LeviLamina
Loading...
Searching...
No Matches
ValidateFallDamageSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8
9// auto generated forward declare list
10// clang-format off
19// clang-format on
20
21namespace ValidateFallDamageSystem {
22// functions
23// NOLINTBEGIN
24MCAPI ::TickingSystemWithInfo createSystem();
25
26MCAPI void doValidateFallDamage(
27 ::EventingDispatcherComponent const& eventingDispatcherComponent,
28 ::Optional<::ServerPlayerCurrentMovementComponent const> const& serverPlayerCurrentMovementComponent,
29 ::Optional<::FallDamageResultComponent const> const& playerFallDamageResultComponent,
30 ::Optional<::PassengerComponent const> const& passengerComponent,
33);
34// NOLINTEND
35
36} // namespace ValidateFallDamageSystem
Definition Optional.h:8
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition EventingDispatcherComponent.h:10
Definition EventingRequestQueueComponent.h:10
Definition FallDamageResultComponent.h:10
Definition PassengerComponent.h:10
Definition ServerPlayerCurrentMovementComponent.h:12
Definition TickingSystemWithInfo.h:11
Definition VehicleInputIntentComponent.h:12