LeviLamina
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SystemTickDelegate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/ITickDelegate.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class FallingBlock;
13class IBlockSource;
14namespace FallingBlockSystemOnLand { struct DelayDelegateData; }
15// clang-format on
16
17namespace FallingBlockSystemOnLand {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 24, ::std::vector<::FallingBlockSystemOnLand::DelayDelegateData>> mOnLandDataQueue;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 1
30 virtual void onLand(::FallingBlock const& block, ::IBlockSource& region, ::BlockPos const& pos) /*override*/;
31
32 // vIndex: 2
33 virtual void breakBlock(::FallingBlockActor& fallingBlock) /*override*/;
34
35 // vIndex: 0
36 virtual ~SystemTickDelegate() /*override*/;
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42 MCAPI void $dtor();
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI void $onLand(::FallingBlock const& block, ::IBlockSource& region, ::BlockPos const& pos);
49
50 MCAPI void $breakBlock(::FallingBlockActor& fallingBlock);
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCAPI static void** $vftable();
57 // NOLINTEND
58};
59
60} // namespace FallingBlockSystemOnLand
Definition BlockPos.h:17
Definition FallingBlockActor.h:24
Definition SystemTickDelegate.h:19
Definition FallingBlock.h:20
Definition IBlockSource.h:37
Definition ITickDelegate.h:13