LeviLamina
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InspectCommand.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_commands/Command.h"
7
8namespace AgentCommands {
9
11public:
12 // member variables
13 // NOLINTBEGIN
16 // NOLINTEND
17
18public:
19 // prevent constructor by default
20 InspectCommand& operator=(InspectCommand const&);
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 1
28 virtual void execute() /*override*/;
29
30 // vIndex: 2
31 virtual bool isDone() /*override*/;
32
33 // vIndex: 4
34 virtual void fireCommandDoneEvent() /*override*/;
35
36 // vIndex: 0
37 virtual ~InspectCommand() /*override*/ = default;
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43
44 // NOLINTEND
45};
46
47} // namespace AgentCommands
Definition Command.h:7
Definition InspectCommand.h:10
Definition Alias.h:14