireCommandDoneEvent() /*override*/;
32
33 virtual ~InspectCommand() /*override*/ = default;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39
40 // NOLINTEND
41};
42
43} // namespace AgentCommands
Definition Command.h:18
Definition InspectCommand.h:16
Definition Block.h:43