LeviLamina
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SystemTickDelegate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/ITickDelegate.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class FallingBlock;
13class IBlockSource;
14namespace FallingBlockSystemOnLand { struct DelayDelegateData; }
15// clang-format on
16
17namespace FallingBlockSystemOnLand {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::std::vector<::FallingBlockSystemOnLand::DelayDelegateData>> mOnLandDataQueue;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual void onLand(::FallingBlock const& block, ::IBlockSource& region, ::BlockPos const& pos) /*override*/;
30
31 virtual void breakBlock(::FallingBlockActor& fallingBlock) /*override*/;
32
33 virtual ~SystemTickDelegate() /*override*/;
34 // NOLINTEND
35
36public:
37 // destructor thunk
38 // NOLINTBEGIN
39 MCAPI void $dtor();
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $onLand(::FallingBlock const& block, ::IBlockSource& region, ::BlockPos const& pos);
46
47 MCAPI void $breakBlock(::FallingBlockActor& fallingBlock);
48
49
50 // NOLINTEND
51
52public:
53 // vftables
54 // NOLINTBEGIN
55 MCAPI static void** $vftable();
56 // NOLINTEND
57};
58
59} // namespace FallingBlockSystemOnLand
Definition BlockPos.h:19
Definition FallingBlockActor.h:24
Definition SystemTickDelegate.h:19
Definition FallingBlock.h:20
Definition IBlockSource.h:37
Definition ITickDelegate.h:13
Definition DelayDelegateData.h:17