LeviLamina
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SystemTickDelegate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/ITickDelegate.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class FallingBlock;
13class IBlockSource;
14// clang-format on
15
16namespace FallingBlockSystemOnLand {
17
19public:
20 // member variables
21 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 SystemTickDelegate& operator=(SystemTickDelegate const&);
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 1
35 virtual void onLand(::FallingBlock const& block, ::IBlockSource& region, ::BlockPos const& pos) /*override*/;
36
37 // vIndex: 2
38 virtual void breakBlock(::FallingBlockActor& fallingBlock) /*override*/;
39
40 // vIndex: 0
41 virtual ~SystemTickDelegate() /*override*/;
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCAPI void $dtor();
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCAPI void $onLand(::FallingBlock const& block, ::IBlockSource& region, ::BlockPos const& pos);
54
55 MCAPI void $breakBlock(::FallingBlockActor& fallingBlock);
56 // NOLINTEND
57
58public:
59 // vftables
60 // NOLINTBEGIN
61 MCAPI static void** $vftable();
62 // NOLINTEND
63};
64
65} // namespace FallingBlockSystemOnLand
Definition BlockPos.h:18
Definition FallingBlockActor.h:24
Definition SystemTickDelegate.h:18
Definition FallingBlock.h:20
Definition IBlockSource.h:35
Definition ITickDelegate.h:13
Definition Alias.h:14