LeviLamina
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DataDrivenUIScreenIdQuery.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/binding/QueryBase.h"
7#include "mc/client/gui/oreui/binding/properties/Property.h"
8#include "mc/deps/core/utility/pub_sub/Subscription.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace GameplayUI { class DataDrivenScreenAPI; }
13namespace OreUI { class ClientDependencies; }
14namespace OreUI { class GameDependencies; }
15// clang-format on
16
17namespace OreUI {
18
19class DataDrivenUIScreenIdQuery : public ::OreUI::QueryBase<::OreUI::DataDrivenUIScreenIdQuery> {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mSubscription;
24 ::ll::TypedStorage<8, 208, ::OreUI::Property<::std::optional<::std::string>>> mScreenId;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 DataDrivenUIScreenIdQuery();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI explicit DataDrivenUIScreenIdQuery(::GameplayUI::DataDrivenScreenAPI* dataDrivenScreenAPI);
35
36 MCAPI DataDrivenUIScreenIdQuery(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
37 // NOLINTEND
38
39public:
40 // static variables
41 // NOLINTBEGIN
42 MCAPI static ::std::add_lvalue_reference_t<char const[]> NAME();
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48 MCAPI void* $ctor(::GameplayUI::DataDrivenScreenAPI* dataDrivenScreenAPI);
49
50 MCAPI void* $ctor(::OreUI::GameDependencies const& game, ::OreUI::ClientDependencies const& client);
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftableForPropertyObject();
57
58 MCNAPI static void** $vftableForIQuery();
59 // NOLINTEND
60};
61
62} // namespace OreUI
Definition DataDrivenScreenAPI.h:7
Definition ClientDependencies.h:7
Definition DataDrivenUIScreenIdQuery.h:7
static MCAPI void ** $vftableForPropertyObject()
static MCAPI void ** $vftableForIQuery()
Definition GameDependencies.h:7